Pacific McGeorge School of Law
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Slip, A Typeface
Slip is a typeface born from clay—each letterform hand-sculpted to capture the organic textures, imperfections, and individuality that come from working with your hands. This project lives across multiple mediums: the original clay forms, an interactive digital font, and printed posters. Together, these elements create a multi-sensory experience that invites you to touch, type, and visually explore the work from different perspectives.
Inspired by my love for craft and a DIY approach, Slip pushes against the traditional, pixel-perfect standards of type design. As a graphic designer, I often find myself obsessing over precision—alignments, anchor points, and optical corrections. Slip became a necessary rebellion. I traded the keyboard and mouse for clay, allowing natural movement and pressure to shape each character. The result embraces imperfection, texture, and contrast.
Slip includes a full set of uppercase letters, numbers, and symbols. It’s currently available in two font families: Slip Solid and Slip Rough. These variations offer flexibility in use—whether paired together or used separately—adding a custom, tactile quality to digital design work.
Slip leaves room for the unexpected—proof that a little imperfection goes a long way
In My Seoul
As a first-generation Mexican-American student, studying abroad in Seoul through the Gilman Scholarship was transformative. This experience inspired In My Seoul Illustrative Series, a visual storytelling project encouraging underrepresented students to pursue international education.
The series illustrates meaningful moments from my journey: cherry blossoms I’d dreamed of seeing, the playful Line Friends bunny statue in Hongdae, and Korean cuisine—each piece blending my heritage with Seoul’s vibrant culture. Through art, I aim to make study abroad relatable for first-gen and minority students, showcasing how design can foster cultural exchange.
Goals include inspiring students, promoting cross-cultural understanding, and celebrating personal connections. Success will be measured by engagement and whether it motivates others to explore study abroad.
This project is both a reflection of my growth and a call to action. By sharing my story, I hope to break down barriers and show how international education can broaden perspectives. Studying abroad wasn’t just an academic milestone—it was a lesson in resilience, curiosity, and the beauty of embracing the unfamiliar
Environmental Stewardship
Environmental Stewardship in Stockton,California promotes conservation, community engagement, sustainable practices, and a better quality of life for communities and future generations. This project aims to highlight the environmental stewardship issues communities in Stockton face and the work Restore The Delta, a non-profit organization has done to help address these ongoing challenges. For our project we created a brochure style poster that introduces environmental stewardship in Stockton, California in an understandable way specifically catered to youth, community residents, and people interested in learning more about environmental stewardship. The project aims to educate people about environmental stewardship, ongoing issues many environmental stewardship communities in Stockton face, and possible ways to address these issues and how to be involved
Ace Math Games
What if learning felt more like a game than a lesson? In our after-school tutoring program, we set out to create a series of educational games that make learning exciting, interactive, and engaging for our 3th through 5th graders. We designed activities that encourage students to think critically, work together, and apply their knowledge in creative ways. Our games focus on key academic areas like math, reading, and problem-solving, but they also help build communications, teamwork, and a love for learning. From fast-paced challenges that test quick thinking to strategy-based puzzles that require collaboration, each game was developed with the goal of making learning feel less like a task and more like an adventure. Along the way, we observed how students responded in the classrooms, what made them excited to participate, which concepts they struggled with, and how different game formats impacted engagement. This presentation explores our creative process, shares key takeaways from student feedback, and highlights why hands-on, play-infused learning can be such a powerful tool in education
College Corps Pen Pals: Strengthening Literacy and Friendship Through Letters
The College Corps Pen Pals Program is dedicated to creating genuine connections between College Corps Fellows and students at Creekside Elementary School. Through the simple yet powerful act of writing letters, we aim to help young learners boost their literacy skills, gain confidence, and succeed academically. As mentors, College Corps Fellows engage with students through regular letter exchanges, offering encouragement and feedback. The program not only strengthens literacy but also cultivates positive mentor-mentee relationships that inspire personal growth and a lifelong appreciation for learning
The Artful Aging Project
As the older adult population in Sacramento County continues to expand, addressing age-related declines in fine motor function, cognition, and social well-being has become increasingly critical. Such declines can compromise activities of daily living, reduce independence, and exacerbate risks associated with social isolation. Evidence suggests that art-based interventions may mitigate these effects by enhancing motor coordination, promoting social engagement, and stimulating cognitive processes. The Artful Aging Project was designed to evaluate the effectiveness of structured art activities in improving fine motor skills and social wellness among older adults served by the Stanford Settlement Neighborhood Center (SSNC). Grounded in community-based participatory principles, the project involved strong collaboration with SSNC leadership to develop culturally inclusive programming for a diverse and multilingual senior population. Participants engaged in four weekly sessions featuring origami, calligraphy, mosaic, and collage between July and August 2025. Pre- and post-intervention assessments utilized adapted versions of the Manual Ability Measure (MAM-36) and the Functional Status Questionnaire (FSQ) to evaluate fine motor function and social well-being, respectively.
Seven participants completed both MAM-36 surveys, demonstrating an average improvement of 1.8 points, with 85.7% showing maintained or enhanced scores. Six participants completed both FSQ surveys, with 66.7% exhibiting improved post-intervention scores and an average increase of 4.2 points.
These findings indicate that structured, culturally responsive art interventions can effectively preserve or enhance fine motor abilities and social wellness in older adults, supporting the integration of art-based programming within community health initiatives for aging populations.https://scholarlycommons.pacific.edu/nursing-portfolios/1030/thumbnail.jp
Advancing cancer diagnosis and treatment: Integrating molecular biomarkers and emerging technologies
Cancer biomarkers can be derived from tumor cells or neighboring cells within the tumor microenvironment. Over the past few decades, various molecular markers, including DNA (mutations, copy number variations), RNA (mRNA, microRNA, circular RNA), proteins, and metabolites, have been identified with the aid of rapidly evolving technologies. Some of these markers have demonstrated potential clinical utility, while others have provided new insights into the deregulation of normal molecular and cellular processes that lead to tumorigenesis. Publications in this special issue of the Biomedical Journal introduce contemporary approaches aimed at enhancing cancer diagnosis, and monitoring of cancer and treatment options, with the ultimate goal of reducing mortality. These studies highlight the importance of integrating advanced technologies with clinical strategies for treatment of cancer
Letter from Henry C. Robinette to Brother, 1863 April 12
Henry Clay Robinette, attended the Delaware Military Academy (1857-1860) and joined the Union Army at the outset of the Civil War. H.C. Robinette fought at the battles of Corinth and Vicksburg (1862) and was later on the General Grant\u27s staff (1864-1865). After the war he was court-martialed for cursing an officer in a barroom brawl (1867)but his father petitioned President Andrew Johnson on his behalf with the result that his sentence was commuted and he was promoted to brevet major for gallant and meritorious services at the Battle of Corinth and the siege of Vicksburg.https://scholarlycommons.pacific.edu/civil-war/1024/thumbnail.jp
Autonomous Trash Pickup and Sorting Robot
This project presents the design and deployment of a partially autonomous robot that integrates embedded systems, computer vision, and multi-actuator systems to detect and interact with litter in real time. The goal is to build a cost-effective, modular, and scalable system capable of identifying and mechanically removing litter using a deep-learning-enhanced, Raspberry Pi–controlled robotic platform. While fully autonomous navigation is beyond the scope of this implementation, the system demonstrates a distributed framework with real-time perception and coordinated actuation.
The robotic system is based on a Raspberry Pi 5, which handles all system functions, including isochronous servo control for robotic arm actuation, and control of a mecanum wheel drive system. The Pi performs on-board, real-time video capture, and streams it to an external processing computer over HTTP and drives a PCA9685 servo controller to actuate multi-joint end effectors. These end effectors can execute predefined motion sequences such as opening, lowering, gripping, lifting, and releasing objects defined in an external JSON configuration file. This overall design allows behavior adjustments without modifying the control code, emphasizing modularity.
All computer vision and AI processing are executed externally on a laptop, allowing the use of heavier models without the constraints of embedded hardware. The laptop runs a pretrained TensorFlow object detection model trained on the TACO (Trash Annotations in Context) dataset. Incoming video frames from the Pi are decoded, analyzed and classified into TACO’s 60 waste categories, then broken down into broader classes such as Recyclable, Organic, or General Trash. The detection results consisting of labels, confidence scores, and bounding boxes are served as lightweight JSON via a Flask API.
The Raspberry Pi continuously queries this API to retrieve updated detection outputs and selects the appropriate servo preset or movement pattern based on the classification. For example, detecting a recyclable item triggers a specific sequence of arm motions and wheel positioning relative to the target. Although the robot does not perform autonomous navigation or environmental mapping, the system supports controlled demonstration of pickup sequences activated by AI detection. This command-response architecture allows for seamless scaling into future autonomous versions.
A key contribution of the project is the creation of a robust real-time communication pipeline between the robot hardware and the remote AI processor. By decoupling perception from actuation, the system maintains flexibility, reduces computational load on the Pi and supports future upgrades such as multi-camera input, additional sensors, or integration with ROS2. The HTTP streaming and JSON prediction interface further support rapid debugging, remote monitoring, and modular component swapping. This architecture ensures the system can be easily expanded as more complex perception control modules are developed.
Experimental results show that the platform can perform reliable trash classification at approximately 10–18 FPS, depending on input resolution and lighting conditions. The servo-actuated pickup mechanism consistently responds to classification outputs, validating the effectiveness of the distributed perception-control system. While autonomous navigation remains a target for future development, this iteration successfully delivers the core components of a functional trash-handling robot: real-time detection, classification, communication, and mechanical interaction
A Look into a Great Coach: Qualitative Study of Post-game Talks of a Highly Successful Volleyball Collegiate Coach
The primary purpose of this study was to explore the post-game talks of a highly successful collegiate coach. A total of 19 post game talks were audio recorded during the 2012 championship season of the University of California Irvine (UCI) Men’s Volleyball team. Coach John Speraw; an American Caucasian Division I Men’s Collegiate Volleyball coach and was the Head coach during the 2012 season. Post game talks were recorded with intentions of assessing content and transcribed verbatim with the average length of each talk was 7 minutes and 23 seconds (4:36 – 23:04 mins). Analyses of the transcripts revealed 2 overarching general themes Process themes and Content themes. Sub-themes included: performance analysis, team identity, how to be successful, coach expectations, player expectations, perspective about where we are as a team, what it takes to be successful and organizational/logistical for Content themes. For Process sub-themes these included: clarity in communication, invited collaboration, provided autonomy support, focused forward and used history as a teaching tool