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Materi 14. Publikasi Halaman Web Ke Internet - Web Hosting
Pemrograman Web-1
Materi ini membahas mengenai cara mempublikasi halaman website yang telah dibuat untuk di onlinekan di Internet baik menggunakan Free Web Hosting, maupun
menggunakan Web Hosting Berbayar
Materi 1 Pengenalan Java Script
Pemrograman Web 2
Materi ini membahas mengenai dasar-dasar pemrograman dengan menggunakan Java Script, Variabel, Operatior, Komen, Statemen
Materi 2 Perulangan Dalam Java Script
Pemrograman Web 2
Materi ini membahas mengenai beberapa perulangan yang ada dalam java script,
perulangan for, for in, forech, while dan dowhil
Materi 2 Perulangan Dalam Java Script
Pemrograman Web 2
Materi ini membahas mengenai beberapa perulangan yang ada dalam java script, perulangan for, for in, forech, while dan dowhil
Materi 4. Array Dalam Java Script
Pemrograman Web 2
Materi ini membahas mengenai Array dan Method yang ada dalam arra
Materi 5 Membuat Form Input Dan Penangangan Dengan Java Script
Pemrograman Web 2
Materi ini Membahas mengenai bagaimana cara membaca data yang dikirim dari form html kemudian diproses di javascript dan ditampilkan kembali hasilnya di form htm
User Interface & User Experience Design of World War II Firearms in PlayerUnknown's Battlegrounds Game
The PlayerUnknown's Battlegrounds video game or known as PUBG is a shooter
type game that is well known by video game enthusiasts both on computer platforms (Personal
Computers) and Mobile Phones. In the PlayerUnknown's Battlegrounds video game there are
various types of firearms used in the game, some of which are firearms during World War II.
The view and experience given in using these firearms in video games gives players a different
image than modern firearms for players. How players perceive the visual appearance and
experience of using World War II firearms is something interesting to discuss. The perception
of World War II firearms being considered outdated and inadequate compared to modern
weapons is a questionable factor in influencing the course of this video game. In this study
using a pre-experimental method. This method was chosen to identify the initial description of
the user interface and user experience perceptions related to World War II firearms in the
game. This method is applied by selecting a group of player respondents to be conditioned
under certain conditions so that they can provide conclusions regarding the user interface and
user experience. The results showed that from the experience of the players, on average they
had a perception that World War II weapons were old weapons and tended to replace them
with modern weapons even though it did not affect the way of playing and the outcome of the
game. Likewise, from the appearance aspect, the perception that firearms with materials that
look old affect the feelings of the players in playing this weapon. The conclusion is that the
User Interface (UI) and User Experience (UX) of firearms from World War II in the PUBG
game are strongly influenced by the image of the firearms from outside the game itself, such as
movies or the fame of the weapon from the media circulating and perceived by the public
Materi 6. Membaca Data Objek Select Dan Textarea
Pemrograman Web 2
Materi ini membahas mengenai bagaimana cara membaca data dengan input select dan textarea yang dikirim dari form html
kemudian diproses di javascript dengan menggunakan fungsi logik
Materi 6. Membaca Data Objek Select Dan Textarea
Pemrograman Web 2
Materi ini membahas mengenai bagaimana cara membaca data dengan input select dan textarea yang dikirim dari form html
kemudian diproses di javascript dengan menggunakan fungsi logik
Materi 7 Penggunaan Checkbox Dan Radio
Pemrograman Web 2
Materi ini membahas mengenai cara membaca data dari objek bertipa checkbox dan radio di dalam java scrip