University of New Orleans

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    7424 research outputs found

    Experimental Study and Numerical Simulation of Methane Oxygen Combustion inside a Low Pressure Rocket Motor

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    In this thesis, combustion processes in a laboratory-scale methane based low pressure rocket motor (LPRM) is studied experimentally and numerically. Experiments are conducted to measure flame temperatures and chamber temperature and pressure. Single reaction-four species reacting flow of gaseous methane and gaseous oxygen in the combustion chamber is also simulated numerically using a commercial CFD solver based on 2-D, steady-state, viscous, turbulent and compressible flow assumptions. LPRM geometry is simplified to several configurations, i.e. Channel and Combustion Chamber with Nozzle and FWD. Flow in a Bunsen burner is simulated inside Channel geometry in order to validate the reaction model. Grid independence study is also conducted for reacting as well as non-reacting flows. Numerical model is calibrated based on experimental results. Results of the computational model are found in a good agreement with the experimental data after calibrating specific heats of the products. Parametric study is conducted in order to investigate the effects of different mass flow rates and chamber pressures on flow and combustion characteristics of a LPRM to provide insight to future studies

    All of This Would Be Water

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    If It Feels Good, View It: Selective Exposure and Desensitization Moderate the Association Between Video Gameplay and Pleasure-Oriented Aggression

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    A number of studies have indicated that violent video gameplay is associated with higher levels of aggression, and desensitization to violent content contributes to this association. Utilizing a rapid serial visual presentation (RSVP) task, the current study used event-related potentials (ERPs) to investigate selective attention (N1 activation), cognitive control (N2 activation), and desensitization (P3 activation) as neurocognitive mechanisms potentially underlying the association between gameplay and subtypes of aggression. Results showed video game players and non-players differed significantly in brain activation when engaged with violent imagery. N1 and P3 amplitude moderated the association between gameplay and pleasure-oriented aggression. Follow-up analyses further revealed that individuals who play games for many hours and show large N1 activation (high selective attention) in the face of violence have small P3 activation (heightened desensitization). Thus, our results suggest that selective attention to violent content and subsequent desensitization effects moderate the association between video gameplay and aggression

    Statewide Survey of Registered Louisiana Voters

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    The University of New Orleans’ Survey Research Center conducted an automated telephone survey of registered Louisiana voters to analyze the public’s perception of the state’s current budget situation and to learn who residents believe is responsible. The poll, which was taken on March 13, also gauged the favorability rankings of the governor and the state legislature, as well as partisan preferences in the upcoming U.S. Senate election

    Power

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    The John F. Kennedy Center for the Performing Arts: Production Department

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    This academic report is the written analysis of my experience as a production intern at The John F. Kennedy Center for the Performing Arts in Washington, DC. My internship specifically involved production and this report discusses production management across the performing arts disciplines, as experienced during my 480 hour internship experience. I describe the organizational history of the Kennedy Center and the internship process. I create a SWOT analysis pertaining to factors affecting the Production Department, discuss production management best practices, and make recommendations for the Center’s improvement

    Love Me

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    The abstract piece that mainly consists of white is called, Love Me. It was done using oil paints in 2015

    Unearthing Real Women: Reclaiming Sylvia Plath and Virginia Woolf from Their Suicide Narratives

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    Virginia Woolf and Sylvia Plath are two well-known women writers of the twentieth century who committed suicide. The narratives created by their deaths have in some instances become as important as the canonical work they produced. In an effort to understand their motivations and struggles, critics and the public alike have sometimes reduced these women to victims of the patriarchy, mental illness, or even themselves. Beginning with my own discovery of this issue in the legacies of Plath and Woolf combined with my personal dealings with suicide in my family, I recount how I lost these two women as exemplary figures because of their choice to commit suicide. I then take a look at what others have said about their deaths and how it has affected their legacies as writers. Finally, I take a look at Woolf’s Mrs. Dalloway and Plath’s The Bell Jar for an alternate perspective on suicide. Through this journey, I recount how I have been able to regain my respect for these two talented women by considering multiple viewpoints and acknowledging the nuance inherent in any account

    Smart Mouth [stories]

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    Unequal and Unfair: Free Riding in One-Shot Interactions

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    According to social psychologists, we as a species are inequity averse. We prefer conditions that foster fairness and reject injustice against common good. At the same time, however, unequal power and status hierarchies color almost every aspect of our lives. Advantages are distributed asymmetrically based on hierarchical status processes. Life, in other words, is systematically unfair in addition to being populated by free riders. Are the outcomes of potential free riders correlated with status as well? Does status affect the individual’s ability to successfully free ride? Are higher status actors typically granted a greater degree of social leniency than lower status actors? Are they less likely to be marked as free riders? I conducted a simple vignette study to in which participants were presented with a hypothetical, one-shot interaction, involving a collectively oriented, task in order to investigate the relationship between status and free riding

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