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    EVALUATION OF IMPLEMENTATION OF INTERNAL AUDIT, RISK MANAGEMENT AND GOOD CORPORATE GOVERNANCE

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    . This study aims to determine the evaluation of the implementation of internal audit, risk management and Good Corporate Governance at PT Kereta Api Indonesia in the city of Bandung.The research approach in this research is a descriptive and verification approach using primary data. The research approach in this research is a descriptive approach using primary data. The sampling technique used is nonprobability sampling with saturated sampling method. The number of study population is 17 people, the research sample used is 17 people with data sources obtained through the results of questionnaire filling. The data analysis technique used in this study was SPSS V.26.Based on the results of research conducted it can be seen that the evaluation of the implementation of internal audit, risk management and Good Corporate Governance at PT Kereta Api Indonesia in the city of Bandung is included in the excellent category, improved management and oversight functions of corporate governance so that company performance is always stable

    The Impact of E-learning on Student Learning Motivation

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    This study aims to determine the impact of e-learning on student learning motivation. Indicators of e-learning include learning and evaluation materials, community, online lecturers, collaboration and multimedia. The indicators of learning motivation include college desire, encouragement to complete college, expectations of attending lectures, awards in lectures, interesting activities during lectures and a conducive environment. Various obstacles in running e-learning such as network unpreparedness, too much task load, less than optimal interactive lecturers and so on became the basis for conducting this research. The method used in this research is descriptive and verification with a quantitative approach. Respondents in this study were 104 students. The source of data in this study is primary data with data collection techniques carried out through survey methods using questionnaires. The analytical method used in this study is the SmartPLS 3.3.3 . software. The results of this study indicate that e-learning has an effect on student learning motivation. The results of data processing show that for e-learning multimedia indicators are still not good and this shows that the learning media, both video, audio and online simulations are still not optimally used as online learning media. As for learning motivation, indicators of college desire, awards for online lectures, interesting activities and a conducive environment have not been obtained optimally by students. This shows that in conducting online lectures it is necessary to have interesting media in conveying material so that student learning motivation is mentione

    Accounting Information System: User Participation and Organizational Commitment

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    Partisipasi pengguna dan komitmen organisasi merupakan hal penting yang dapat meningkatkan kinerja sistem informasi akuntansi. Penelitian ini bertujuan untuk mengetahui pengaruh partispasi pengguna dan komitmen oraganisasi terhadap kinerja kinerja sistem informasi akuntansi. Penelitian ini menggunakan pendekatan kuantitatif dengan metode analisis deskriptif dan verifikatif. Penelitian dilakukan dengan menyebarkan kuesioner kepada karyawan bagian akuntansi dan sistem di Perusahaan Medco Energi dengan jumlah responden 45 orang. Hasil penelitian ini menunjukkan bahwa partisipasi pengguna dan komitemen organisasi berpengaruh positif terhadap kinerja kinerja sistem informasi akuntansi. Penelitian ini memberikan informasi penting bahwa sebaik apapun sistem informasi akuntansi diterapkan, tidak akan berhasil tanpa dukungan partisipasi pengguna dan komitmen organisasi

    Organization Factors on the Quality of Financial Applications in Insurance Companies

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    This study to find out the magnitude of the organizational environmental factors on the quality of Financial Application in insurance companies. This research is motivated by the problem of the low quality of Financial Applications in several insurance companies in Indonesia, because many financial applications are not integrated and often experience interference. The research used descriptive and qualitative methods. The sample in this study were 35 financial accounting units of insurance companies in Bandung city, which were selected based on the Simple Random Sampling technique. To test the effect between variables, multiple linear regression analysis was used. The results showed that information technology had a significant positive effect on the quality of financial applications, top management support had a significant positive effect on the quality of financial applications and organizational culture had a significant positive effect on the quality of financial applications

    DEVELOPMENT OF CLASS LIBRARY IN DOMAIN OF SCROLLING SHOOTER GAME

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    The purpose of this research is to develop a Class Library in the domain of Scrolling Shooter games. The built of this Class Library will be used to develop Scrolling Shooter games as the result of this research. In software engineering, there is a reuse concept that is used to reuse functional systems. One application of this concept is the class library. With the class library, programmers can directly call the functions they need without building them from scratch. This study also used the class library concept for the domain of the shooter scrolling game case. The development of a Class Library is done through seven phases, Domain Analysis, Frozenspot Analysis, Hotspot Analysis, Modelling Class Library, Implementation Class Library, Unit Testing, and Integration Testing, and those will be the main discussion of this research. Furthermore, this research's conclusion is expected to help game programmers develop Scrolling Shooter games without making the whole system functional from scratch. This research also contributes to software engineering concepts, namely: reusable code, abstraction, and class design

    Pertemuan 12 Membuat Program Penjualan Barang

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    Komputer Aplikasi E-Commerce Materi ini membahas bagaimana membuat program untuk menangani penjualan pada toko online yang telah dibuat sebelumny

    Politik Identitas

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    ANALISA PEMERINTAHAN INDNESIA Pada pertemuan ini dibahas tentang Politik Etnisitas dan Politik Gende

    Pertemuan 13 Animation Effect

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    Aplikasi Teknologi Informasi I Materi ini membahas mengenai cara menampilkan tulisan atau gambar dengan animasi yang ada dalam w3cs

    Pertemuan 13 Animation Effect

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    Aplikasi IT-1 (Web Program) Materi ini membahas mengenai cara menampilkan tulisan atau gambar dengan animasi yang ada dalam w3cs

    Pertemuan 15. Mempublikasi Halaman Web Ke Internet

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    Pemrograman Web 1 Materi ini membahas, bagaimana mempublikasikan halaman web yang dibuat ke Internet, sehingga dapat diakses atau dibuka dari mana saja

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