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The effect of perceived realism on the usage of pre-flight safety videos
Prior research and studies on aviation videos suggest that the transition from hand gesture demonstration to entertainment with diverse forms may positively affect the mood but negatively on the retention and recall of the memories. However, the methods used in the studies tend to focus only on individual elements of entertainment such as humor, which prevents the results from measuring the effect of entertainment on a video as a whole. In this study, we propose to evaluate the user experience and effectiveness of airline safety videos according to the perceived realism. Four videos were selected according to the dimensions of contextual and representational realism and 81 participants were asked to fill out the survey to explore the effect of each realism on affection and cognition. The result of the research is expected to provide different points of view on what to consider when designing informative videos with entertainment elements
Exploring the role of data in designing smart products: A survey of Chinese product designers
With rapid advancements in information technology, data has emerged as a crucial material that broadens the scope of design. Product designers urgently need to develop a comprehensive understanding of the role of data in design and how data can effectively shape and guide the creative design process. In this study, we identified different types of data in design by using bibliometric analysis and conducted semi-structured interviews using qualitative analysis with 12 experienced smart product designers, aiming to understand how product designers in various fields practically apply data in their design process. We have developed a taxonomy to leverage data in design, clarifying its impact and illuminating common challenges in data-driven decision-making throughout the design stages. This study aims to promote a shift toward a data-driven design paradigm, highlighted by a nuanced understanding of data\u27s role in the design process
Through the Megascope: Reimagining Design Education
Addressing global challenges like racial tension and health inequalities, this paper urges a reimagining of design education\u27s core principles. Four educators from diverse, often marginalized backgrounds collaboratively investigate design education\u27s future, moving beyond mere reflection. Their insights fuel a broader initiative to envision inclusive design education. Drawing inspiration from W.E.B. Du Bois’ \u27Megascope\u27, this concept resists conventional paradigms, sheds light on overlooked narratives, and challenges ingrained epistemologies. The Megascope acts as a dynamic discourse tool, pushing the boundaries of design education. The educators, influenced by the Megascope\u27s principles and their backgrounds, emphasize their dedication to anti-racist, equity-driven education, underscoring the impact of diverse, intersectional academic voices. Through the reflexive process inherent to Design-Based Research this paper weaves Megascope principles with educators\u27 unique experiences, offering a scaffold of anti-racist principles for equitable design education, providing theoretical and practical insights for ongoing critical reassessment and reimagining of pedagogical practice and design education
Retail, Hospitality, and Service Design Futures
The value of design in the commercial sector has been studied for years across various disciplines, but in fragmented ways, each employing their own research methods. In the Special Interest Group ‘Designing Retail and Service Futures’, linked to this track, we strive to better understand the value of design in the commercial sector, including closely linked disciplines, such as retail and hospitality design, service design, product and fashion design, branding and graphic design, marketing and business economics, design management, environmental psychology, interior design and architecture. Why? Recent developments, accelerated by the pandemic, demonstrate a growing convergence between retail, hospitality, and services in design practice. All three sectors are undeniably intertwined and influenced by the digital world, leading to hybrid experiences and a demand for both global and local marketplaces. This challenges researchers in the retail, hospitality and service sector to reimagine and reflect upon future developments, the status quo, and explore new ways of doing and designing. Still recovering from the covid-crisis, and facing energy and climate crises that have a significant impact on the commercial sector, we need to ask ourselves: How can services and brands be developed in a sustainable way and remain relevant for consumers? How can they stay afloat despite the many challenges? This calls for resistance and innovation. We welcome papers that contribute to this new reality and futures. Papers may address issues including, but not necessarily limited to, case studies, pedagogy, and innovative research
Algorithmic lace: Leveraging mathematics in design for craft resistance
The mathematics of craft have created rich and diverse material cultures. Through craft, humans have shared a common language of patterns, proportions, and expressions inspired by the complexity of the natural world. We pass this knowledge on through generations, each time making things more complex and techniques more robust. This passing on of generational knowledge is one of the things that creates our individual cultural identities, however many crafts across the world are in decline. By analyzing the structure of crafts computationally, we can create a hybrid approach that lays a foundation for use in the 21st century. This paper uses bobbin lace, a historic technique used to make decorative tex-tiles, to look at the process of using visual scripting and algorithmic modeling, demonstrating how the mathematics of design can contribute to the many skill-based crafts that embody our cultures and histories
The challenges of involving child-patients in the development of a mobile application for their participation in pediatric brain care
Prior research shows that involving children in the development of technology is valuable, though challenging. Involving child-patients may come with additional difficulties, but as technology is gaining importance in (pediatric) care, it is important to uncover these difficulties. This paper identifies the difficulties of involving child-patients in the development of technology. We do so by reflecting on a project at the Sophia Children’s Hospital, where we involved 17 children (of which 12 child-patients) in developing a mobile application for their participation in pediatric brain care. Our identified challenges are related to the recruitment of child-patients and the need to adapt the organization and content of our design research set-up, based on who we were able to recruit and how we recruited them. By identifying these challenges, we make designers and researchers aware of issues that may arise when involving child-patients in technology development and present guidelines to deal with them
How are design ideas studied over time?
This paper provides the first systematic overview of how existing research has studied the temporal aspects of design ideas. Reviewing a corpus of research literature on design ideas, we contribute an overview of prevailing methodological approaches for studying design ideas as they emerge and evolve over time. This includes an examination of key correlations between methodological aspects such as length of study, length of object of study, methods, and data collection types. We find that prior studies a) typically examine the development of design ideas during short sessions, b) often use controlled experiment setups, and c) rarely explore the relationship between initial design ideas and design process outcomes. On this basis, we argue that current research approaches should be supplemented with new methods that address a) the temporal microscale to better understand the emergence of ideas, and b) the macroscale to illuminate how creative design ideas evolve beyond initial ideation sessions
AI-designed Creative Products: Consumption, creativity, and consumer Value
Artificial intelligence (AI) is widely employed to empower creative industries. Many enterprises have adopted AI to design creative products (CPs). This study investigates the determinants of purchase behavior and consumer attitudes towards AI-design CPs. Two studies were conducted. Study 1, with 764 participants, aims to determine if consumers have a positive view of AI design. Results indicate recognition of AI\u27s creative abilities, with the designer\u27s identity significantly affecting creativity evaluation. Study 2, based on 328 surveys, explores consumer evaluations of AI-designed products, purchase intentions, and attitudes. The result indicates that the impact of social relationship value on consumer purchase intention is the highest. These findings suggest practitioners should highlight the advanced nature of AI-generated design, enhance the cultural significance of the product, and emphasize its social value. Addressing consumer aesthetic preferences and leveraging technology, such as AI-customized services, is crucial for enhancing emotional value and the overall consumer experience
It sounds sustainable: practices in designing sound for sustainability
Design for sustainability has received significant attention in the past years. Start-ing from green design, the focus gradually shifted towards eco-design, the circu-lar economy, and sustainable development. Meanwhile, design for pro-environmental behavior highlighted the importance of designing for a sustaina-ble use phase of products. Sound design encompasses several practices such as in sound for film, radio and podcasting, sound for interaction and games, and prod-uct sound design. Sound is an important element of any experience and can con-vey several emotional and aesthetic product qualities. The relationship between designing sound and designing for sustainability, however, has not received much attention. Motivated by this, we review here situations in which sound design has been used when designing for sustainability or sustainable behavior. Subse-quently, we relate this to the broader perspectives offered by design for sustain-ability and identify opportunities for cross-fertilization between the two fields
Play Design: Initiating transformation through Imagination
There is a growing interest in the new design field, play design. By applying qualities from play, play design can help create opportunities to meet an unknown future with curiosity, empowering designers to make decisions and to keep a shared hope. As a fundamental aspect of human existence, play has been a source of expression, social interaction, and transformative growth across various cultures for thousands of years. Play design can connect and transform us to keep imagining and reimagining the future - together. In this theme track we explore the transformative power of play and how play design and designers can sparkle, initiate and support us imagining together. With a particular focus on the engagement and participation of the designers´ hands, bodies and their ability to amplify collective imagination, we emphasize the role of imagination, wonder, curiosity, joy, teasing and surprise in the design process as well as in the resulting products, services, and systems we create. The theme track will be guided by questions like: How can play design spark imagination? How can play design trigger ways of imagining together? How can play design trigger ways of transforming? How can play design connect us during transformation? Papers about play design as initiating transformation through imagination can be related to a range of arenas: Industry processes, services and products; public services and developments within healthcare or urban initiatives; cultural and tourism experiences; educational informal and formal learning; toy, game and playground products