KUGscholar (University of Music and Performing Arts Graz)
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Demo video of the letter day project - S
The videos are described in the paper: Katharina Gross-Vogt. 2024. The letter day project - designing sonic in- teraction for learning letters . In Proceedings of Audio Mostly 2024 - Ex- plorations in Sonic Cultures (AM ’24). ACM, New York, NY, USA, 9 pages. {https://doi.org/https://doi.org/10.1145/3678299.3678352
Demo video of the letter day project - F
The videos are described in the paper: Katharina Gross-Vogt. 2024. The letter day project - designing sonic in- teraction for learning letters . In Proceedings of Audio Mostly 2024 - Ex- plorations in Sonic Cultures (AM ’24). ACM, New York, NY, USA, 9 pages. {https://doi.org/https://doi.org/10.1145/3678299.3678352
Demo video of the letter day project - J
The videos are described in the paper: Katharina Gross-Vogt. 2024. The letter day project - designing sonic in- teraction for learning letters . In Proceedings of Audio Mostly 2024 - Ex- plorations in Sonic Cultures (AM ’24). ACM, New York, NY, USA, 9 pages. {https://doi.org/https://doi.org/10.1145/3678299.3678352
Simulated A weighted direct sound pressure level of a line array at the IEM CUBE
Simulated A weighted direct sound pressure level of a line array at the IEM CUBE for LEaT Science Talks 202
Car density sonification
Project as outcome of the course Sonification - Sound of Science in summer semester 2024, IE
Filterbank rule for spherical microphone array encoding and EQs for above aliasing, transducers, and binaural playback
Compact rigid-sphere microphone arrays are used to record 3D-sound scenes from one recording perspective. They are often used as the main microphone array in field recordings using Ambisonics. For time-invariant Ambisonic encoding, the array signals are typically first decomposed into spherical harmonic coefficient signals by a matrix, which are then equalized by radial filters, which need to be regularized by, e.g., a filter bank. This paper shows: (i) a simple way to determine common transducer responses for equalization based on comparison with an omnidirectional reference, (ii) a heuristic rule to define the filterbank frequencies depending on the Ambisonic order, diffuse-field-normalized weightings basic or max-rE, and available SNR, (iii) the appropriate handling of frequencies above the arrays spatial aliasing limit, and finally while the proposed solution supports loudspeaker playback: (iv) binaural playback requires a different equalization
Demo video of the letter day project - D
The videos are described in the paper: Katharina Gross-Vogt. 2024. The letter day project - designing sonic in- teraction for learning letters . In Proceedings of Audio Mostly 2024 - Ex- plorations in Sonic Cultures (AM ’24). ACM, New York, NY, USA, 9 pages. {https://doi.org/https://doi.org/10.1145/3678299.3678352
Assessment of Simulations in FAUST and TASCAR for the Development of Audio Algorithms in Acoustic Environments
Testing real-time capable audio algorithms in a time-variant acoustic environment can be a tedious process, often requiring specialised hardware to fulfil latency constraints. In this publication, an alternative approach based on an acoustic scene simulation in TASCAR and signal processing using FAUST is assessed and tested against actual measurements. In dry acoustic environments, a good match of level distribution and spatial coherence at various evaluated points can be observed when modelling direct sound and early reflections. A simulation of an ANC algorithm shows also comparable performance to a measurement-based reference. Larger deviations are observed for reverberant and anisotropic scenarios. The proposed toolchain can be used for low-cost development and assessment of real-time capable algorithms in time-variant acoustic scenarios, as all parameters and virtual positions can be updated during operation