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    DDX219.1 Social Media Analysis and Marketing Strategy Example 2

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    This project was created to explore how different social media platforms facilitate distinct forms of audience interaction. The student applied this understanding to develop a targeted social media marketing strategy for a chosen creative project. It is exemplary work due to its clear analysis of platform-specific engagement techniques, thoughtful strategy development, and strong alignment between content, platform, and audience. The work demonstrates both critical thinking and practical application of social media marketing principles

    DDX181.1 Brand Applications Example 1

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    Student submission for DDX181 Project 2 in 25T2

    \u27What The world Would Be’: How Creating A Shared World Through Collaborative Roleplaying Helps Us Deal With Real-world Challenges

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    A creative prose artefact and critical exegesis illustrate how roleplaying games explore community and identity. A prose dramatisation of a cooperative TTRPG (table top roleplaying game) juxtaposes the collaboratively imagined world, and the reality from which it is an escape. Themes of gender identity, isolation, precarious work and fluctuating health are explored within the timeframe of the Covid outbreak in Adelaide mid-2020, with the roleplaying session serving as a respite from insecure work and health challenges, while supporting creative agency and the expression of meaningful selfhood through collaborative play and problem-solving. This reflects a broader phenomenon of the increased popularity of online TTRPGS since Covid, and how they can serve as bulwarks against isolation, may assist in safely expressing and navigating gender identity, and act as an inclusive space for those living with an impairment (temporary or long term). The benefits of collaborative roleplay through TTRPGs in higher education, including support of neurodiverse, non-binary and non-traditional learners, are also discussed

    STARLIGHT

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    STARLIGHT by KC Ara is an eight-track electronic pop album that explores themes of self-discovery and resilience in the face of emotional setbacks. The album traces a personal journey — from losing oneself in love and grappling with societal expectations to ultimately reclaiming and embracing one’s true identity. This project integrates audio and visual design to create an immersive emotional experience, examining the interplay between sound and visuals in shaping a cohesive and compelling narrative

    DDX323.1 Speculative Futures Example 6

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    In this project I plan to explore the question, “What would our homes and cities look like if they were designed with birds, not just humans, in mind?”, and address the immediate need for more inclusive design

    GPG315.2 Supercharge your Engine Example 1

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    A HD example of project

    GPG315.1 Customised Test-Drive Example 1

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    A DD example of project 1

    GPG214.1 File Systems and Optimisations: Jumping Up A Level Example 2

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    A HD example of GPG214.

    Peripheral [Game]

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    Horror Game: Periphera

    I\u27m So Sorry

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    I\u27m So Sorry, is a surrealist poetic tragedy presented as a short film with minimal dialogue. The film contains strong themes relating to isolation, trauma and healing through the scope of a masculine childhood experience. Viewers are guided to emotionally and psychologically engage with the main characters in order to complete narrative context and better access personal traumas which may then provide cathartic release. The film follows the younger and older version of a self, inhabiting the same space but never to meet. The elders failure to be present with his younger self over time, eroding his self worth and ultimately leading him to a place of eternal solitude

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