Jurnal Penelitian & Pengembangan Pendidikan Fisika
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How to Manage an Effective Laboratory for Science Learning in Schools?
The role of school laboratories is vital in helping junior high school students learn science. Many schools have laboratory facilities but are underutilized. This study aims to optimize the role of school laboratories through action research. In three cycles, the writer carried out the SMP Negeri 2 Metro research and SMP Negeri 6 Metro. The first cycle carried out technical guidance to the laboratory manager. Still, the results were not as expected due to communication problems to understand the principal's importance of incomplete laboratory improvement. The second cycle is carried out by mentoring the laboratory management. This includes the making of the laboratory management, inventory, and labeling, and creating work programs. This cycle two treatment also has not shown the results as expected. The reflection results found that the root of the problem was that the teachers and the laboratory manager believed that practicum activities needed time. So, it had to be carried out outside of class hours to require additional time, effort, and cost. To overcome this problem, in the third cycle, a workshop on making a practicum guide and Standard Operating Procedure (SOP) of practicum was developed according to the lesson schedule, then a trial was conducted. Data collection uses documentary, interview, and Focus Group Discussion (FGD) methods to explore the root of the problem and the solution. Data processing uses a qualitative approach with steps: data collection, selection, and grouping, tabulation, description, interpretation, and conclusions. Based on the results of action research data analysis, it can be concluded: First, management improvement and inventory of laboratory tools and materials as well as making practical SOPs, which are effective in optimizing the role of science laboratories in supporting the learning process; Second, the use of SOP practicum according to the lesson schedule is quite efficient in saving time, effort, and costs. According to the results of this study, it is recommended that for the laboratory to be optimal in supporting learning, laboratory management must be orderly equipped with SOPs, and inventory of tools and materials must be good
Implementation of Augmented Physics Animation Integrated Crosscutting Concept COVID 19 in Facilitating Problem Solving Skills and Disaster Preparedness
This study aimed to implement augmented physics animation integrated crosscutting concept COVID-19 in facilitating student problem-solving skills and disaster preparedness. This study used a quantitative approach. The research design chosen was a pre-experimental design with a posttest-only design with nonequivalent groups. The research was conducted at the Department of Physics Education, Universitas Sultan Ageng Tirtayasa. All students of the department are the research population. The sampling technique used was purposive sampling. The number of 35 students entered the experimental group, and 36 students entered the comparison group. The results showed that a) there was no difference in students' mastery of problem-solving skills in the experimental and comparison group. Asymp. Sig indicates a value of 0.187 or > 0.05, so it can be decided that H1 was rejected. b) There was a difference in the level of student COVID-19 disaster preparedness between the experimental and the comparison group. Asymp indicated this. Sig was 0.012 or < 0.05, so it could be decided that H2 was accepted. Therefore, it can be concluded that the implementation of augmented physics animation on the mastery of student problem-solving skills has not yet been seen but can already be seen in facilitating the level of preparedness of students in dealing with the COVID-19 disaster
The Design of Web-Based Learning Using Google Sites for Teaching Heat and Temperature Topic
The limited variety of learning media will create various learning problems. One of the problems that arise is the lack of motivation to learn and low learning outcomes. These problems can be overcome by developing learning media integrated with technology such as web-based learning. This study aims to produce web-based learning using Google Sites on Heat and Temperature topics for high school students. The media development used the 4D model with the following stages: 1) Define, 2) Design, 3) Develop. The design and development stages of the media involve experts who assess two aspects, namely material and media design. The average result of media expert's validation is "very feasible". The average effect of material expert validation is "feasible." Based on the validation results by experts, this media is feasible to be used as a learning medium that helps students learn Heat and Temperature topics. The weakness in this research was that the learning design on the developed media was not very relevant to the learning objectives and basic competencies. Researchers hope to develop a learning media with learning designs that are more relevant to learning objectives and basic competencies in the future
The E-Learning Design for Problem Based Learning in Dynamic Fluid Topic using Microsoft Sway
The development of information and communication technology (ICT) based on education can be an opportunity to improve the learning process. Learning in the pandemic era Covid-19 needs media that help teachers and students enthusiasm for learning. The lessons with e-learning are flexible and easy to use. Microsoft Sway 365 is one of the e-learning that can be used because of the features such as presentation, text, images, video, and sound. This study aims to produce e-learning using Microsoft Sway on Dynamic Fluid. This study uses an R&D method with the 4D model but only defines, designs, and develops stages. Media experts and material experts validated the e-learning. The validity test result from content experts showed that the e-learning using sway was feasible with 77.7% and from media experts was feasible with 77.5%. The study concludes that e-learning with Microsoft Sway is flexible, easy to use, can support physics learning with fun, and feasible to be used as a teaching medium that helps students in explanatory activities
The Development of Electronic Practicum Modules at Electronic Course for Physics Education Program
This study aimed to design a practicum module in electronics courses. The researcher initially carried out the developed module to analyze the level of validity and students’ responses to the electronic practicum module that the researcher had created. The module developed was validated by two experts. The subjects of this research were students of the Physics Education Program at the Muhammadiyah University of Makassar in the odd semester in the academic year of 2019/2020. This research employed a Research and Development (R&D) design. The development was carried out using the 4D model with four stages: Define, Design, Develop and Disseminate proposed by Thiagarajan. The results showed that the expert assessment of the electronic practicum module that had been developed using the Gregory test closeness model obtained a strong relevance level because it had an internal consistency coefficient of 100% and was declared to meet the eligibility criteria (valid). The percentages of students’ responses in the three indicators (interested in using the module, easy to understand the module content and easy-to-understand module language) were 83%, 81 %, and 81%, respectively. Based on the description above, it can be concluded that the electronic practicum module developed is declared valid, and students respond well to the use of the electronics practicum module
The Implementation of “Guru Penggerak” (Organizer Teachers) Concept to Innovation of The Discussion Methods in Thermodynamics Course
The thermodynamics lecture process in odd semester 2019/2020 at the Physics Education Department of FKIP Unsyiah is divided into three stages based on the lecture method used, namely; (1) lecture method, virtual experiments, and discussions, (2) assignments and group presentations, and (3) innovative discussions inspired by the idea of a “Guru Penggerak.” Modification from the innovation of the discussion method is carried out by the strategy of (a) not limiting the topic of discussion, (b) online discussion using WhatsApp (WA) group lectures. The study was conducted to determine the response of students to the innovations carried out. The research results are used to develop lecture method innovations, to improve the quality of the lecture process. Students’ perceptions of the ability of lecturers, the activeness of learning, the environment of learning, and the absorption of lecture material are the problems examined in this study. The research method used was quasi-experimental, and the student perception data were obtained using a questionnaire given to 20 students as respondents. In addition, qualitative methods are used to analyze student perception data. The analysis results used a score on a scale of 1-4, obtained an average score of students’ perceptions of the ability of lecturers by 3.78, learning activeness 3.15, learning environment 3.43, and absorption of lecture material 3.49. The conclusion is that lecturers’ ability to manage lectures is excellent, students are active in lectures, the learning environment is pleasant, and absorption of higher lecture material. Therefore, discussion method innovation can be developed to enrich the learning method to improve the quality of the Thermodynamics lecture process
Design and Validity of Interactive Multimedia Based on Cognitive Conflict on Static Fluid Using Adobe Animate CC 2019
This study aims to produce valid cognitive conflict-based interactive multimedia. This study uses the Plomp development model, which reports the results of the preliminary study and the prototyping phase. In the preliminary phase, five journals were analyzed and data were collected through teacher questionnaires. In the prototyping phase, multimedia is designed and self-evaluation is carried out and data collection is carried out through expert review questionnaires. The results of the journal analysis show that students' misconceptions about static fluid material are quite high. The results of the questionnaire show that learning is still teacher-centered, and interactive multimedia teaching materials are not yet available that can improve understanding of 4C concepts and skills. Based on the results of the preliminary research, in the prototyping phase, interactive multimedia based on cognitive conflict was designed using the Adobe Animate CC 2019 application. Interactive multimedia was arranged according to 4 syntaxes of cognitive conflict-based learning models, namely activation of preconceptions and misconceptions, presentation of cognitive conflicts, discovery of concepts and similarities, and reflection. Each syntax is designed to improve students' conceptual understanding and 4C skills. The results of the interactive multimedia prototype self-evaluation obtained very good criteria. The results of the prototype validity test obtained a very valid category. Interactive multimedia has been valid in material substance, learning design, visual communication display, and software utilization
Correcting Students’ Understanding about Simple Direct Current (DC) Circuits through Scientific Approach
This paper reports the effect of teaching electricity in simple DC circuits using a scientific approach on students’ understanding. The study was a pre-experimental design using 12 students. They were all studying in specific first secondary schools in the sub-urban area in Kasongan City, Katingan Regency, Central Kalimantan Province. This work used the multiple-choice tests to combine reasoning and certainty of response index (CRI). This test was used as pre and post-test, respectively, to assess students’ understanding of electricity in simple DC circuits. As a result, it is found that the secondary students have alternate conceptions about simple DC circuits, such as “electricity comes out of both ends of a cell” and “a circuit uses up the electric current”. On the other hand, the results of this study showed that the use of a scientific approach in learning could help students achieve conceptual change about electricity in simple DC circuits. The findings from the study suggested that there was a difference in students’ understanding of simple DC circuits between pre-test and post-test. The scientific approach to learning seemed to help students achieve conceptual change about electricity in simple DC circuits
Comparison of Basic Science Process Skills for Students on Electrical Materials with the Rasch Model Analysis
Prospective teacher students must have good science process skills to create learning that focuses on science process skills-based learning. This study aims to describe the comparison of the basic science process skills of prospective elementary school teachers in electric subjects. This research is descriptive. The sample of this study was 184 students consisting of 104 students in the 4th semester and 80 students in the 6th semester. The data collection technique was using a test that consists of 25 questions about basic science process skills. Data analysis using the Wright Person Map in Rasch Model. Based on the results, the researcher obtained information that most prospective elementary teachers' science process skills were classified as moderate. In addition, the results were obtained that the science process skills of 6th-semester students were better than the 4th semester. This research also found that the science process skill of female students was better than male students