Jurnal Penelitian & Pengembangan Pendidikan Fisika
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    324 research outputs found

    Conceptions and Conceptual Changes of Junior High-School Students in the Topic of Temperature and Heat

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    The qualitative research was conducted in junior high school to know students’ conceptions and conceptual changes on temperature and heat, specifically on specific heat topics. This study uses the purposive sampling technique. The research was started by collecting data and observing the students. The next step was a try-out test instrument conducted in a regular eighth-grade class. The try-out test was used as an instrument test to the superior dan the regular class of seventh-grade and the superior class of eighth-grade. The research instrument was a conceptual test in essay form and then conducted an interview. The samples were the students who had many possibilities in answering the research instrument. Based on the result of the study, the students’ concepts can be divided into three types: scientific, alternative, and parallel. The conceptions of the excellent class of the seventh-grade, the regular class of seventh-grade, and the excellent class of eighth-grade are alternative concepts. The conceptual changes in the excellent eighth-grade class are decreasing students’ understanding of heat and temperature

    The Impact of Problem-Based Student Worksheets on Improving Problem-Solving Skills in terms of Learning Outcomes

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    The purpose of the study was to determine the impact of using a problem-based Student Worksheet (SWS) on improving problem-solving skills (PSS) in terms of student Learning Outcomes (LO). The research used a quantitative approach, quasi-experimental method, and the One Group Pretest-Posttest design research. The research sample also involved 31 high school students for the experimental class and 31 for the control class. The research has three variables: problem-based SWS, problem-solving skills (PSS), and Student Learning Outcomes (LO). The problem-solving skill instrument uses five essay questions, and the LO uses 20 multiple choice questions, both of which were developed by the researcher. Data analysis used the N-Gain formula to obtain information on the increase in PSS and LO. Based on the results of data analysis, it was found that the effect of implementing SWS was very significant on students’ PSS and LO. In addition, the application of SWS also affects students’ LO, and some students with high or low LO scores also have high PSS scores or vice versa. Inference from this study, it is hoped that teachers as educators will try to direct students to get used to solving physics problems using a five-stage problem-solving model

    The Rasch Analysis of Students’ Characteristics in Physics Concept Understanding Improvement through Challenge-Based Learning

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    Concept mastery is one of the main goals in the learning process. This study aimed to analyze the improvement of students’ physics concept mastery by implementing challenge-based learning with Edmodo-assisted learning. This study used mixed methods with an embedded experimental model research design. The research sample was 10th-grade students in a public vocational school’s food crops and horticulture agribusiness program. Data analysis employed the Rasch model with the help of ministeps software version 4.1.1. The results of this study indicate a significant increase in students’ conceptual mastery of +3.44 logit. The average logit value of students’ abilities is higher than the average logit value of the item difficulty level. Students’ physics concept mastery can be improved through the challenge-based learning model assisted by Edmodo

    Research Profile of Discovery Learning in Physics Learning During the COVID-19 Pandemic

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    This research aims to analyze the application of discovery learning to physics learning during the COVID-19 pandemic. This research method is a study of literature and journals, as many as ten journals that can be accounted for related to the application of discovery learning research models to physics learning during the COVID-19 pandemic in Indonesia. The study was analyzed using qualitative descriptive analysis with paper review technique. It was concluded that: 1) The application of the discovery learning model to physics learning during the COVID-19 pandemic can improve student understanding, students’ critical thinking ability, and mastery of student concepts. 2) The use of online learning tools and discovery learning-based e-modules can improve students’ mastery of concepts in physics learning during the COVID-19 pandemic. 3) The advantages of the discovery learning model in physics learning during the COVID-19 pandemic are that it can improve cognitive abilities and form students’ disciplined and positive attitudes. 4) The flexibility of the discovery learning model in physics learning during the COVID-19 pandemic is that students have difficulty understanding the material, and teachers find it difficult to present the material, so the application of the discovery learning model in physics learning during the COVID-19 pandemic in Indonesia is not all effective

    Virtual Microscopic Simulation (VMS) of Light-Wave to Enhance the Student’s Understanding Level

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    This study aims to develop a valid Virtual Microscopic Simulation (VMS) media used in light wave learning and evaluate the use of VMS media in increasing students’ level of understanding. The research method used in this research is research and development using the ADDIE model. The sample in this study consisted of 35 students at one of the universities in central Jakarta, Indonesia. The results showed that the development of VMS on the light wave material, when implemented, the gain test calculation increased the level of students’ understanding of 0.56 in the medium category. The results of the level of student understanding obtained complete understanding data by 52% of students understanding partly, 42% of students understanding incorrectly, and 3% of students not understanding. This shows that using VMS media on light wave material can enhance student understanding

    The Development Research: Assessment Instruments of Science Literacy Based on Minimum Competency Assessment (AKM) Level 4th for Solar System Concepts

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    The literacy competence of students is getting lower. The Ministry of National Education issues literacy in schools regulations and develops literacy assessment formats to improve it. It continues to experience improvements because it can still not boost student achievement. AKM is the latest student literacy competency assessment policy. Considering that the program is new and will be carried out next year, the number of question bank on AKM books is still limited. However, a design guide document for the development of the AKM test was launched. Therefore, good quality literacy tests are still needed. This development research aims to produce a valid and reliable AKM-based test package for the Solar System’s Reading Science Information Literacy level IV concept. And then, at the survey stage, respondents worked on the test package in the e-learning format. The test’s scoring will be used to describe the student literacy competency profile per the design guidelines for developing AKM questions. The results indicate that: (1) the AKM tests package that has been compiled is valid and reliable; (2) only 41 out of 181 students accessed the survey; (3) their highest achievements are the sufficient category, while the less category is most dominant; (4) the description is that their competence is only at the level of finding information, sub-competencies: accessing and searching for information in the text; search and select relevant information. The highest competence is understanding, sub-competence: comprehending text literally; explaining the main idea and some supporting ideas in the information text. It is competence at level 2 on the AKM test, the ability of students in grades 3 - 4 elementary school

    Development of Sophisticated Thinking Blending Laboratory (STB-LAB) to Improve 4C Skills for Students as Physics Teacher Candidate

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    The 21st Century Learning is an increasingly interactive and attractive learning era. The learning process in the 21st century does not only focus on teaching and learning activities in the classroom and explaining theories. There need to be laboratory activities that help provide visuals to students, especially future physics teacher candidates. Various innovations have been made in the development of laboratory activity models. There are still many laboratory activity models that focus on one activity, namely real or virtual. Laboratory activities in the 21st century do not always have to focus on super skills or 4C skills currently in the spotlight and forget about analytical skills and the balance between LOTS and HOTS. This study aims to develop a mixed laboratory activity model that can build 4C skills focused on analytical skills and balance between LOTS-HOTS; in addition, two activities are combined into one, real and virtual. The method used in this research is in the form of Research and Development using the ADDIE model with three meetings in implementation. The results obtained in this study, namely STB-LAB, obtained good model and guide validity results. N-Gain data showed that in the control class, only creative thinking skills were compelling enough, with a value of 59.47. In contrast, in experiment class, only communication skills have an effective enough category with a value of 57.84, but other aspects have an effective category with a value > 76.00. The hypothesis test showed that using STB-LAB could improve students as physics teacher candidate 4C Skills

    Validity and Reliability of Critical Thinking Instruments to Measure the Effectiveness of Context-Based Physics E-Module on Wave Materials

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    Critical thinking skills can be improved through learning physics. Independent teaching materials such as e-modules are needed. Instruments are needed to measure the success of e-module use. This study aims to develop critical thinking skills instrument on physics learning using e- module-based on the context of the material of mechanical waves and stationary waves. The instrument criteria are valid and reliable. The form of the instrument is an essay test that includes five aspects: Interpretation, Analysis, Evaluation, Explanation, and inference. The instrument consists of 18 items. The development model used is ADDIE, with the stages of Analysis, Design, Development, Implementation, and evaluation. The expert validation for each aspect is content 0.84, construct 0.88, and language 0.83 with valid categories. While the results of the empirical validation for five aspects of critical thinking skills are: interpretation three items, analysis three items, evaluation four items, explanation four items, and inference two items are valid. Four items are invalid. These items were discarded. Reliability for critical thinking instrument obtained 0.78 with good category. Referring to the research finding, it can be concluded that the instrument was feasible to use. The impact of this research is the production of a valid and reliable critical thinking instrument, which is used to measure students’ critical thinking skills

    Front Matter JPPPF Volume 8 Issue 1, June 2022

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    “Elektrotektif”: An Educational Game to Explore Electricity Concept Using Case-Based Learning

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    Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew up in an all-digital environment. This research aims to produce a case-based educational game on electricity called Elektrotektif. This study used the research and development method with the ADDIE model. The result is an investigative game in which there are cases related to electricity in daily life, such as short circuits, electrocution, and electrostatic discharge. The quantitative evaluation results in a value of 86.5% for aspects validation of learning media, and the results from the user were 86%, with the interpretation “very good” to be used as learning companion media. Learning by using cases in a game can help students connect to real-world situations and provide solutions to physical events that excitingly occur around them

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