Universitas Muhammadiyah Sukabumi

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    ANALISIS KESULITAN MEMBACA SISWA PADA PEMBELAJARAN TEMATIK SEKOLAH DASAR

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    Tujuan dari penelitian ini adalah untuk mengetahui: 1) Seberapa sulit siswa belajar membaca pada mata pelajaran tematik kelas III SDN Sindangsari 2) Apa saja faktor yang menyebabkan siswa kesulitan membaca pada mata pelajaran tematik kelas 3 SDN Sindangsari. Penelitian ini menggunakan pendekatan kualitatif dengan teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, eksperimen dan dokumentasi. Hasil penelitian menunjukkan bahwa: 1) Pelaksanaan proses belajar mengajar di kelas 3 SD Sindangsari berjalan dengan baik dan faktor-faktor penyebab terjadinya disleksia (disleksia) pada siswa antara lain faktor intrinsik dalam diri anak itu sendiri maupun faktor eksternal di luar diri anak. 2.) Upaya penanggulangan disleksia (disleksia) di kelas 3 SD Sindangsari yaitu dengan memberikan bimbingan belajar tambahan di luar jam sekolah dan menggunakan berbagai metode. 3.) Hambatan mengatasi disleksia (disleksia) di kelas 3 SD Sindangsari adalah pekerjaan orang tua, sehingga kurangnya waktu untuk mendampingi anak dalam belajar, menyebabkan siswa memiliki motivasi belajar yang sangat rendah, khususnya membaca. Ketidakmampuan sekolah untuk melacak siswa individu dan kelas terbatas

    PENGARUH LINGKUNGAN INTERNAL DAN STRATEGI INOVASI TERHADAP KINERJA PERUSAHAAN (STUDI PADA PT.GLOSTAR INDONESIA 1 CIKEMBAR)

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    Glostar Indonesia 1 Cikembar is a company engaged in shoes manufacturing. The problems identified at PT. Glostar Indonesia was unachieved target of production that had been set by the company. The problem was predicted to be caused by machine breakdowns during production activities and the lack of awareness as well as sense of responsibility of employees towards the company's goals. The research was aimed at determining the amount of the influence of internal environment towards firm performance as well as finding out the amount of the influence of innovation strategy towards firm performance at PT. Glostar Indonesia 1 Cikembar.Objects of the research were Internal Environment (X1), Innovation Strategy (X2) and Firm Perfromance (Y). The method applied in the research was quantitative with descriptive and associative approach. The technique of sampling used in the research was saturated sampling method (census). Samples taken in the research were amounted to 35 namely the management level of PT. Glostar Indonesia 1 Cikembar consisted of managers and supervisors. The techniques of analzying data used were multiple linear regression analysis including determination coefficient test, multiple linear coefficients, simultaneous (F test) and partial (T test) tests. Based on the results of the research obtained, there is a positive and significant influence from internal environment variable towards firm performance amounted to 0.751. There is also a positive and significant influence from innovation strategy towards firm performance amounted to 0.956. Subsequently, there is a positive and significant influence from both internal environment and innovation strategy in improving firm performance amounted to 0.984 or namely 96.8%; meanwhile, the rest of 0.32 or namely 32% is influence by other factors out of this research. From the above results it can be interpreted that there is a positive and significant influence from internal environment variable and innovation strategy variable in improving firm performance

    ANALISIS CAPITAL ASSET PRICING MODEL (CAPM) DAN EARNING PER SHARE (EPS) DALAM PENGAMBILAN KEPUTUSAN INVESTASI SAHAM PADA MASA COVID-19

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    Penelitian ini bertujuan untuk mendeskripsikan penerapan CAPM (Capital Asset Pricing Model) dan EPS (Earning Per Share) dalam memilih saham untuk melakukan investasi. Penelitian ini menggunakan variabel bebas. Populasi dalam penelitian ini adalah seluruh perusahaan yang termasuk dalam sektor asuransi yang terdaftar di Bursa Efek Indonesia pada periode 2020. Teknik pengembalian sampel yang digunakan adalah metode pursposive sampling. Berdasarkan hasil penelitian ini yang diperoleh bahwa capital asset pricing model, earning per share dan keputusan investasi. Hasil perhitungan uji parsial (uji t) menunjukan bahwa variabel x1 terhadap y tidak berpengaruh signifikan karena t hitung lebih besar dari pada t tabel 1,189 3,16

    MORALITAS TOKOH UTAMA DALAM NOVEL THERAPY KARYA SEBASTIAN FITZEK

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    This research is entitled “Moralitas Tokoh Utama dalam Novel Therapy karya Sebastian Fitzek”. The research aims at describing the types of moral message and ways of delivering the messages in the novel Therapy by Sebastian Fitzek. The theory applied in this research is the theory of moral messages from Nurgiyantoro (2015). The research method of this research is qualitative. The data analysis used is content analysis and the approach is a moral approach. The result of the research indicates that there are three types of moral messages and ways of delivering the messages in the novel. The types of moral message, include (1) human relationships with themself are longing, despair, regret, sadness, and self-control; (2) human relationships with others in the social and natural environment are affection, solidarity, thankfulness, wisdom, concern, politeness, and impoliteness; (3) human relationships with God are praying, gratefulness, and surrenderness. Ways of delivering the messages, include (1) direct messages through description and character; (2) indirect messages through an incident, conflict, attitude, and behavior

    POLA KONSUMSI PANGAN RUMAH TANGGA PETANI BUNGA KRISAN PADA MASA PANDEMI COVID-19 (STUDI KASUS DI KECAMATAN SUKARAJA KABUPATEN SUKABUMI)

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    GELAR ABDI WANGSA. 2022. Household Food Consumption Patterns for Chrysanthemum Farmers During the Covid-19 Pandemic (Case Study In Sukaraja District, Sukabumi Regency). Under the guidance of ENDANG TRI ASTUTININGSIH and NENENG KARTIKA RINI. The Covid-19 pandemis has started to have an impact teh decline in purchasing power and changes in people’s food consumption patterns. Food securty is needed to ensure thae people’s food need can be met. Food is the most basic human need. The foood crisis is haunting Indonesia as a result of the curretnt pandemic. Many efforts have been made from various parties to anticipate and protect citizens from Coronavirus Disease-2019 (Covid-19). However, the impact of the pandemic on the education sector, economy and food security cannot be avoided. The purpose of this studi was to determine the food consumption patterns of household chrysanthemum farmers during the Covid-19 pandemic in Sukaraja District. This study uses a survei method to collect data qualitatively. The unit of analysis of this research is chrysanthemum farmers in Sukaraja District, Sukabumi Regerency. This results showed that the household food consumption pattern od chyrsanthemum farmers in Sukaraja sub-district did not experience changes in the amount and frequency of food but did change in terms of the cost of food consumption expenditure for each household. The largest cost reduction occurred in the cost of purchasing animal protein and the smallest reduction occurred in staple food

    PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI ANDROID INTERAKTIF BERBASIS SOFTWARE ISPRING SUITE DI SMK MUHAMMADIYAH 1 KOTA SUKABUMI

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    Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place in students. The learning process is a communication process to convey messages or materials. Learning materials require appropriate learning media so that the learning process goes well and students can understand the messages and materials conveyed by the teacher. Learning technology aims to encourage learning and improve performance by creating, using, or utilizing and managing appropriate technological processes and resources. Android devices can also develop into interactive learning media that are useful for students. This study aims to produce products in the form of interactive android application learning media that are suitable for use for learning. The type of research used is research and development of R&D with reference to research and development by Borg and Gall which consists of ten stages of data collection used by researchers are interviews with subject teachers, and through classroom observations to students. Meanwhile, the method of collecting data is through a questionnaire based on media from material experts, media and design experts, and user ratings. The results showed that the material expert validation obtained a 90% presentation in the very appropriate category. The media expert validation results obtained a presentation of 88% in the very feasible category and field trials by students scored 90% in the "very feasible" category. Thus, it can be concluded that this learning media product is said to be very suitable for use in student learning

    MODEL PERMAINAN UNTUK MENINGKATKAN AKURASI PASSING FUTSAL: PERMAINAN TARGET VERSUS PERMAINAN KONVENSIONAL DI AKADEMI FUTSAL RAYA TAHUN 2022

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    This research is motivated by the lack of basic passing techniques and still often make mistakes in passing which starts from passing the ball incorrectly so that the ball is easily on the opposing team, as well as the lack of accuracy of passing made by academy students. This study aims to determine the effect of target game training versus conventional games at the Cibadak Futsal Academy. This study uses a quantitative experimental type method. By using the PretestPosttest Control Group Design research design, the population and sample in this study were 20 students of the Cibadak Futsal Academy, thus using a saturated sampling technique. This study uses a four-way passing test which is used as an instrument in data collection for this study. The results of research that have been carried out in data analysis that there is a significant effect, namely the results of the mean pretest having a value of 12.50 and Std. Deviation is 5.40062 and the results of the posttest mean are 15.50 and Std. Deviation 4.37798. And from the data from the T n-Gain test results, it has an increase of 14.6% for the target game group and 11.7% increase for the conventional game group, with these results it is stated that there is a significant effect for both games in increasing passing accuracy at the Futsal Academy. Raya Cibadak

    INSTAGRAM SEBAGAI MEDIA BRANDING PERPUSTAKAAN UNIVERSITAS MUHAMMADIYAH SUKABUMI

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    lnstragram merupakan salah satu media sosial yang dapat dijadikan sebagai media branding bagi perpustakaan. Instagram menjadi media yang dapat digunakan dalam menyampaikan informasi layanan perpustakaan kepada pengguna. Instagram dapat memberikan kesan kepada pengikutnya sehingga meningkatkan kepercayaan dan citra perpustakaan. Branding perpustakaan menjadi penting dalam memperkenalkan kepada masyarakat mengenai identitas perpustakaan. Dengan branding, perpustakaan akan mendapatkan pengguna loyal yang meranti berbagai informasi perpustakaan. Melalui insta$ram, perpustakaan Universitas Muhammadiyah Sukabumi (UMMI) melakukan branding perpustakaan yang dimulai pada tahun 2018 sampai sekarang. Artikel ini menjelaskan bagaimana instagram menjadi media branding perpustakaan UMMI, menganalisa postingan akun instagram perpustakaan UMMI dan menggambarkan brand image perpustakaan UMMI dengan mengarah kepada catur dharma UMMI, yaitu pendidikan dan pengajaran, penelitian dan pengembangan, pengabdian kepada masyarakat dan al islam kemuhammadiyahan. Brand Image dianalisa dengan menjelaskan visi dan target, menentukan karakter, Brand Message Delivery, promosi yang kuat dan konsistensi

    PENDIDIKAN KARAKTER NILAI DISIPLIN DAN TANGGUNG JAWAB DALAM PEMBELAJARAN TEMATIK DI SEKOLAH DASAR

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    Penanaman nilai-nilai karakter menjadi tuntutan yang harus dipersiapkan guru dalam proses pembelajaran. Namun, penguatan nilai karakter nampaknya belum menjadi bagian yang terintegrasi selama pembelajaran berlangsung. Tujuan penelitian ini yaitu menganalisis muatan nilai karakter khusunya pada nilai disiplin dan tanggung jawab dalam pembelajaran tematik. Metode yang digunakan dalam penelitian ini yaitu kualitatif deskriptif. Sedangkan subyek yang digunakan yaitu guru kelas III dan siswa kelas III SDN Cihaur Sagaranten. Teknik pengumpulan data menggunakan observasi, wawancara dan kuesioner. Instrumen penelitian ini menggunakan lembar observasi, lembar wawancara dan angket. Analisis data yang digunakan menggunakan analisis data deskriptif yaitu reduksi data, analisis data dan interpretasi data. Hasil penelitian menggambarkan bahwa pada aspek nilai disiplin dikategorikan cukup baik terutama pada indikator mematuhi peraturan sekolah. Sedangkan dalam aspek tanggung jawab dapat dikategorikan sangat baik. Pendidikan karakter nilai disiplin dan tanggung jawab sangat penting diterapkan selam proses pembelajaran karena hal tersebut berimbas pada perilaku siswa di dalam dan di luar kelas

    PENGARUH MODEL PROBLEM BASED LEARNING (PBL) TERHADAP LITERASI SAINS SISWA KELAS 3 SD

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    Penelitian ini bertujuan untuk menguji pengaruh model PBL terhadap literasi sains siswa di kelas III SD. Metode penelitian yang digunakan pada penelitian ini adalah Quasi Eksperimental Design dengan desain penelitian nonequivalent control group design. Jumlah responden pada penelitian ini yaitu 1 guru dan 18 siswa. Hasil pre dan post-test dipakai untuk mengambil data kemampuan literasi sains siswa, yang selanjutnya dianalisis dengan SPSS 26.0 for Windows version. Kelas kontrol dan eksperimen ditemukan berdistribusi normal dan homogen setelah diuji menggunakan uji normalitas dan homogenitas. Uji t dua sampel independen dipakai dalam pengujian hipotesis pada penelitian ini, dan hasil penelitian menunjukkan nilai signifikansi sebesar 0,000 < 0,05 menyatakan bahwa H0 ditolak dan H1 diterima. Perihal tersebut memperlihatkan bahwa kelas eksperimen yang mengaplikasikan model PBL dan kelas kontrol yang tidak memakai model PBL memiliki nilai yang berbeda signifikan secara statistik. Berdasarkan analisis data, model PBL berpengaruh terhadap literasi sains siswa kelas III SD pada ranah kompetensi/proses sains. Oleh karena itu, penulis menyarankan agar guru memasukkan model PBL dalam pengajaran di kelas

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