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Promoting Sustainable Practice through Video-Based Social Media: an Exploration of Food-Oriented R-Strategies for Domestic Consumption
Sustainable food consumption is an increasingly urgent issue in academic and public discourse to explore novel approaches to reduce its impact. From planning to disposal, food consumption behaviors influence the amount of waste at the domestic level. The study aims to explore and demonstrate the use of video-based social media and a community leader in promoting sustainable practices, proposing R-strategies for food sustainability, and identifying discourses that can be integrated into everyday terminology. In this study, narratives of sustainable food consumption from chef Şemsa Denizsel’s Artan Mutfağı” videos are investigated through directed content analysis to reveal food-related R-strategies. The study identifies Repurpose, Rethink, Reuse, Reduce, Refine, Refuse, Reproduce, Recycle material, and Repair as R-strategies for sustainable food consumption. The study found that video-based social media can be an effective tool for promoting sustainable practices and that community leaders can influence behavior change through positive reinforcement and emphasizing the multisensory characteristics of food
Digital cultural heritage conservation: sampling stilt houses in Tai O Village
This paper discusses a digital conservation project in Tai O Village, Hong Kong. The research initiative uses a combined LiDAR and photogrammetry scanning technology to document a sample of architecturally distinct stilt houses in Tai O. These buildings support intangible cultural heritage of Tanka fishing culture, and are themselves tangible cultural heritage that is under threat of degradation or possible clearance in the future. This paper presents an effort to digitally preserve physical conditions in twenty of Tai O’s stilt houses, and discusses the steps and considerations of researchers’ digital conservation workflow. The paper contributes to scholarship as a description of a conservation process in a unique and threatened context, and as an advancement of digital documentation and conservation techniques for threatened architecture
Development of a “Facial Rock-Paper-Scissors” Program for Rehabilitation of Swallowing and Cognitive Functions that Has Psychological Effects
We have developed a “Facial rock-paper-scissors” program that maintains and improves cognitive and swallowing functions by incorporating mouth and cheek movements and voicing, which are part of swallowing training, into a response-type facial rock-paper-scissors game with oral-facial movements. The expression of “scissors,” formed by horizontally stretching the mouth and raising the corners of the mouth, is expected to have the psychological effect of smiling to improve mood. We conducted a psychological evaluation of changes in mood during the “Facial rock-paper-scissors” program using the Profile of Mood States Short-Form (POMS-SF) and Two-Dimensional Mood Scale Short-Term (TDMS-ST) methods, and confirmed the psychological effect of the program on improving mood. Based on these results, we developed an app to run the “Facial rock-paper-scissors” program on a tablet device
Development of “Amamizu Drink” as a Tool for Awareness regarding Rainwater conservation, and Investigation of the Effectiveness of Different Label Designs
The Sustainable Development Goals (SDGs) adopted at the United Nations Summit in September 2015 included water-related goals. However, rainwater is not recognized as an important resource in Japan. To address this issue, “Amamizu Drinks,” which involve a non-routine experience of “drinking rainwater,” were developed as tools for creating awareness regarding rainwater conservation. Additionally, three types of label designs were created, and their effectiveness in developing rainwater awareness was investigated. As a result of the survey, label designs with handwritten illustrations were found to be the most preferred, and the color evaluation was particularly high. Based on these findings, further research is needed to identify the elements required to enhance awareness of rainwater and develop effective environmental education materials as teaching aids. The results of this study can contribute to promoting a sustainable society by encouraging individuals to recognize the value of rainwater as a vital resource
Why design matters in local business commoning
The role of design is vital in facilitating the collaborative activities among various stakeholders in commoning . Commoning local businesses can lead to the revitalization of a local economy with the local residents generating both commercial and social benefits. However, commoning in general is geared toward creating social benefits. As such, the existing model of commoning is not suitable for local business commoning. The few existing cases of local business commoning show that residents and proprietors benefit from exchanging resources based on their needs, but these exchanges tend to take place in ad-hoc and/or one-off ways. Therefore, this research aims to identify the specific roles that design plays in facilitating and sustaining local business commoning. 32 local business commoning cases were analysed through thematic analysis from which the composition of local business commoning and the roles of design were established. The research found 32 components of local business commoning related to which eight specific roles of design peculiar to local business commoning were found. Based on the findings, design implications are discussed for facilitating local business commoning in ways that local businesses, in partnership with the local community, can effectively generate both commercial and social benefits. The significance of this research lies in the provision of a foundation for devising design strategies for effective local business commoning, strengthening the reciprocal relationship between the local businesses and residents.The abstract should be up to 250 words and should not contain quotations and references
Forming bacterial cellulose: a research activity exploiting digital fabrication technologies.
Bacterial Cellulose (BC) is a material gaining increasing interest in design research. Being produced by the fermentation of Kombucha tea, it is classified, as others, as “growing material”. Growing BC offers different research inputs in terms of producing cellulose without extraction practices, reversing the current raw material supply dynamics. By monitoring the materials growth, designers are able to customise shapes, colours, finishes and other aesthetic characteristics of the material while producing it. In this study different experimental activities concerning aesthetic characteristics of grown BC will be presented and discussed. To have a better control on the BC shaping it has been necessary to deploy digital fabrication – and particularly additive manufacturing – techniques to realise masks and drawer moulds, supports for the drying and other tools. Therefore, this contribution offers a case study on the mix between digital craft approaches and codesigning with living beings, to understand the possibilities of working with different production perspectives
Social innovation for climate neutrality in cities: actionable pathways for policymakers
Climate neutrality is an urgent and complex challenge that cannot be solved with technological solutions alone but requires a systemic approach. Social innovation is a key lever of change in socio-technical transformations: promoting social innovation at urban level can empower communities in shaping sustainable behaviour and collective action to tackle climate change. To promote and scale social innovation at urban level for reaching climate neutrality, politicians and policymakers need to be aware of effective practices that can be implemented that match a city’s readiness level. With the aim to develop a framework to support public administrations and policymakers in making informed decisions to support social innovation for sustainability, we triangulated the academic literature on social innovation for climate neutrality with over forty case studies to derive categories, which have been further refined, based on experts’ opinions and feedback. The resulting, theoretically based and practically relevant, social innovation actionable pathways to climate neutrality are composed of ten categories: (1) Public administration capacity building in social innovation; (2) Social Innovation task force and strategy making (3) Funding for Social Innovation initiatives; (4) Citizens\u27 capacity building; (5) City Social Innovation mapping; (6) Co-creation platforms and environments; (7) Social innovation policies; (8) Incubating and accelerating social innovations, (9) Co-creation and cross-sector partnerships, and (10) Systemic innovation approaches which include social innovation. For each category, related literature and case studies are provided
Envisioning sustainable smartphone alternatives: a plurishop approach
The increasingly precarious possible futures underscore the urgent need to reassess our lifestyles, consumption patterns, and interventions for the benefit of humanity, the planet, and the coexisting species. The ability to imagine radically different, desirable, and sustainable alternatives to products, services, and systems is crucial yet challenging, calling for creativity, new approaches, and methods. This paper discusses envisioning sustainable smartphone alternatives and pathways toward a strongly sustainable smartphone industry. We employ the ‘plurishop’, a workshop-based method that addresses several distinct inquiries into a design program of interest, in our case, that of envisioning sustainable smartphone alternatives. The plurishop was set up as a gameful, participatory visioning process. We describe the pre-plurishop activities, synthesis at the plurishop, and its outcomes. The paper demonstrates that distinct inquiries using multiple teams in a single plurishop contribute to gaining a more holistic assessment of past, present, and future smartphone alternatives
Preliminary study of participatory and nature-inclusive design approaches
This paper aims to develop a working strategy for a larger research project to help urban designers shift their human-centred design practices to a more nature-inclusive approach. The interest in developing innovative design perspectives that incorporate nature stems from the need to address the challenges of biodiversity loss by adopting a perspective that prioritises the needs of non-human species. The methodology used presents an analysis of participatory and nature-inclusive design approaches and examines how they have been conceptualised and operationalised. A final discussion reflects on the importance of advancing the development of a nature-inclusive design discipline that focuses on the needs of non-human species and transferring participatory design concepts tailored to humans, such as agency, to non-human communities. Nature-inclusive design has the potential to encourage people to reconnect with nature and value non-human species as much as humans
Tools for opening the lonely black box and changing young adults\u27 perspectives of their loneliness.
1 Introduction While the pandemic was happening, almost everybody felt the experience of being lonely, which researchers has been described as a “non-pleasant subjective feeling” (Cacioppo & Cacioppo, 2012; de Jong Gierveld et al., 2006; Peplau, 1998). While many only experiences loneliness briefly as a temporality state of an emotional discrepancy, some are experiencing loneliness as a more extended encounter – which can have fatigue consequences for the lonely, e.g. due to sleep loss which can lead to depression, among other consequences (Matthews et al., 2017), and have an impact on how the lonely are perceiving themselves (Jones et al., 1982; Lodder et al., 2016; Wittenberg & Reis, 1986), regarding their peers when it comes to own perception on their social skills. In Denmark, where this doctoral project is taking place, 18% of young adults aged 18-30 are in a demographic survey (Lasgaard, 2019), self-reporting that they often feel lonely. But we need to figure out how we reach out and what needs to be done from the loneliest own perspective, as Maes el. Al, (2022)critiques in their paper examine different surveys framework to see if a person is lonely, which tends to generalise and assumes that loneliness in some ways can be measured; it does not come with solutions that can provide indications for how we might tackle this societal issue. Many volunteer organisations are trying to help, but many need to learn how to navigate the personal stories that the attendees seeking the organisation\u27s help need. My doctoral project is designing lo-fi tools to gather stories about loneliness. This will help the volunteer organization create sustainable communities and meaningful activities that alleviate loneliness. Analysing the data from a small story approach will provide new insights into loneliness.(Bamberg & Georgakopoulou, 2008) 2 The toolkit Through observations and design experiments inspired by co-designing methods such as probing, designing games and facilitating co-design workshops (Sanders & Westerlund, 2011; Sanders, 2000; Sanders & Stappers, 2008) a toolkit which consists of 3 elements have been designed while engaging volunteers organisation and their users. The toolkit consists of 1) a “hacked” uno game which aims to make people know each other, 2) a design game called “The Island” where the participants reflect on themselves and their loneliness due while engaging with materials, and 3) the thin red line, where the participants are looking to their past and imagine a new possible future for themselves. It is important to note that the toolkits only prompt the participants to talk about loneliness, it does not prompt them to speak about sub-themes specifically. 3 Preliminary Findings To investigate if the toolkit worked as intended – recordings and photos from the workshop have been transcribed and analysed through the small story framework presented initially by Michael Bamberg (2008). The preliminary findings show an interesting new challenge regarding loneliness, which I haven’t seen in other literature. Issues such as primary school bullying and sexual abuse are new themes not previously mentioned in the loneliness literature