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    DDX181 Design Studio 1 Example 1

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    Distinction exemplar for project 3 of DDX18

    GIM110.2: A Deeper Dive into Gaming: Video Essay Example 1

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    Exemplar work for GIM110.2 A Deeper Dive into Gaming: Video Essay. This work details survival horror as a component of game design and specifically defines and explores how it is implemented within game environments. This is explained clearly in a video essay with examples of gameplay to support analysis

    DDX173.1 UX-Report Example 1

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    In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report

    DDX173.2 UI-Pitch Presentation Example 1

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    In this project, the students employ a design thinking framework approach to showcase how the visual design of their responsive website aligns with the findings of a user experience report. The aim is to explain how the design choices have enhanced the overall user experience of the existing website

    I\u27m Blessed [Audio]

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    I\u27m thrilled to share the culmination of my major project during the last trimester of my audio degree. Over this period, I crafted four tracks, mixing and mastering two of them while my team member, Liam, handled the mixing for the other two. Among these tracks, \u27I\u27m Blessed\u27 emerged as a standout favourite, reflecting some of my best work yet. Through this project, I built my skills in singing, vocal production, and mixing, which have been integral to my growth as an audio professional, and Australian Christian artist. Now, as I prepare to showcase \u27I\u27m Blessed,\u27 I\u27m reminded once again that God is good, and I\u27m grateful for the journey that has led me to this point

    Forgotten Memories [EP]

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    The reason why I love making bass music is because it involves many different moving parts that need to be glued together in order to create a coherent and enjoyable song. A typical arrangement for my drop includes leads, sometimes polyphonic, chords, bass, subbass, kick drums, snares, claps, hi hats, cymbals, rides, lead vocals, atmosphere effects, and other elements. While at the same time pushing all of these elements to their limits when mastering to get the loudest track possible. I believe this EP will be well received by the electronic music community due to its use of complex music techniques and character. (Extract from creators documentation)

    Mirrir [Animatic by Aviv Rafaeli]

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    A teenage girl confronting her self-doubt, gazes into a mirror that fractures with each negative thought. In desperation, she breaks the mirror and appears in mindscape surrounded by the mirror shards. Once she questions the thoughts in each shard, the shards turn to butterflies. She breaks free from her limiting beliefs and is able to start fresh

    KENOPSIA [Film] Record Only

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    Logline: After becoming trapped in the strange liminal world of her own painting, stuggling artist Alex must confront her fears and revisit old memories in order to overcome her own burnout. Synopsis: Frustrated and burnt-out artist, Alex, struggles to find inspiration as she navigates her work life and familial relationships. After a particularly bad painting session, Alex visits the local art store owner, Miriam, for some guidance. Miriam passes along a gift - a beautiful paintbrush set. Reinvigorated, Alex attempts to paint once again, only this time she is transported to a surreal liminal world, where she must confront her fears and delve into her past in order to overcome her anxieties

    Show Gnome Mercy [Game]

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    Show Gnome Mercy is a souls-like, roguelike, deck-building dungeon crawler set in a magical back garden where pixies, enchanted pot plants, and magic mushrooms roam free. Playing as a recently bereaved gnome, players embark on a journey through the gardens, fighting enemies and gaining powers to ultimately rescue and glue their gnome-wife back together. Venture through procedurally generated dungeons filled with danger and intrigue. Face fierce enemies and epic bosses as you seek revenge on the foul beasts behind your wife’s tragic fate. Each death teaches you valuable lessons, making every playthrough unique. Will you have what it takes to avenge your love

    Mystery Me [Film]

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    Cast: Joel: Sebastian Boyd Charlie: Matthew Keenan Sound: Kieran Chua, Juliana Menero, Jasper Eardley-Wilmot Music: Gabriel Bradley, Jacob Lewis, Dante Rives, Jasper Eardley-Wilmot Editor: Jesse Green, Oliver Johnson VFX Animator: Skye Wolken Graphic Designer: Abby Hunt Script Supervisor: Nicholas Pribilovic Gaffer: Daniel Prohaska Production Designer: Yen Arcilla 2nd Assistant Camera / Production Assistant: Noah Lewis 1st Assistant Camera: JJ Dillon Director of Photography: Kade Muru 1st Assistant Director: Dylan Boxwell Writer / Director / Producer: Oliver Johnso

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