Jurnal Pendidikan MIPA
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Virtual Laboratories in Science Education: A Systematic Review of Effectiveness on Conceptual Understanding and Learning Outcomes
Virtual laboratories (VLs) have emerged as a significant innovation in science education, enriching learning experiences, deepening conceptual understanding, and providing more flexible and safer access to experiments. Nevertheless, the implementation of VLs still faces challenges, particularly in developing practical skills and ensuring integration with physical laboratories. This study aims to present a comprehensive review of the impacts, potentials, and limitations of VLs through a systematic literature review. The method employed follows the PRISMA protocol, with Scopus as the primary database. Out of 489 initial articles, only 21 articles met the inclusion and exclusion criteria after the screening process. The analysis was directed toward two main research questions: (1) to what extent does the use of interactive simulation–based virtual laboratories enhance conceptual understanding, and (2) how do students’ learning outcomes compare with those of traditional laboratory practices? The findings revealed that the development of VLs is typically grounded in constructivist approaches and instructional design models that emphasize the creation of interactive experiences that resemble real experiments. Furthermore, the results suggested that students taught using VLs achieve better learning outcomes compared to those taught through traditional methods. VLs have been shown to support improvements in conceptual understanding, laboratory skills, scientific literacy, questioning ability, analytical thinking, and cognitive performance, all of which contribute to strengthening critical thinking skills. Thus, VLs not only serve as a solution to the limitations of physical facilities but also play a crucial role in fostering critical thinking as one of the key competencies of the 21st century. Keywords: virtual laboratory, science education, and learning outcomes.
Enhancing Science Literacy and Collaboration Skills Through the RADEC Learning Model in Junior High Schools
Collaboration and science literacy skills are key indicators in the current learning era. Collaboration trains students to actively engage and make decisions together, while science literacy equips them to think critically and face the challenges of the Industrial Revolution. However, in reality, both skills remain below average among students. This gap highlights the need for an effective learning model to address the problem. Several studies have shown that the Read, Answer, Discuss, Explain, and Create (RADEC) learning model can improve these abilities through a structured and student-centered approach. The objectives of this study are to analyze the effectiveness of the RADEC learning model in improving students' science collaboration and literacy. This research used a quasi-experimental nonequivalent control group design. The sample consisted of class VIII C (experimental) and VIII D (control), selected through purposive sampling. Data were obtained from a collaboration skills questionnaire and students’ pretest and posttest scores to assess improvements in science literacy skills. The results showed that (1) the RADEC model is effective in improving students' science collaboration skills from the t-test with sig (2-tailed)-value is less than 0.05 which means that the structured RADEC model can facilitate the development of affective and cognitive aspects to create a high collaborative learning environment and (2) the RADEC model is effective in improving students' science literacy skills from the t-test with sig (2-tailed)-value is less than 0.05 which means that the RADEC model through its stages is able to build better conceptual understanding to develop students' science literacy significantly. This study concludes that the RADEC learning model is effective in improving the science collaboration skills and science literacy of junior high school students. Keywords: RADEC, science collaboration skill, science literacy
Microteaching Frequency and the Development of Teaching Skills and Pedagogical Content Knowledge among Prospective Mathematics Teachers
The teaching skills developed by prospective teachers are often repeated in different situations. Therefore, the optimal frequency of microteaching practices may influence both teaching skills and pedagogical content knowledge. This study used a cross-sectional design to compare teaching skills and pedagogical content knowledge among groups based on the frequency of microteaching practices conducted by prospective mathematics teachers. A total of 79 students were randomly selected from three universities in Yogyakarta that implemented microteaching with varying frequencies. These frequencies were classified into four categories: once, twice, three times, and more than three times. Teaching skills were assessed using observation sheets that outlined aspects such as explaining skills, asking questions, providing guidance, providing reinforcement, managing whiteboard use, and regulating body movement (non-verbal cues). Pedagogical content knowledge was measured using a test instrument. Data were analyzed using descriptive statistics and a one-way ANOVA test. The results showed that the frequency of practice has a different impact on teaching skills and pedagogical content knowledge. Prospective teachers who practiced microteaching more than three times significantly differed in their explaining skills, while their providing reinforcement differed significantly from those who practiced at least three times. Conversely, prospective teachers who practiced twice performed similar levels of skill in asking questions, whiteboard management, and regulating body movement compared to those who practiced more frequently. Pedagogical content knowledge of prospective teachers who practiced more than three times was significantly higher than that of those who practiced three or fewer times. These findings suggest that universities should carefully regulate the frequency of microteaching practices to optimize students' teaching skills and pedagogical content knowledge in mathematics education for those who aspire to become effective mathematics teachers. These findings suggest that universities should carefully regulate the frequency of microteaching practices to optimize students' teaching skills and pedagogical content knowledge in mathematics education students who aspire to become effective mathematics teachers. Keywords: teaching skills, microteaching, mathematics.
Measuring Creative Thinking Skills Using the Feasibility of Mathematics Problems with an Open-Ended Approach in Two-Dimensional Plane Geometry Topic
The study aims to develop and validate open-ended mathematics questions, where measuring students' abilities at the field test stage is part of the final validation process to show that the instrument is functional. The development model with Tessmer's formative evaluation approach includes self-evaluation, expert review, one-to-one, small group, and field tests. The participants included one lecturer, two mathematics teachers, and students from grade IX. Individual trials involved three students, small group trials 12 students, and field trials 40 students. The data obtained came from quantitative and qualitative data. The instruments used included observation sheets, interviews, questionnaires, and tests. Analysis for quantitative data was carried out using the SPSS application. The findings of the study indicate that (1) this study produces a mathematics question product with an open-ended approach of 5 descriptive questions. Content validity (90.33%), construct validity (94.25%), and language validity (92.25%). High validity is caused by the formulation of questions that explicitly ask students to provide various ways, which directly target indicators of fluency and flexibility in creative thinking. In addition, the validity of each question item in the small group, namely r count > r table (0.576), with a reliability value of 0.931. (2) Open-ended math questions that are valid and reliable, so that they are used to measure students' creative skills in problem solving. Based on the results of the field test (20% of students are very creative, 30% creative, 10% quite creative, 5% not creative, and 5% very not creative), this proves that the instrument developed is able to differentiate the level of student ability. This study concludes that the development of math questions with an open-ended approach is feasible to be applied to measure creative thinking skills in solving math problems related to the two-dimensional plane geometry topic. Keywords: creative skills, feasibility of mathematical problems, open-ended approach, two-dimensional plane geometry topic
Students' Understanding of Climate Change after Learning using Immersive Virtual Learning
Immersive Virtual Learning is a learning that is considered meaningful for students to learn the complex concept of climate change because of the many interactions of the systems involved in it, and is considered a concept that is quite challenging for students. It is known that there are still many students who have limited knowledge about climate change so that learning methods are needed that can help them understand the concept of climate change well. This study aims to see how students' understanding after learning using the Immersive Virtual Learning method, and compared with conventional learning methods. Using the Pre-Post Experiment Control Group Design involving 59 students who were divided into treatment and control classes, resulted in data showing that students' understanding in the two classes experienced a significant difference, but very small improvement, even though the treatment class experienced a better improvement. than the control class. Based on this, it can be concluded that students' understanding has increased slightly after learning to use the Immersive Virtual Learning method. Keywords: immersive virtual learning, understanding, climate change. DOI: http://dx.doi.org/10.23960/jpmipa/v23i2.pp642-65
Development of Physics Mobile Learning Integrated with Games on Temperature and Heat Materials
This study aims to develop learning media in the form of learning videos of Phymol (Physics Mobile Learning) Integrated Games on the material of Temperature and Heat. The research method used is the R&D (Research and Development) research method with the ADDIE development model, including the stages of Analysis (analysis), Design (design), Development (development), Implementation (implementation) and Evaluation (evaluation). In this study, the product was validated using an expert validation instrument which was distributed to two lecturers and three teachers and a limited trial was conducted using student response questionnaires. The results of product validation show an average percentage of 92% with a very feasible category. The limited trial conducted by the researcher involved 30 students of SMA Negeri 5 Cilegon. Student responses showed an average percentage of 86% with a very good category. Based on the results of expert validation and student response questionnaires, physics learning media in the form of Phymol learning videos (Physics Mobile Learning) integrated Games on Temperature and Heat material is very feasible and can be used as a physics learning medium. Keywords: physics learning, games, temperature and heat . DOI: http://dx.doi.org/10.23960/jpmipa/v23i1.pp111-12
Achieving Future Competencies: Integrating Project-Based Learning and Simulation to Develop 21st Century Skills
This study aims to develop students' skills through the integration of project-based learning and simulation. This study used mixed methods by involving 30 students of the Mathematics Education Study Program at Universitas PGRI Sumatera Barat as research subjects. Data collection was conducted through observations of five meetings and semi-structured interviews with nine students of various academic ability level, including high, medium, and low. The research instrument for quantitative data was an observation sheet, while for qualitative data, a semi-structured interview sheet was used. The data obtained were analyzed using descriptive statistical analysis techniques for quantitative data and thematic analysis for qualitative data. The results of the study showed that the students' skills were not evenly distributed. Group collaboration in learning proved to be successful in increasing cooperation skills up to the high category, which indicates the effectiveness of learning in creating active interactions between students. However, other skills, such as creativity, communication, critical thinking, and innovation, are still in the medium category, which indicates that they still need further improvement and development. This study concludes that the integration of project-based learning and simulation has a positive effect on the abilities of students with uneven abilities. The integration of these learning approaches works synergistically by effectively linking theory and practice. Through project-based learning, students are encouraged to take an active role in designing, managing, and completing projects that directly contribute to their skill development. On the other hand, simulation functions as a complement that strengthens the effectiveness of project-based learning by presenting a real representation of the project by visualizing abstract concepts and allowing students to test the solutions they develop based on the project results. Keywords: ability, competency, project-based learning, simulation, skills
Development of Structured Inquiries-based Live Workssheet with Chemical Representations to Improve Students’ Higher Order Thinking Skills
Twenty-first century learning means learning designed for millennials to keep up with modern technology. as a result, it requires students to master four learning skills (4Cs), namely: critical thinking, creativity, communication and collaboration. These four skills support students in the learning process now. This study aims uncover the validity, practicality and effectiveness of structured inquiry-based e-modules that use representation to improve student HOTS. The research means research and development (R&D) and the Plomp development model. The query-based E-Module buffer solution is structured and a 3-layer representation is created based on the Plomp development example, which is divided into 3 stages, namely: preliminary research; prototyping; and the assessment stage. The validity test was analyzed using aiken's V derived formula from which validity will occur obtained 0.85 with the category valid. what will happen is that the structured inquiry-based buffer solution module is valid and easy to use for chemical learners. Keywords: e-modules, buffer solutions, live worksheets, multiple representations, structured inquiry DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp792-80
Analysis of Pre-service Mathematics Teachers' Representational Ability Regarding the Prime Numbers Concept
A deep understanding of prime numbers remains a significant challenge, particularly for pre-service mathematics teachers responsible for conveying this essential knowledge to their students. Prime numbers have an essential role in mathematics, including in factorization, proof, and cryptography. Therefore, this study aims to describe and analyze the representational abilities of prospective mathematics teacher students at Alkhairaat University, regarding the prime numbers in Number Theory. This study uses a descriptive exploratory method with a mixed-methods approach based on a sequential explanatory design. Data collection was carried out through diagnostic tests, semi-structured interviews, and documentation, which were then analyzed using descriptive statistics for quantitative data and the Miles & Huberman model for qualitative data. Triangulation of methods and time was used to ensure the validity of the data. The findings showed that out of 17 students, only 29.41% were able to provide accurate verbal representations related to the prime and composite numbers, and only 5.88% were able to link the two meaningfully. In addition, while students were able to mention definitions, most of them had difficulties applying the prime numbers in the abstract problem context, including examples in algebraic notation. This study concludes that there is still a significant gap in the representation ability of prime number concepts of pre-service mathematics teachers. The implications emphasize the need for integrating multidimensional representation learning strategies into the mathematics education curriculum so that prospective teachers are better prepared to teach prime numbers in a comprehensive and meaningful way. Keywords: representation, prime numbers, number theory, pre-service mathematics teachers
The Effect of SQ3R Learning Model on Students' Metacognitive Ability in the Topics of Ecosystem
The low metacognitive ability of students is caused by teachers never empowering metacognitive abilities and there are still many teachers who use conventional learning approaches. The purpose of this study was to determine the effect of the SQ3R learning model on students' metacognitive abilities on ecosystem materials and to determine the differences in students' metacognitive abilities who were taught with the SQ3R learning model and conventional learning. The sample used is two classes with a total of 76 students. The research instrument consisted of a metacognitive ability test in the form of an integrated essay with learning outcomes and a metacognitive ability questionnaire which was measured using the Metacognitive Awareness Inventory Junior (MAI-Jr). The data analysis technique in this study was analyzed using ANCOVA. It was found that the influence of the SQ3R learning model on students' metacognitive abilities and the experimental class students' metacognitive abilities was better than the control class. Furthermore, there is a significant effect of the SQ3R model on students' metacognitive abilities on each indicator of metacognitive ability. So that the findings obtained can be applied by teachers in carrying out learning, especially in Biology subjects. Keywords: ecosystem, metacognitive ability, SQ3R learning model. DOI: http://dx.doi.org/10.23960/jpmipa/v23i3.pp1158-117