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Changing heritage
The paper deals with changing processes of the cultural heritage through different perspectives: how the power of the change can be recognized both in the historic art masters approach and in their representations? How these historic art masters have triggered iconographic and conceptual agents of innovation? How Design for Cultural Heritage can envision new sustainable scenarios taking into account sociopolitical, cultural and climatic changes? In this complex context and age, what are new models of cultural experiences? What is the role of digital in museums transformation? Herein we will explore new definitions of contemporary museology and museography, like the digitally mature museum
Perception change for circular economy through the practice of plastic recycling system with local residents
The need for a transition from a linear economy to a circular economy is required to solve global problems such as climate change, biodiversity, waste and air pollution. In this study, we defined the challenge to the transition to a circular economy as \u27lack of consumer interest and awareness\u27, and the research focused on changes in consumers\u27 perceptions towards the circular economy. Seeking embodiment as a key concept for perception change, we conducted the practice of plastic circulation experiment, Cap-No-Sonogo, with the participation of residents in Kokubunji City, Tokyo. We clarified two perspectives of resource circulation obtained through embodiment among consumers; Perceiving adjacent resource circulation processes as a sequential process and Perceiving the process of resource circulation as a loop
Changing communities
Designing with and for communities is a broad and multifaceted topic. In this introductory paper to the track Changing Communities, we discuss a series of studies that employed collaborative processes to tackle urgent public interest issues while empowering communities at the same time. A variety of themes emerged: one main transversal area is about co-creation and co-design methodologies that have demonstrated to have a transformative potential in addressing complex societal challenges. Another theme is about social innovation, considered both as the process of change of social practices and as the outcomes in terms of new products, services and policies. In particular healthcare arose as one of the main application fields of numerous papers, being discussed in different contexts such as medical device design, healthcare service design, health information systems and others. In addition, there was an area addressed by some papers that was about how to take care of the commons, tackling issues related to public space, placemaking and collective heritage, to mention a few. The studies of this track have illuminated the way forward, emphasising collaboration, empathy, and community empowerment as cornerstones of design practices that shape a more inclusive, sustainable, and innovative future
Out with the new, in with the old: Future directions for Design for Sustainability
This paper considers how traditional ways of living could contribute to contemporary approaches to design for sustainability. For more than four decades now, there have been many concepts, methods and approaches developed to tackle the disruptive impact that humans have on the natural world. Many of these approaches are eco-modern and thus adopt a similar mindset to that which has led to unsustainable ways of living. It is clear that modern values and knowledge are not addressing sustainability issues comprehensively. However, research in many fields such as medicine, disaster management, architecture, etc. has shown that traditional knowledge and practices can reflect a harmony between aesthetics and function, spiritual and physical needs, economic and ecological judgments, resulting from millennia of shared wisdom and experiences that fits well with localized eco-systems. This paper contributes an autoethnographic review of Indian traditional products and associated practices and critically examines the products and practices in the context of design for sustainability. The paper concludes that traditional Indian knowledge and practices have much to offer in terms of developing a more holistic approach to design for sustainability
Immersive Reading in VR
This research explores different approaches for creating immersive experiences for reading works of fiction in VR, such as novels and short stories. Its goal is to combine the qualities of traditional reading and use the full potential of VR as an immersive medium to enhance the reading of textual narratives. Many technological and conceptual obstacles need to be solved to experience a perfectly balanced reading of fiction in VR. A possible solution to these challenges can be found in answering questions about immersion, interpretation, visualisation, and interaction regarding merging the media of books and VR. In the research for the master\u27s thesis and following the Research Through Design methodology, the author created the VR experience Bookwander, which focuses on exploring, designing and implementing four different approaches for reading fiction in VR. Each approach combines immersion, interpretation, visualisation, and interaction in various ways. Through a series of user studies, this research intends to identify which aspects of these approaches have a positive impact on transforming works of fiction into VR
E-Motioning: Exploring the Effects of Emotional Generative Visuals on Creativity and Connectedness during Videoconferencing
Videoconferencing has become an essential part of business life, and the trend of remote collaboration is set to continue in the future. However, research has shown that the lack of social cues in videoconferencing negatively impacts human social connectedness and hinders the production of creative ideas. Therefore, E-Motioning has been proposed as a system that generates geometrical-based visuals according to users’ real-time emotions, and these visuals are used, as backgrounds for videoconferencing. An experiment was conducted with twenty-four participants to examine the effects of E-Motioning on creativity and connectedness in Microsoft Teams compared to a control condition that uses the real physical environment as background. Quantitative and qualitative data were collected and analyzed. The results revealed that participants obtained a higher level of connectedness under the E-Motioning condition. However, there were no statistically significant differences in creativity between the two experimental groups. These findings have implications for future research and practice
Designing effective interventions to encourage older adults proactively participate in physical activity and promote sustainable behaviour change
Physical inactivity among older adults is a global health concern, necessitating effective interventions to promote physical activity and improve health outcomes. Literature related to intervention is reviewed, and key elements including theoretical foundations, scope, behaviour change strategies, and measurement methods were discussed. An intervention design proposal has been made that aims to encourage older adults proactively participate in physical activity and promote sustainable behaviour change. The intervention follows a bottom-up approach, incorporating participatory design principles and leveraging the social-cognitive theory. Design plays a significant role in the intervention design in order to make it more effective and sustainable. Future intervention design can follow a similar method to have a greater social impact
Exploring an innovative apprenticeship model in design education : a case study in transportation design
Design education faces challenges due to rapid technological and societal changes. As we move towards modern professional education, important values such as guidance, experience sharing, and cultivating craftsmanship are being lost. This study proposes an innovative design apprenticeship model that combines traditional apprenticeship with modern education to improve quality and cultivate innovative designers with strong technical skills. The research methods include literature review and case application and analysis. Through literature review, key elements of traditional apprenticeship inheritance are integrated into the innovative design apprenticeship model, which is then applied and explored in teaching practice. This model emphasizes improving students\u27 practical and problem-solving skills. Key factors are: 1) personalized guidance to foster interaction and collaboration between teachers and students; 2) guide students with projects to enhance the inheritance of practical experience; 3) introduce exclusive industry mentor collaborative teaching to enhance knowledge and experience transfer. The study proposes that implementing an innovative design apprenticeship model can be a productive method to improve design education. This model promotes interaction and cooperation between teachers and students, allowing students to better develop skills with personalized guidance. By collaborating with industry mentors to enhance students’ practical skills and fill the knowledge gaps that come with learning from one teacher alone. In summary, the results of this study provide an effective apprenticeship education model, demonstrating the significant application value of apprenticeship education in the field of design education. The research results have important social significance and academic value for improving the teaching quality of design education
Longing for: Exploring intimacy and sexual expression in long-term care through Participatory Design approaches
Intimacy and sexual expression are often ignored and silenced in long-term care, failing to respect and protect the sexual health needs of older adults. Residents are often perceived as ‘too old’ to be sexually active due to the dominant youthful image ingrained in Western societies and media. As a result, people living in skilled nursing care experience a lack of intimate relationships, unable to explore their self-autonomy and sexuality. In addition, the acceptance of intimacy in an organizational work environment of a care facility depends on staffs attitudes, knowledge and policy guidelines. The multiple barriers to intimacy in long-term care create a sensitive environment to conduct research in. Hence this research will employ Participatory Design approaches to elicit insights into how intimacy and sexuality are experienced, discussed and expressed among residents and care professionals. The study aims to translate sensitive knowledge about intimacy and sexuality in long-term care facilities into innovative practices. Outcomes will result in tools or service approaches that can contribute to the delivery of holistic and Person-Centred-Care practices that focus on people’s individual care needs, encourages autonomy and self-confidence
Explore the online interdisciplinary co-design in higher education
Due to the COVID-19 pandemic, Arizona State University implemented online courses in the Fall of 2021; this research examines a graduate-level online co-design pilot course in which students came from interdisciplinary backgrounds. Most students had never taken this type of online co-design course before, providing the chance to understand how novice students could work together more effectively. The authors interviewed the students in the class to explore how online co-design affects interdisciplinary student collaboration and participation. These online co-design courses work well in many situations but still leave several gaps. First, many students attended the co-design course for the first time and did not understand the course structure. They were confused about the whole process and their corresponding role in the class. Second, there were still some barriers involving cooperation between the students within their teams; more actions could have been taken by enforcing the arrangements and communications, and some teams did not fully fulfil their roles. Third, the team members lacked deep knowledge of the tools\u27 functions and how to use them effectively to help the team accomplish the task. This paper aims to help universities and teachers develop new co-design teaching models in the future. Although there were some problems with the structure, most students agreed that they learned to be good facilitators, collaborate with other disciplines, and actively express their opinions in a group