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    70114 research outputs found

    Materi 4. Array Dalam Java Script

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    Pemrograman Web 2 Materi ini membahas mengenai Array dan Method yang ada dalam arra

    Materi 14. Publikasi Halaman Web Ke Internet - Web Hosting

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    Pemrograman Web-1 Materi ini membahas mengenai cara mempublikasi halaman website yang telah dibuat untuk di onlinekan di Internet baik menggunakan Free Web Hosting, maupun menggunakan Web Hosting Berbayar

    Materi 15. Studi Kasus Membuat Toko Online

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    Komputer Aplikasi E-Commerce Materi ini membahas mengenai Pembuatan Halaman Integrasi untuk Mengelola Data Penjualan dan Data Membe

    Materi 2 Perulangan Dalam Java Script

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    Pemrograman Web 2 Materi ini membahas mengenai beberapa perulangan yang ada dalam java script, perulangan for, for in, forech, while dan dowhil

    Visualization of Muslims in Video Game as a Leading Image of Islam for Society

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    Economically, the global game market generates a profit of around IDR 2.2 trillion in 2020. Half of this revenue comes from the Asia Pacific region. Games can no longer be underestimated as a form of communication technology media that can affect human life. In video games there are messages conveyed to the players, these messages can be ideological, political, economic, social and cultural. One of the messages in the game world that is interesting to study is the image of Muslims in the world of games developed by developers from the West or Europe that display cultural bias, especially since the 9/11 incident in the United States until its development in 2022. This study aims to find a conceptual formulation in the application of imagery of a religion, especially Islam in game media. This research is oriented towards explanations in anticipation of religious phenomena/symptoms in supporting the process of its application in the game world as a technological medium. The method used in this research is descriptive qualitative research with the method of library data. This research was conducted by examining the visual representation of visual symbols of the Islamic religion in various video games, especially video games developed by western developers, then associating them with the activities in the game. In this study the description uses the facts from the data obtained as they are. The results of this research are expected to show the formulation of the concept in representing Islam in the game world and become the correct reference in its application. The results show that in the early 2000s, information about Muslims was minimal so that Muslim visualizations were often used as antagonistic positions and tended to be people from the Middle East, and over time, up to 20 years later, Muslim positions could be positioned better. The conclusion is that Islam is a religion for all races, therefore it is not correct to describe Islam only to one race. Hijab is the most appropriate way to visually represent Muslim women in games, or keffiyeh / shemagh even though it is a cultural artefact from the Arabs, but its existence has also spread to other Islamic countries and is firmly entrenched in the minds of the general public as a hallmark of Muslims. so that keffiyeh/shemagh can become one of Islamic identities, even though it is not quite right

    Materi 7 Penggunaan Checkbox Dan Radio

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    Pemrograman Web 2 Materi ini membahas mengenai cara membaca data dari objek bertipa checkbox dan radio di dalam java scrip

    Materi 7. Membaca Objek Bertipe Radio Dan Checkbox

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    Komputer Aplikasi IT-2 Materi Ini membahas mengenai bagaimana cara membaca form masukan bertipe radio dan checkbo

    Materi 7. Integrasi Program Dengan Menu Dan Frame

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    Komputer Aplikasi IT-3 E-Goverment Materi ini membahas mengenai pembuatan Menu program dengan menggunakan pembagian layar frame, untuk memudahkan dalam pengelolaan siste

    Digitalization and informal MSME: Digital financial inclusion for MSME development in the formal economy

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    This study examines digital financial inclusion and uses Fintech for informal micro small and medium enterprises (MSMEs) to overcome the financing gap. The researchers used primarily qualitative methods, namely a qualitative analysis strategy verification through inductive analysis. The results show that Indonesia's fintech landscape makes MSME a driver of the digital economy so that they can overcome the financing gap in the informal sector. The challenges faced by Fintech in encouraging MSME business efficiency in the form of unbalanced agency distribution, data security, data access problems, low digital financial literacy, low connectivity, and interoperability can be overcome by taking advantage of existing opportunities. These opportunities include the role of MFIs and cooperatives in promoting financial inclusion and the development of telecommunications infrastructure networks in Indonesia. The novelty of this research is the comprehensive evaluation of achieved progress in digital financial inclusion for MSMEs in Indonesia and the developed recommendation for regulations by relevant authorities to encourage the business efficiency of MSMEs through facilitating digital financial inclusion

    Materi 10 Membuat Program Untuk Memasukan Data

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    Pemrograman Web 2 Materi ini membahas mengenai pembuatan Form, Methode post, get, koneksi database, perintah sql dan perintah eksekus

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