CREO SAE University College
Not a member yet
    1281 research outputs found

    Disrupting negative representations of queerness in genre cinema

    No full text
    The stigmatisation of queer identities is a constant in cinematic history, especially so in horrorgenre movies. A transgressive and confronting medium, horror cinema presents numerous opportunities to align queer identities with cultural symbols of degeneracy; perpetuating associations that contribute to negative cultural attitudes towards queerness. While public discourse on such topics has advanced to entertain ideas of equity and authenticity in these representations, negative values and attitudes are yet evident in contemporary cultural texts. Therein lay an opportunity to examine how these attitudes and values are perpetuated through history by deconstructing how societal attitudes inform the creation of a text and the methods used to code connotations, which in turn informs the construction of a text for this project that contains representations of queerness that challenge negative cultural beliefs. The research investigates the creation and Othering of identities within genre cinema to determine how they are demarcated outside accepted society. The practical project presents the outcome: a combination of (a) theoretical examination of primary texts and secondary sources, from relevant theorists, to identify how hegemonic belief systems are reinforced through representation, and (b) practical research to determine the cinematic techniques used to encode representation and how these can be used to present alternate representations of queerness that challenge dominant beliefs. The connotations coded in female and queer identities in genre cinema are strikingly similar. Both require sanctioning to remove the threat—sometimes metaphorical, many times physical, to align the identity with accepted beliefs and return them to, or save, normal society. The resulting practical outcome for this project—a short horror-genre film—demonstrates the disruption of these mechanisms in the creation of representations on screen. Early implications point to the possibility that genre filmmakers need not be beholden to decades of problematic identity construction. Instead, this research indicates the possibility of creating accessible genre works that present representations of queerness antithetical to hegemonic beliefs

    Dinner Dance

    No full text
    A short narrative fiction in animation form, Dinner Dance puts the child\u27s eye view at the centre. Abdul\u27s world in completely undiscoverable by his mother

    A Strange Appearance

    No full text
    This series of 25 prints explores what philosopher Timothy Morton calls the “strange strangeness” of perception in the Anthropocene. It evokes a sense of the ‘dark-uncanny’ which Morton postulates is a phase of ‘dark ecology’ as we pass from ‘dark-depressed’ to a ‘dark-sweet’ more hopeful perspective. My images begin with close-focused photography of urban gardens and are built up through layering multiple images over textures from abstract paintings, which in turn have resulted from obsessive layering. The process of construction and deconstruction inherent in this approach makes explicit the persistent trace of the human hand in the ‘natural’ in our precarious times. Here, one photogravure plate developed through these techniques is overprinted onto a selection of different pigment prints to create variants which change in colour and form as the two layers intersect. This play with multiple variations speaks to both possibility and mutation: the open and the determined aspects of change

    Solar Systems and Hind Legging: A practitioner’s perspective on Creative Research Practice

    No full text
    A presentation on Creative Practice Research from the perspective of the practitioner - demonstrating the different ways in which we both operate in order to show how broad research actually is under the framework. We both work under the same framework but with entirely different ethoses - which we believe will help our colleagues understand that there\u27s more to research than the write up

    DDX323.2 Placemaking Example 2

    No full text
    A placemaking project for an area in Dubai. Includes wayfinding showcased in a research document and report

    GAD170.2 Game Scripting: Game Loops and Collections Example 1

    No full text
    A high quality example of GAD170 project 2

    ANI219 Project 3 24T3 Student Exemplar Example 1

    No full text
    This is a distinction-level submission for ANI219, Project 3 in 24T3

    AUD216 Project 2 Example 2

    No full text
    This is a Project 2 example for AUD216 - Sound Design for Game

    DDX173.2 User Centrerd Design: UI Design Example 1

    No full text
    The presentation showcases how the website\u27s user interface (UI) design responds to the findings of the user experience (UX) report and improves its usability

    DDX173.1 UX-Report Example 2

    No full text
    In this project, students conducted a UX evaluation of an existing website. Employing a design thinking framework, the student identified areas for usability improvement. The goal was to enhance the user experience through a systematic and human-centred design approach. The results of this approach are summarized in this UX report

    0

    full texts

    1,281

    metadata records
    Updated in last 30 days.
    CREO SAE University College
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇