CREO SAE University College
Not a member yet
    1281 research outputs found

    MUS113.1 Collaborative Musicianship: Project Development and Pre-Production Example 1

    No full text
    Development of pre-production strategies employed in the creation of audio media in a collaborative context

    WAAM Production: A Walkthrough Life Promo

    No full text
    This is a demo and proof of concept for a game called A Walkthrough Life It has taken inspiration from liminal space games like The Stanley Parable and Super Liminal . It has been created by a one-man team with limited prior knowledge of game design in 12 weeks as part of a major project assessment at SAE and is the capstone project for his Bachelor of Audio. - Extract from creators website

    Ink and Ivory

    No full text
    AI generated art has risen in popularity significantly over the first few months of 2023 (Cousins, 2023), and the rising saturation of AI art online has many artists wondering if, given a few years, their skills will no longer be necessary. It is entirely possible to imagine a future in which it becomes cheaper, faster, and more efficient for companies and people alike to use AI programs to generate art, and the human element of the creative process is removed. ‘Ink and Ivory’ aims to highlight this growing concern many artists have, and to invoke an appreciation and understanding of the human process of creation as a protest against the monopoly AI art may gain in coming years over the digital and physical art space. ‘Ink and Ivory’ is inherently a five song, shuffleable concept album and a five piece art exhibition tied up in one, exploring the character of ‘Ellery’ and her experience with the five main stages of creation through her journey in sub-liminal, stark white rooms. Both the album and exhibition aim to reinforce the nonlinear nature of human creation, and the importance of human creativity within our culture, our voice, and how we express ourselves. We strongly believe that at a time where AI art is moving past its infancy stage, and creativity is no longer solely practised by humans (Cousins, 2023), it is as important as ever to strengthen the vitality that humans have in the creation of art

    The Night Shift [Game]

    No full text
    Confined to your workplace while an unforgiving storm rages outside, your mind begins to unfold. Unable to escape, will you endure the torment and fulfill your duties, or will the madness consume you

    63 Bit Games : Cheese Rush HD [Game]

    No full text
    You play as Remy, the rat! The evil cheese face has stolen your cheese! Make your way through the level while collecting as much cheese as possible! Make your way back to the start when cheese rush begins! Before your time runs out! The Cheese Rush HD itch.io [2023

    AUM314.1 Music for Non-Linear Narrative Example 1

    No full text
    Exceeds Specification exemplar for AUM314.1 - Music for Non-Linear Narrativ

    System Translation, Life as Play: A Creative Practice for Expressing Complex Systems as Game Systems

    No full text
    When designing a game to be engaging there are principles that a designer will follow to achieve this, it is common for the narrative or realism of a scene to be compromised to enable engagement. What if the engagement of the player was equally weighted with another design goal? I present the game design practice of system translation, a practice of translating a lived world complex system into a game system by adhering to the structure of a lived world complex system while still abiding by game design principles. This research was conducted through the practice-led action research of developing a tabletop roleplaying game using system translation of emotional psychology and literacy. After completion of four iterative designs using this process it was found that the practice holds capacities for generating unique gameplay structures that leverage the nuanced complexity of the original systems. These structures blur the line between entertaining and educational games by delivering informative experiences through the tactile process of system interaction

    MUS111.1 Stagecraft and Live Music Example 1

    No full text
    Assessment Submission for MUS111.

    Spartan Games

    No full text
    Playing cards has been around for centuries and is a popular form of entertainment worldwide. They are used for various purposes, including gaming, magic tricks, and cardistry. As a graphic design student, I am designing a deck of cards for my major project (Creator)

    The Pitch [Film]

    No full text
    LOGLINE: Two Chatty Inner-city mobsters find themselves in the student film business after a communication mishap. SYNOPSIS: This pitch is the story of two chatty, inner-city mobsters, Vinny and Brad, who are looking for a new drug connection but due to a mishap in communication get roped into helping Teddy; a young film student to create a dodgy short film. The two must decide whether or not they will have to play ball with Teddy or take him out with no witnesses

    0

    full texts

    1,281

    metadata records
    Updated in last 30 days.
    CREO SAE University College
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇