399 research outputs found
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The Modular μSiM: insituPerm_Uncoated_ImageJ Analysis_2022-01-07.xlsx
in situ permeability raw data (extracted fluorescence intensity values) for The Modular μSiM: A Mass Produced, Rapidly Assembled, and Reconfigurable Platform for the Study of Barrier Tissue Models In Vitro</p
Putting Plastic Surgery on Paper: How Art and Archives Defined Second World War Reconstructive Surgery in Britain
An interdisciplinary approach to medical history that shows the key role that drawings and photographs had in shaping the material, professional, emotional and aesthetic parameters of plastic surgery.Plastic surgery in twentieth-century Britain was a medical discipline with deep ties to art, artists and art history. It was also a field still in the process of creating its reputation and its archives. Putting Plastic Surgery on Paper examines these archives, focusing in particular on the works on paper held within these collections by two artists: Diana "Dickie" Orpen and Percy Hennell. Plastic surgeons depended upon the drawings and photographs made by these and other medical illustrators to craft certain narratives about their field and their surgical practice.In addition to telling an art history of plastic surgery during this period, Putting Plastic Surgery on Paper engages with the affective parameters of archival objects, and with what working as a historian involves when done within potentially traumatic spaces. Paying particular attention to the emotional dimensions and effects of this visual culture and the ways in which it is archived and framed by the discipline of plastic surgery - then and now - Putting Plastic Surgery on Paper explores not only what it meant to make art in a surgical space but also what it means to study these affecting paper objects in the archive today.E-ISBN: 9781805437048Series: Rochester Studies in Medical HistorySeries Vol. Number: 54Imprint: University of Rochester Press</p
Cross-Language Activation in DGS-German Bilinguals: Initial Observations from Assessment Data and Literature Review
This project investigates cross-language activation between German Sign Language (DGS) and written German, exploring how knowledge of DGS may influence the processing of printed words. Through a partnership with researchers at Humboldt University of Berlin and Rochester Institute of Technology, and supported by the German Research Foundation, I examined data from two assessments: a standardized German language proficiency test and a DGS sentence repetition task. Participants included Deaf native signers, hearing native signers (CODAs), hearing late learners of DGS, and hearing non-signers. I cleaned and analyzed raw accuracy data, created group-level visualizations, and compared performance variability across groups. Preliminary findings for the German proficiency test indicate greater variability in the Deaf signer group, and consistently low accuracy across groups on two specific items, possibly due to outdated or ambiguous test stimuli. I also conducted a comprehensive literature review of behavioral and ERP studies on sign-print co-activation in Deaf bilinguals, with a focus on semantic judgment and N400 effects. Moving forward, we plan to analyze EEG and behavioral data from the same participants to identify neural markers of DGS–German co-activation, with a focus on the N400 ERP component. We will examine participant-level factors such as age of DGS acquisition and frequency of sign language use to assess their influence on co-activation patterns.</p
Tracing Inequality: Present-Day School Catchment Areas and Historical Redlining Maps in Rochester
Historical redlining practices shaped long-term patterns of residential segregation and disinvestment. Recent research has demonstrated the persistent effects of redlining on outcomes such as wealth, housing quality, and education. However, few studies have directly examined how these historical patterns correspond to current public school boundaries, which play a central role in educational opportunity and access today. Understanding the relationship between redlined areas and school catchment zones can illuminate how the legacy of racialized housing policy continues to structure educational inequality. This project aims to fill that gap by quantifying the spatial overlap between historical redlining maps and present-day school boundaries in Rochester.</p
A Human Approach to Captions
Captions and transcripts are powerful tools for both accessibility and searchability. In recent years, the technologies for creating captions and transcripts – especially those incorporating AI – have improved drastically, requiring less human intervention than ever before. Despite this, high-quality captions and transcripts do not simply appear at the press of a button. No matter what technology you use, creating captions and transcripts requires human intervention in order for them to be accurate, searchable, and, most importantly, accessible.This presentation will take you through the process of creating captions and transcripts for digitized audiovisual materials, from selecting a captioning software and learning what makes a good caption, to creating a standardized captioning and transcription workflow and integrating it into the digital preservation cycle. The result is an audiovisual collection that is not only accessible but also fully searchable, giving users the option to experience your collection in multiple modalities and extract audio, visual, and textual data, opening up new possibilities for how your content can be used for research.Presented at Best Practices Exchange on June 10th, 2025.</p
Storytelling, The Final Frontier: A Live, Interactive Let's Play! Breaking Boundaries with Video Games 2025 Keynote Talk April 25, 2025
For as revolutionary as the written word and moving pictures have been in our ability to communicate and tell stories, they are not the final frontier of storytelling. Video games present an opportunity to grow our artistic and narrative abilities beyond passive means, by bringing the audience into the story itself. In this talk, to highlight some of the ways video games are breaking boundaries in storytelling, we'll play The Stanley Parable: a single player, indie, narrative-driven game about an office worker and his Narrator. Together, we'll discuss how video games are different storytellers, how those stories connect with audiences, and if, as Jane McGonigal says, "video games can make a better world."</p
Obesity Prevalence and Neighborhood Environment: A Case Study in Rochester, NY
This project explores the association between neighborhood social and structural factors including crime, the location of fast-food chain restaurants, and greenspace with obesity prevalence in Rochester, New York. Obesity prevalence data is from the Centers for Disease Control and Prevention's Behavioral Risk Factor Surveillance System (BRFSS) from 2022.Submitted as part of final project for EESC 251, Spring 2025.</p
Journal of Undergraduate Research (jur), Volume 12, Issue 1, Fall 2013
(JUR) is an organization dedicated to providing the University of Rochester student body with intellectual perspectives from various academic disciplines. JUR serves as a forum for the presentation of original research, thereby encouraging the pursuit of significant scholarly endeavors.For more information, please visit the Journal of Undergraduate Research homepage.</p
Digital Collaborative Governance Team Team Working Norms
The working norms for the Digital Collaborative Governance Team (DCGT) dictate how the group chooses and agrees to work together, how team members communicate with one another, and how to ensure there is a transparent shared understanding of these norms for all current and future members of the DCGT. All members of the DCGT agree to abide by these norms so that the team can operate in an environment where it is able to achieve its goals while valuing and lifting all voices at the table. This document works in tandem with the DCGT Communication Plan that describes how the work of the DCGT is communicated to stakeholders external to the group.</p
Neo-Cru R&B: Youth of Anemoia
The sound of a city once dictated genre. But the physical notion of the “city” has digitized, birthing spatiotemporally independent music scenes such as “Neo-Cru R&B.” In “Neo-Cru R&B: Youth of Anemoia” illustrating how digital spaces mirror the function of cities in creating genre, producer Sej (Joshua Jung) explores how a particular R&B scene manifests post-pandemic lamentation coupling the simultaneous desires to feel alone yet wanted and to exist in a golden past in the clouded present. In collaboration with 2x EMMY-nominated Cantera Studio (cr: Vox, Sony Music), the documentary features emerging R&B artists Avenoir and Pino alongside the producers behind the sound, such as Ammar Junedi (Ariana Grande, TYuS) and Isaiah Kaleo (Chase Shakur, 4batz).Producer: Joshua JungEditor: Joshua JungScript Editor: Juan E. BedollaMotion Design: Cantera StudioFeaturing: Avenoir, Ammar Junedi, Dave Schumaker, Isaiah Kaleo, Maciej Smólka, Nic Dreams, Pino, YMXSoundtrack: Alan Vuong, au Savant, Ammar Junedi, CASSO!, Da Bassment Cru, Danya Vodovoz, Isaiah Kaleo, Pino, SejFurther thanks to: Bruce Pilato, Cody Watkins, Dionso, Soleia, Sorry EverettTRNSPRNT Interview:Production company: Simply Living StudiosDoP: Arvin's ArchivesCO: Jason SoungSponsored by the University of Rochester Office of Undergraduate Research, Humanities Center, and Arthur Satz Department of Music.</p