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    Influence of argon, helium, and their mixtures on the powder bed fusion of an Al–Cu–Li–Ti alloy using a laser beam: Evaporation, microstructure, and mechanical properties

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    The role of the inert processing gas during the powder bed fusion of metals using a laser beam (PBF-LB/M) is to prevent oxidation and remove process by-products, such as metal vapor and spatter particles. The present study aims to unveil additional impacts of using argon (Ar), helium (He), and two mixtures thereof as the processing gas on the material properties of a high-strength Al–Cu–Li–Ti alloy fabricated by PBF-LB/M. The part density, microstructure, static tensile properties, and volatile element evaporation were characterized as functions of the processing gas. Decreased porosity levels and increased melt penetration depths were found across a range of processing parameters when increasing the fraction of He in Ar indicating a more stable process and melt pool dynamics. A trend towards increasing yield and ultimate tensile strength was also observed and was attributed to a slightly refined grain size when processing under He-containing gases. The process gas had no significant influence on the evaporation of alloying constituents in the material. Overall, several advantages of using He-containing process gases over pure Ar in PBF-LB/M are demonstrated and discussed

    Climate Strikes!

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    Adaptive Synchronization and Pacing Control for Visual Interactive Simulation

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    Parallel and distributed computing enable the execution of large and complex simulations. Yet, the usual separation of (headless) simulation execution and (subsequent, offline) output analysis often renders the simulation endeavor long and inefficient. Recently, Visual Interactive Simulation (VIS) tools and methods that address this end-to-end efficiency are gaining relevance, offering in-situ visualization, real-time debugging, and computational steering. Here, the typically distributed computing nature of the simulation execution poses synchronization challenges between the headless simulation engine and the user-facing frontend required for Visual Interactive Simulation. To the best of our knowledge, state-of-the-art synchronization approaches fall short due to their rigidity and inability to adapt to real-time user-centric changes. This paper introduces a novel adaptive algorithm to dynamically adjust the simulation’s pacing through a buffer-based framework, informed by predictive workload analysis. Our extensive experimental evaluation across diverse synthetic scenarios illustrates our method’s effectiveness in enhancing runtime efficiency and synchronicity, significantly reducing end-to-end time while minimizing user interaction delays, thereby addressing key limitations of existing synchronization strategies

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