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Life Lessons with Atreus and Chloe: Mature Video Games as Opportunity Spaces for Family Conversations
The effects of childhood and adolescent exposure to mature video games has been a recurring topic in popular culture as well as academic research for many years. While many studies have been conducted, a consensus has not been reached. Video games have been shown,however,to play a positive role in family togetherness and act as an opportunity space to encourage family discussion. Through a review of the literature, this article argues that mature video games can serve as opportunity spaces for families with older children and teens. A case study in which the M-rated video games,Life is Strange: Before the Storm (2017) and God of War (2018) were played in a parent-child context is then presented to demonstrate how these games were able to stimulate discussion of important developmental topics
Collective Correspondence - Detail
Materials: Handmade paper, letterpress, hand-cut paper, etchings
Dimensions: Variable
Project Advisor: Benjamin D. Rinehart
Year of Graduation: 2019https://lux.lawrence.edu/artgallery_se2019/1002/thumbnail.jp
Blinds
Materials: cyanotype on linen
Dimensions: 38 1/2 x 41 1/2 inches
Project Advisor: John Shimon
Year of Graduation: 2019https://lux.lawrence.edu/artgallery_se2019/1025/thumbnail.jp
The Politics of Waste: A Look Inside the Lives of Wastepickers in Seoul
This paper provides insight into the micropolitics of Korean elderly wastepickers who pursue a variety of economic or personal interests within an unfavorable formal regulatory environment. Drawing on primary source material and fieldwork in Seoul, Republic of Korea, this paper explores the historical marginalization of the informal wastepicking economy through collusion between the state and formal businesses in the decades since the Korean War, the social dimensions of the contemporary informal wastepicking economy, and various patterns of cooperation and conflict among informal actors. This paper aims to examine the informal wastepicking economy through ethnographic study, which adds a local perspective into the macro-level understanding of the formal and informal economies. By describing the interactions of three agents—the government, informal actors, and formal businesses—in the context of shifting global, national, and local constraints, it constructs a nuanced understanding of the informal economy by documenting the diverse experiences and motives of elderly wastepickers