Miami University, Ohio
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CRAFTING MASS PRODUCTION: EXPLORING THE ADVANTAGES AND CONSEQUENCES OF MODERN CONSTRUCTION METHODOLOGIES
NSSE, FSSE and Assessment in the Humanities
Bob Gonyea, Associate Director, Research and Data Analysis, National Survey of Student Engagement, Indiana University
Tom Laird, Project Manager, Faculty Survey of Student Engagement, Indiana University.
Respondent: Carolyn Haynes, Director, University Honors Program, Miami Universit
Coming of Age: Tracking the Progress and Challenges of Delivering Long-Term Services and Supports in Ohio
16 years of tracking utilization trends for institutional and home-based services and supports shows that Ohio has made considerable changes i its approach to delivering long-term services and supports. For example, in 2009 mor than four in ten older people receiving Medicaid long-term care received assistance in a non-institutional setting
Coming of Age: Tracking the Progress and Challenges of Delivering Long-Term Services and Supports in Ohio
In sixteen years of tracking utilization trends for institutional and home-and community-based services and supports, we learned that Ohio has made considerable changes in its approach to delivering and funding long-term care. For example, in 2009 more than four in ten older people on Medicaid received services in a non-institutional setting
Deconstructing Ostalgia : the national past between commodity and simulacrum in Wolfgang Becker's Goodbye Lenin! (2003)
Taming the Communication Beast: Using LibGuides for Intra-Library Communication
Presentation given at the Library Technology Conference on March 16, 2011. Using LibGuides for communication between technical services and other library departments
Discomfort Design: Critical Reflection through Uncomfortable Play
Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit moments when art transgresses some unforeseen territory leaving us with fear of its potential. This paper explores the potential of taboo game design