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Narrative Design Framework for Intelligent Cabin Development: Enhancing User-Centric Interaction in the Digital Manufacturing Era
In the digital manufacturing era of the automotive industry, high-level intelligent cabins are leading the shift towards software-defined cabins, driven by rapid advancements in in-cabin hardware. For the product development process of the future intelligent cabin, there is a lack of a humanized cabin design framework to help designers clarify user motivation and interaction process for design and development. This paper introduces an intelligent cabin narrative design framework and a tool named Spatio-Temporal Canvas , which provides guiding ideas for the design of Intelligent Cabins. The framework and the Spatio-Temporal Canvas are applied to a case study, providing a detailed illustration of the narrative process within intelligent cabin scenes. The paper concludes by discussing the current outcomes for this research, case study shows that intelligent cabin narrative design framework and the Spatio-Temporal Canvas can help designers gain insights into user behavior for interaction design activities
Reimagining antibiotic delivery at home: Designing a wearable cool-infuser
As antimicrobial resistance (AMR) intensifies, hospitals face increased pressure due to the high demand for bed spaces and the associated risks of hospital-acquired infections. Outpatient Antimicrobial Therapy (OPAT) offers a solution by enabling patients to receive life-saving intravenous antibiotic treatments in the community rather than in hospitals. However, temperature-sensitive antibiotics can degrade when exposed to heat, creating design challenges in OPAT settings. Current antibiotic infusion devices focus on the clinical need and outcomes of treatment, leaving room to improve the holistic patient experience of living with the device. Through a human-centred design approach, this project develops a Wearable cool-infuser that reimagines antibiotic delivery to address the challenges associated with AMR treatment through OPAT. This study evaluates the trade-off between efficacy and usability by prioritising patient feedback and experience throughout the development process. The resulting prototypes reveal how a user-centric functionality can lead to improved quality of life for OPAT patients
Issues in future autonomous public transport solu-tions for children with intellectual disabilities
Public transportation in urban environments should be inclusive and accessible to offer this service for all people. This research aims to identify issues in the devel-opment of autonomous shuttle services in future public transportation systems for children with intellectual disabilities. An issue-based information system (IBIS) anal-ysis was retrospectively conducted based on a concept generation phase. Four con-cepts were evaluated by five experts. The findings show that the main tensions in this context can be categorized as interaction, physical, and independence. Interac-tive elements can both create value and lead to confusion for the target group. The physical design of concepts affects feasibility, viability, and perception. Independ-ence is a desired quality for the target group but often comes at a price of less in-dependence for other stakeholders such as family members. Finally, the study sug-gests that there are tensions between the qualities of integrity, cognition, and user experience
Gender Code – A Narrative Ethical Glance At Women Developers In Finnish Information Technology
The Information Technology (IT) sector is the current Athens of all industry. It is no longer geeky, but chic, defining the modes and limits of modern civilization. IT in its numerous forms provides the vehicle of expression and citizenship in contemporary times. While more women designers and developers enter the field are they experienc-ing a stronger sense of equality? This paper reports a narrative inquiry that probed the experiences of women professionals in the IT field. Particular attention was placed on how females entered the field, the roles and tasks that they often found themselves undertaking, and social factors in organizational communication that were specific to being female in the field. The results indicate biased conditions. Historical discourse promoting men as creative and intellectual (I.e., technical) still thrives and women are seen as administrators (crafts people). The paper ponders how these social dynamics affect the cognitive-affective processes of women developers
New interest-based social action as a design approach for youth community reconfiguring in the post-pandemic era
The pandemic has led to increased social distancing and feelings of depression among youth, a significant shift from their previous engagement in activities that enhanced their social skills and community involvement. With the easing of the pandemic, youth re-engaged with their social contacts and skills by participating in new interest-based activities, such as urban camping and frisbee sports. However, the process of how these activities foster youth social behavior changes remains under-explored. This study investigates how emerging interest-based activities facilitate youth social behav-ior and community identity, providing guidance for youth community design. Through a cross-disciplinary sociology-design framework, the Youth Social Action Reconfigura-tion Framework, implemented via co-design, this study reveals that youth with new in-terests can establish new community connections under the prolonged impact of COVID-19. This study suggests an interest group service system as a community build-ing scheme that can motivate youth social action and community engagement
Fostering Design Research Labs for Public Sector Innovation
The public sector\u27s digital transformation fosters collaboration and experimenta-tion, integrating design practices like design thinking, service design, and system design, notably in public innovation labs. Despite progress, these labs face chal-lenges in effecting change, transferring knowledge, and gaining cultural ac-ceptance. Public Innovation Labs (PIL) prioritize the common good, unlike profit-centric private counterparts. Design Research Labs (DRL), rooted in arts and de-sign, share this mission, offering a unique perspective on public sector innova-tion. Exploring the potential of DRLs in supporting public labs, this paper outlines criteria based on five DRLs in the German academic design context. It provides a new perspective on public lab characteristics, aiming to enhance understanding of their role in fostering innovation within the public sector
The road to cooptation is paved with good intentions: an anarchafeminist critique of empowerment ambiguity in DSI
This theoretical paper critically examines the relationship between design for social innovation and the concept of empowerment. It questions to what extent current empowerment discourses in design genuinely amplify marginalized voices or rather reinforce and hide existing structural inequalities. With the aim of unveiling the emptiness of signifiers, such as empowerment, much like the contested concept of ‘social innovation’, this contribution aims to encourage a critical reflection on power dynamics through an anarchafeminist lens. Rather than striving for definite answers or providing blueprints, this lens aims to be an open and dynamic invitation to scholars and practitioners to continue exploring (self)critical spaces and interrogate design for social innovation to reveal and confront the complexities, over-sights and potential challenges of contemporary design discourses
Beyond braiding: Transcending artifact-centered conceptions of craft in digital fabrication
Craft traditions have motivated recent scholarship and projects by practices and pedagogies with diverse research agendas in digital fabrication. In this work, the technical complexity of a traditional craft is explored through a conceptual lens such as automation, software development, or knowledge encapsulation. Despite the varied research landscape, many of these projects focus on the craft artifact itself and disengage from the broader ecologies in which it is traditionally creat-ed. In this paper, we establish a positioning framework for craft-based digital work and introduce new terminology to define its theoretical boundaries and to disambiguate the increasingly crowded space of “digital crafts.” We present and apply our framework to an architectural scale project based on bobbin lace that demonstrates an alternative to the artifact-centered approach to using tradition-al crafts in contemporary digital practices
Exploring the role of design for organizational learning in community interactions
This paper explores the lessons learned from the COVID-19 pandemic regarding organizational learning between communities and public bodies by reviewing current literature and research studies. Public institutions interacted with a number of different communities, demographics and cultures during the pandemic. What used to be considered inclusive approaches to engagement fell short of reaching those communities most exposed to the health risks associated with working in a pandemic. This working paper presents research into different thematic spaces that explore organizational learning between institutions and communities, and the role design might play in stimulating or inhibiting trans-formation in these relationships. Informed by two pilot studies, this paper presents ongoing research into the concepts and theories of organizational learning in the context of institution-community engagement. The paper concludes by identifying potential foci for further exploration and highlights possible future directions for design research and organizational practice that span interdisciplinary frameworks