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    Modeling of Interaction of External Enclosing Structures of Buildings with The Internal and External Environments

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    Purpose: One of the significant factors influencing the economical consumption of energy during the operation of buildings is the use of external enclosing structures with enhanced heat-shielding properties. The development of such fences should be based both on the methods of building heating engineering, the laws of heat and mass transfer and thermodynamics, and on mathematical modeling of their interaction with the external and internal environments. The issues of formation of the microclimate of building premises are considered depending on the structure of the fencing material and possible defects (discontinuity - cracks in the material and joints) based on mathematical modeling of the interaction of external enclosing structures with the internal and external environments. As a criterion that determines the physical state of the enclosing structure during its interaction with the external environment, a theoretically established parameter is proposed - a change in air flow through a free volume cell

    Addendum to My Daily Meal

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    I revisit prior auto-theoretical work on disordered eating, recounting its focus and explaining how it has since provoked me to rethink my art practice, in particular how it feels to use chance (aleatory) operations and how they intervene in the perfectionism that affects my self-image. I narrate the process of drawing several scribble portraits and reflect on how they elude the nagging pressure of perfectionism allied with realism. I cite recent review literature on the relation between perfectionism and disordered eating and on the efficacy of art therapies in eating disorders’ management and conclude by suggesting that chance operations from the historical and contemporary artistic avant-garde may offer useful strategies for future intervention and management of eating disorders

    Disrupting Expertise: Knowing Better, Doing Better

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    The foundation of World Critical Dietetics is rooted in the belief that food holds influence and power. It holds the power to have positive impacts on a person\u27s quality of life, bring people together, and improve health outcomes. Food embodies not only the biological sustenance for life, but it also holds culture, identity, relationship, and memory. Food is power, and how dietitians wield that power should not be consumed undercooked

    Out and Nourished: Queer Perspectives on Food, Nutrition, and Dietetics

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    Editoria

    Advanced nursing and evidence-based practice: Two sides of the same challenge

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    There is international recognition of the importance of nurses having an advanced practice, with specialized knowledge that enables complex decision-making skills and that contributes to evidence-based practice, supporting their decisions on the latest knowledge and at the same time respecting citizens\u27 preferences and values

    La communication médecin-patient et le système de santé Brésilien: Auto-ethnographie de l’expérience d’un étudiant Haitien en médecine

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    L\u27histoire migratoire du Brésil, de la colonisation portugaise aux flux récents de migrants en provenance d\u27Haïti, du Venezuela, de Colombie, du Sénégal, du Congo et d\u27Angola, enrichit sa diversité ethnique et culturelle, forgeant ainsi son identité. Cependant, malgré les garanties constitutionnelles, les immigrés peinent à s\u27intégrer, faute de préparation de l\u27État. L\u27expérience de l\u27auteur correspondant en tant qu\u27immigré haïtien, étudiant en médecine et interprète, révèle les défis communicationnels et culturels entre professionnels de santé brésiliens et immigrés.  Par conséquent, ce travail a pour objectif d\u27examiner les barrières qui entravent la communication entre les professionnels de santé et les immigrés haïtiens, en partant de l\u27hypothèse que ces barrières vont au-delà des difficultés linguistiques. Par une approche qualitative, auto-ethnographique, l\u27auteur a d\u27abord mené des entretiens à domicile auprès de quatre immigrés haïtiens majeurs usagers du  Sistema Único de Saúde - Système Unique de Santé (SUS),  dans leur langue maternelle (le Créole), qu\u27il a ensuite transcrits, traduits en portugais et archivés électroniquement. Avant cela, les participants ont signé le Termo de Consentimento Livre e Esclarecido - Terme du Consentement Libre et Éclairé (TCLE). Le projet a reçu l\u27approbation du Comité d\u27Éthique de l’Universidade Federal de Santa Catarina sous le numéro 6.021.998. Les résultats ont encouragé l’auteur correspondant à illustrer son expérience lorsqu’il était étudiant en médecine et traducteur-interprète, mettant en lumière les obstacles rencontrés dans l\u27accès aux soins de santé, notamment le manque de services linguistiques et de formation en compétence interculturelle pour les professionnels de santé. L\u27étude recommande de développer la littératie en santé et d\u27améliorer les politiques publiques, incluant des programmes de formation des médiateurs interculturels afin de préparer le système de santé à offrir des soins inclusifs et adaptés aux différences culturelles

    Operation Acolhida: Peace, health, and communication in the Venezuelan immigrants’ and refugees’ contexts in Brazil: Grassroots report

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    Introduction: Operation Acolhida is a pioneering humanitarian initiative in Brazil, bringing together efforts from multiple institutions to assist in the settlement process of Venezuelan refugees. The Operation is a compassionate response organized by the Brazilian government to the humanitarian crisis in Venezuela. The objective of this report is to provide a detailed and well-grounded account of the experiences of Venezuelan immigrants and refugees in Brazil, highlighting the challenges they face, and the strategies implemented for their integration. Methods: An analytical summary of 6 months, of fieldwork experiences supported by a brief review of official documents, and reports from non-governmental organizations. A contextualized analysis of the implemented strategies and resulting outcomes are highlighted to inspire researchers and professionals interested in the intersection of migration settlement actions, population public health, and health communication for individual and collective peace. Results: Operation Acolhida uncovered the synergy among many social and health-related professionals providing essential health services and promoting social and cultural integration as key elements for building lasting community peace. The Operation also tackles the challenge of combating the spread of false news that could lead to xenophobia and stigma against refugees. Effective mass communication was a cornerstone of Operation Acolhida disseminating correct and transparent information and promoting a narrative of empathy and cooperation among Brazilian host communities and Venezuelans. Conclusion: The interrelation between peace and health was undeniable. A peaceful social environment was critical for the maintenance of public health. For that, wide collaboration ensured to the host society’s health robustness contributing thus to collective stability and peace. The presented insights in this grassroots report contribute to the understanding and replication of effective practices in similar humanitarian initiatives globally

    Defining “Done” in Oral History and Interactive Documentaries

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    What does it mean when we say a project is done? It’s a provocative question frequently part of oral history and digital humanities discussions; at Oral History Association meetings in the United States, mini-workshops are routinely held asking what done looks like. One model could focus on fieldwork, such as interviewing everyone available who was involved in a particular phenomena — or at least a critical mass. At this point, the fieldwork phase of a project might be considered to be done.But what about the post-fieldwork phase? Is a project done when that journal article is written? A book published or documentary screened? Or perhaps the marker might be a virtual reality exhibition, the establishment of an online archive, or the completion of an interactive media space. Each of these elements could be construed as a sign of a project reaching its logical concluding point. Here we want to attempt to address the phenomenology of what we are dubbing “doneness,” or the concept of when a project is completed, using two specific projects as examples. Each was conceived as a interactive documentary (i-doc), or a space where co-creation of meaning is prioritized (Aston, Gaudenzi, and Rose 2017), and developed using feminist oral history practices of shared authority (Chase and Bell 1994). The harmony and disharmony found within the process offers practitioners and scholars insights into the practicality of the concept of “doneness.”While the i-doc is still a developing format, there are some broad parameters as to what the form is. The working definition is open-ended, including “any project that starts with the intention to engage with the real, and that uses digital interactive technology to realise this intention” (Aston, Gaudenzi and Rose 2017, 3) including online, virtual reality, augmented reality, and interactive installations. Our own creative practice recognizes how some key facets of the i-doc mesh with foundational practices of feminist oral history, in specific, its focus on strategies of co-creation between researcher/project creator, narrators, and audiences. Here, co-creation may mean different things depending upon the positionality of the individual While audience members may not contribute content, they have agency to shift the meaning through their understanding and experience of the interactive project. Narrators, by contrast, may work more closely with the project creator to develop and frame the meaning of content. The i-doc’s flexibility and experimentation in form is “characterized by interdeterminancy, community, and risk” (De Michiel and Zimmermann 2020, 356) It’s also plagued by technological challenges — what happens when technology becomes obsolete or dies and how does that contribute to a project’s conceptualization of completion? With this in mind, in this paper we offer a working definition of doneness based upon our own practical experience and research from both the open sciences (Humphreys et al 2021) and the digital humanities (Sewell 2009). We also consider the three participants in co-creation found in i-docs: the researcher, the narrator, and the audience. In it, we offer a starting point to answer the question: “are we done?

    The Korsakowian Approach: A Metamodern Method that Shapes the Thinking Patterns of Those Who Apply it?

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    “Korsakow, as a generative, processual program, is distinct to other interactive documentary platforms” (Miles, 2014, p.205) and affords a particular approach that I would like to call korsakowian and that I also recognize within platforms that attract far more users than Korsakow like for example YouTube. I agree with Judith Aston, who linked the term Metamodernism to interactive documentary at IFM2022 (Aston, 2022, p.7). I argue that the korsakowian approach can be considered a metamodern method and I raise the question if applying the korsakowian method (aware or unaware in doing so) advances metamodern thinking so that it can be seen as a “tool for thought” (Wiehl and Lebow, 2016, p.121), in the sense of a training tool, a tool that shapes thinking. The korsakowian approach can be viewed as a metamodern method that allows to approximate foreign ideas and explore them without implying definitive conclusions, even upon completion of the work. The artifact produced with a korsakowian approach remains in a perpetual state of openness, devoid of a predetermined narrative. I suggest that these kinds of open media works might effectively only be produced using generative, computer based tools that facilitate the organization of media and thereby allowing the ones using these tools to form unconscious associations. Employing tools that suggest metamodern methods could potentially shape the patterns of thinking of those utilizing them.Generative, computer based tools for organizing media are increasingly prevalent, particularly in the realm of social media — for example in the form of social media – tools and platforms that might encourage a korsakowian approach

    Psychogeotherapy and a Framework of Collective Augmented Reality Game

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      Seize is an Augmented Reality (AR) collective game project that invites players to reawaken their past bodily experiences through AR doodling in the public urban landscape, serving as a psychogeotherapy practice. This project began with the development of an AR doodling game designed for players to visualize their lockdown experiences in Shanghai, China, during the pandemic in 2022. Seize offers two playing modes. In single-player mode, players can use the mobile AR game app to wander the city and doodle virtually in the cityscape. In group-player mode, participants can gather together to translate their bodily memories into doodles by following prompts. We have organized four collective AR game workshops including three in Shanghai and one reenactment in Cape Town in 2023. These workshops invite players with diverse backgrounds to engage in the game, create 3D doodles, and collectively discuss personal experiences and game mechanics. AR game workshops are seen as simulation plays that allow players to simulate and address realities and personal emotions through collective creativities. Participants are not only players but also co-creators of the AR game, reflecting and altering the rules of play during the workshops. The goal of this paper is to theorize a framework for an AR collective game by examining our four AR game workshops as case studies, following the principles of psychogeotherapy. We aim to theorize the openness, multiplicities, and sensual experience inherent in psychogeotherapy practice and apply them to the design framework of AR game workshops. We will address how the collective AR game can serve as a form of healing through collective play in the public urban space.             This project is situated within the framework of psychogeotherapy, which originated from psychogeotherapy defined by Guy Debord as “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behaviour of individuals’” (Debord, 1955). The concept of walking in the city as a flâneur, introduced by Charles Baudelaire and adopted by Walter Benjamin, characterizes “aimless walking” as a typical example of psychogeography. This approach establishes a new understanding of psychotherapeutic processes by involving body and memory through the lens of depth-psychology (Singer, 2010; Rose,2019; Chrześcijańska, 2020) This approach differs significantly from the traditional psychotherapeutics conducted in a closed and safe space between the doctor and the patient. Another crucial theoretical framework is critical game making, as elaborated by game scholars and designer like Mary Flanagan (2009), Lindsay Grace (2011), Wafaa Bilal (2013), and Rilla Khaled (2018), who leverage game as a means of engaging in critical dialectics. The collective game workshop is constructed based on community-led design and participatory design principles, challenging the boundary between player and designer (Taylor, 2006; Sanders & Stappers, 2008; Costanza-Chock, 2020; Burkett, 2012).    We aim to use AR game workshops as case studies to review and reflect on the AR game design principles. This involves examining video and image documentations of AR game workshops, interviewing participants, organizing game AR doodling creations, and comparing them to psychogeotherapy studies

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