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Perancangan Smart Trash Limbah Rumah Makan Untuk Pemenuhan Pakan Maggot Berbasis Iot
Artikel Umum
The increase in population in urban areas causes food waste production to
continue to increase. In 2020, Indonesia has entered an emergency signal for food waste production. Losses from unmanaged food waste reached Rp. 1,011,743,415 annually.
The negative impact of food waste which is dominated by organic type waste can cause environmental pollution because it produces dangerous biogas. Most food waste comes from restaurants resulting from leftover food from visitors and leftover ingredients from kitchens that are not managed properly by restaurant owners. In developing alternative feed innovations for several livestock, it was argued that BSF maggot is a good source of natural nutrition for livestock, then the feed from maggot itself comes from organic ingredients in its breeding, but maggot breeders still have difficulty meeting feed from maggot because it only relies on organic feed from household waste around the farm, so the potential for reducing food waste which is dominated by organic waste from restaurants can be utilized by maggot breeders. This study designed a smart trash
technology or smart trash bin that can sort organic and non-organic waste based on the
internet of things using the Long Range (LoRa) module which will later send data on
the availability of organic waste to maggot breeders via a mobile application. The test
results from this study show that the entire smart trash system functions properly
through blackbox testing, besides that an analysis of data transmission is carried out
with the overall Quality of Service results being recommended as good or satisfactory.
Keywords: Organic Waste; Maggot; Smart Trash; Internet of Things; LoRa
Materi 5. Form Dengan Html Dan Html5 Teknik Informatika 2023-2024
Pemrograman WEB-1
Pada Materi ini akan dibahas mengenai bagaimana membuat Formulir
atau Form, Atribut Form, Elemen Form, Input Type,
Input Atribut dan Input Form Atribut dalam HTM
Materi 7. Membagi Layar Dengan Frame Dan Iframe If-5 Teknik Informatika 2023-2024
Pemrograman WEB-1
Materi ini membahas mengenai Pembagian layar dengan menggunakan perintah frameset cols, frameset rows, frame src,
name dan target, iFram
Materi 1. Pengenalan Pemrograman Web, Browser Dan Text Edit If-7 Teknik Informatika 2023-2024
Pemrograman WEB-1
Materi ini membahas mengenai Dasar-Dasar Pemrograman
Web dengan Menggunakan HTML, Web Browser dan Text Edito
Materi 4. Membuat Tabel Dengan Html Ul1/2016-21622 Teknik Informatika 2023-2024
Pemrograman WEB-1
Materi ini membahas mengenai perintah dasar untuk membuat tabel
table, border, bgcolor, tr, td, th, width, colspan dan rowspa
Materi 2. Memformat Dokumen Html Dan List Web If-10 Teknik Informatika 2023-2024
Pemrograman WEB-1
Materi 2 ini membahas mengenai beberapa Elemen yang dapat digunakan untuk menampilkan informasi atau memformat dokumen html, diantaranya adalahParagraph
Blockquote, Divider, Heading, Style, Font (Color, Face dan Size), Ganti Baris dan Garis Horiontal, background
Materi 5. Form Dengan Html Dan Html5 If-10 Teknik Informatika 2023-2024
Pemrograman WEB-1
Materi 5. akan dibahas mengenai bagaimana membuat Formulir
atau Form, Atribut Form, Elemen Form, Input Type,
Input Atribut dan Input Form Atribut dalam HTM
Materi 11 Hapus Data Barang Hk-1/s1/vii 21215
Komputer Aplikasi E-Commerce
Materi ini membahas mengenai penghapusan data barang dari tabel dengan Menggunakan perintah SQL Delete From baran
Design and Implementation of Digital Tourism Village Virtual Tour
The purpose of this research is to develop a virtual tour application for tourist
villages. The promotion carried out by tourist villages is still conventional,
especially with the emergence of new tourist attraction spots that need to be
informed quickly and interactively to visitors. Virtual tour technology and
interactive maps are suitable solutions to promote tourist attractions in the tourist
village. The research stage starts with collecting tourist location image assets,
combining these images with stitching techniques, and applying the
equirectangular model to produce panoramic images in the form of a spherical
object, which will produce panoramic images that can be seen with a 360-degree.
The results of testing the application show that the functional runs well and in
accordance with the needs of the village administrator to manage its tourist objects.
From visitors who use the application, it is concluded that the application can
make it easier to find tourist attractions and images of these attractions more
interactively. With this application, promoting tourist villages becomes easier and
can reach a wider community
Blockchain-based Trust, Transparent, Traceable Modeling on Learning Recognition System Kampus Merdeka
Kampus Merdeka is an evolution of education in Indonesia that accommodates various changes. The existence of a mechanism that includes various actors in it makes Kampus Merdeka have many new outcomes which must be recognized by all stakeholders who need it. Blockchain technology and smart contract offer the ability to build trust between all actors in the Kampus Merdeka activities with their transparent nature and reliable, immutable data storage capabilities. Every stage that occurs in it can be traced from upstream to downstream. This study aims to design an architectural model of a blockchain system for the learning recognition system Kampus Merdeka. It uses the analytical
study to identify the possible problems and the stakeholders involved and design the model solution proposed. As a result, it proposed the type of blockchain and the most suitable architecture for use in the learning recognition system Kampus Merdeka. In this study, the blockchain model is proposed as a mechanism for identifying and recognizing learning outcomes in the Kampus Merdeka environment more securely, challenging to modify, and traceable by all parties to ensure the authenticity of the learning outcomes. Furthermore, it can be recognized by all parties in it