Glasgow School of Art

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    Creative approaches to reimagining patient and public involvement (PPI) in cancer research

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    This study investigates the role of Patient and Public Involvement (PPI) in cancer research through interviews with patient representatives, researchers, and professionals with personal cancer experience, aiming to identify challenges and opportunities in current PPI practices. It emphasises the need for effective communication, diverse participation, and a co-creative approach. The work delves not only into the 'how' but also the 'why', offering recommendations that hope to contribute to ongoing discussions and practices

    Occupant experience of domestic kitchen environments in low-energy social and affordable housing in Scotland

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    New housing design has changed rapidly due to legislative requirements for energy-efficiency improvements. While housing energy efficiency is improving, little attention is given to individual indoor spaces, such as a domestic kitchen and associated occupant well-being. This study used secondary data from a building use survey (BUS) undertaken in 91 energy-efficient dwellings in five new social housing developments in Scotland to assess the views and experiences the kitchens had on the occupants. The occupants’ open-ended responses were explored using thematic analysis, identifying five themes: architectural design, building services, fixtures and fittings, change in diet and social outcomes. Satisfaction was reported for higher ceilings, good daylight, views and positive social engagement. Aspects considered poor related to construction quality, high internal temperature, low daylight levels, artificial lighting, and storage negatively impacted the occupier’s lived experience. The results highlight broad issues associated with kitchen environments that can affect the occupiers' physical and mental health. While an exploratory study, the outcomes emphasise the need for focused research of a larger sample size to explore the impact of kitchens on the resident’s health and well-being in modern housing

    Visible Viruses

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    Interactive Augmented Reality app for learning about viruses

    Introduction to Spatial Audio

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    Lecture and workshop for professional sound designers and sound engineers

    Attention, Memory, Expectation Glasgow Improvisers Orchestra's 24 hour soundscape composed with broadcast for Resonant Futurs Festival #12 Apo33

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    The Glasgow Improvisers Orchestra Global telematic improvisation group have played on ZOOM every week since March 2020. For this work we reveal the spontaneous distributed creativity amongst intergenerational, inter-disciplinary musicians from New York, California, Mexico, Wales, Scotland and Spain, as we co-create a response to you callout for submissions. We collectively reviewed the callout and crowd-sourced ideas - but focused to record a 24 minute piece based on "attention, memory and expectation" which we used time stretch to extend this piece to 200% speed, 400%, 800%, 400%, 200%, and back to 100% (and variations on this sequence) for 24 hours, inspired by Douglas Gordon's 24 Hour Psycho. This work responds to Chris Parfitt and Jessica Argo's ideas about when we listen to music (or just when we exist in the world) we have attention on the present, expectation of the future and memory of the past (and the way we perceive the present is coloured by our memory of the past / and the impatience of our expectation of the future (based on musicology theory from Wilson Coker and David Huron) Jessica Argo has assembled an edit of the conversational camaraderie, framing and construction of the piece which happens to weave in personal, national and global conflicts, tensions and alienation of capitalist exploitation of labour, that is often spontaneously reflected on as we console eachother and construct artistic responses, spontaneously in real-time. We collectively reviewed the callout and crowd-sourced ideas including: - a minute long piece, repeat it for 24 hours (Chris) - there seems to be an expectation that the artist would set up generative system to run 24 hrs - what does it mean if its humans, durational.... (Jess) - we have 700 hours worth of archive recorded since 2020 - how to incorporate our musical past into our musical present? - interest of improv is elements coming from each individual, thinking up interesting original sounds come out of each individuals lifestyle - why not break down the improvisation into every performer's component and string them out over 24 hours - stop and then the next thing - cut up the stems - single ideas 20 ideas strung together (process - important - democratic (got the transcript) (Constance) - what is lost? (Jess) - breathe in and out sound inside - then you have the sound (Bernd) Whilst we played as Jessica shared screen with fragments our feature-length compilation of commissioned artists films recently screened at Glasgow CCA's Gallus Disruptors event, scrubbing through time and visually zooming in perhaps overlooked small details, to mimic the selective focus during attention to the present, and fragmentation of memory. This work re-invents ideas from Jessica Argo's 2013 solo experimental animation and soundscape, Harmonising the Musical Present with the Musical Past (https://youtu.be/FaSKPuu_c84?si=zlqjGhU-GJRkiGB_), re-imagined as a collective. The films that the group respond to on the ZOOM call are obscured in this audio-only format - but its important to know that the audio format captures brief audio snippets of these original outputs that were catalysed by animated graphic scores, hand painted prompts and directed virtual backgrounds in works composed by Robert Burke (Melbourne, Australia), Yasuko Kaneko (Okoyama Japan), Instant Places (Laura Kavanaugh and Ian Birse, Ottowa, Canada). Also featured are audio excerpts from site-specific pieces spontaneously arising from the travels of our regular performers, from welding workshops to hilltop sprints. Ideas that traverse domestic and performance spaces, and those that blur the boundaries of the virtual and physical space are at the heart of our creative practice (and this piece)

    Tomorrow Never Dies: Laocoön’s Hyperrealities

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    ‘Tomorrow Never Dies: Laocoön’s Hyperrealities’ is a research exhibition carried out by curator Francesca Zappia upon invitation to take part in the project ‘The Grey Zone of the Original (from Bifaces to NFT), led by artist Pierre Leguillon at the Haute Ecole d’Arts et Design (HEAD), Geneva. The exhibition is presented in the Plaster Cast Collection of the University of Geneva. The exhibition unfolds as a stroll through a sculpture garden that invites philosophical reflection on the status of the original work of art and its copies. Using the example of the Laocoön, it challenges the way we perceive masterpieces, revealing a hidden network of cultural constructions and biographical ramifications that broaden the field of authenticity of an artwork. The exhibition infiltrates the interstices of the University of Geneva’s plaster cast collection through a minimalist intervention that aims to preserve the beauty of the space and its plaster replicas. It revolves around two videos and a spatialised sound piece, playing with dematerialisation to disrupt curatorial and museographic norms and explore new exhibition formats

    'Pushing Too Hard: The Performance of Masculinity in the Pusher Trilogy'

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    In this essay, commissioned by Nicolas Winding Refn's production company by NWR for the booklet included in the BluRay/DVD 4K boxset release of the Pusher Trilogy of gangster films set in Copenhagen's criminal underworld, (1996-2005), I discuss how masculinity is performed not only by the actors in the films but also by the characters they portray

    The Tree Project - Life & Legacy of Dorothy Hogg: Misun Won and Andrew Lamb [podcast]

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    During her time as Head of Jewellery & Silversmithing at Edinburgh College of Art, renowned jeweller and educator Dorothy Hogg MBE inspired students in the workshop and beyond. Over a series of Interviews, alumni of the programme during Dorothy's tenure between 1985 and 2008 reflect on the lasting impact of her teaching throughout their diverse career paths. With humour and illustrative memories, these stories bring to life the world of the workshop at Edinburgh College of Art

    floods the jetty

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    Caesura is Latin for 'cutting', and describes pauses and breaks in poetry; gaps in the flow of things that interrupt. or give time for breath. In this issue we linger with feelings of in-betweenness, stoppage and aftermath—carving out moments outside of productivity: in looking, limbo, boredom and reverie. We kill time or compress it, through interstices of windows, eyes, lenses. We seek out sites of stoppage for their radical potential. Featuring work by Charlotte Bell, James Epps, Lucy Rose Cunningham, Fiona Glen, Laura Haynes, Grace Higgins Brown, Theo Hynan-Ratcliffe, Lina v. Jaruntowski, Lucille Ling, Sarah Long, Marta Lopes Santos, Rochelle Roberts, Helmut Smits, Samuel Stair, Ailsa Sutcliffe, Lucy Swan, Kate Timney, Haydée Touitou & Ioulitta Triantafyllou

    Vertebral Fractures and Juvenile Osteoporosis: Increasing Parent/Carer Awareness with an Interactive Application

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    Glucocorticoids used long-term to treat young people with Duchenne muscular dystrophy (DMD) are toxic to bone and may result in the development of osteoporosis which can lead to vertebral fractures. In addition, vertebral fractures are difficult for families to visualise from two-dimensional lateral radiographs. There is a lack of three-dimensional (3D) resources for families and young people with DMD to understand the morphology of the fractures causing difficulty visualising and understanding them in clinic. Parents and carers must be able to make informed decisions for treatment plans as well as understand future health implications. Positive results have been seen in numerous studies indicating that interactive applications utilising digital technologies have benefitted knowledge acquisition, motivation, and engagement in anatomical, medical, and patient education. Therefore, this study aimed to create a web-based interactive application with 3D models and animation to aid awareness of osteoporosis and vertebral fractures in parents or carers of children with DMD. Nine caregivers completed an online questionnaire before and after viewing the application. Awareness of key aspects of the conditions increased for most participants. Additionally, the application scored 80.6 on the System Usability Scale showing that the application was easy to use. Learnability also scored well, suggesting the application was intuitive. As a pilot study, this research suggests that a web-based interactive application with 3D models and animation could benefit the parents and carers of young people with DMD regarding their awareness of osteoporosis and vertebral fractures. This could help parents and carers understand their child’s needs better as well as allowing more efficient use of time with clinicians. Further research to include a larger and more diverse group of participants could be conducted to include statistical analysis for more reliable results

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