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Virtual Roller Coaster Design
This lesson offers a technology-enriched educational experience for 10th grade students that focuses on applying geometry, trigonometry, and physics. Students design a virtual roller coaster by applying geometric shapes (e.g., circles, triangles, and polygons), trigonometric ratios (e.g., sine, cosine, tangent), and physics principles (e.g., forces, energy conservation, motion dynamics).
Students are challenged to make simulations that reach a height of 100 feet, a track length of 1000 feet, and incorporate one or more loops. They explore concepts like the Pythagorean Theorem, circular motion, and centripetal forces. Assessments focus on precision and creativity, presentation effectiveness, and depth of reflective discussions
Computational Thinking in Undergraduate Pre-Service Special Education Programs
In the 21st century, an increased emphasis on integrating computational literacy within classrooms occurred (Bouck & Yadav, 2020). This learning representation aims to equip preservice special education teachers (PSSETs) with tools to deliver inclusive computational thinking (CT) and computer science (CS) instruction, fostering an understanding of CT/CS concepts and promotes integration across content areas. This technology-rich learning representation employs robots, interactive whiteboards, and a blend of unplugged and plugged CT activities to demonstrate how CT can be integrated into a PK-12 classroom. This learning representation concludes with an assessment tasking PSSETs to create an activity integrating CT. This approach prepares PSSETs to provide equitable and accessible CT/CS education, aligning with current educational priorities
Preparing Working-Class Academics for Success
I was one of Ryan and Sackrey’s Strangers in Paradise, an academic raised in a working-class family. After becoming a professor, I slowly grew to understand that being a successful faculty member requires learning a different set of survival techniques than those I needed to succeed in my undergraduate and graduate studies. As it was during my student years, nobody in my family or anyone they knew could counsel me on what it takes to earn tenure, promotion, sabbatical leave, or any of the other rewards the academy offers. Compounding this problem was a counterproductive belief, one frequently held by others from backgrounds like mine. Namely, the fear that asking for help shows weakness, prima facia evidence that I was unqualified to be an academic. Beyond the questions I was afraid to ask were the many questions I did not know to ask, questions with answers that would have saved me from countless headaches. In hopes of smoothing the way for recently hired working-class academics, this article presents seven lessons I wish I had learned before becoming a university professor, knowledge that had I acquired early on would have made my travels through the university labyrinth far easier – infinitely less trying
Responding to the Rhythms of Labor: Lola Ridge’s Work Songs in The Ghetto and Other Poems
Although nearly forgotten by the end of the twentieth century, Irish-born poet Lola Ridge is now recognized as a highly influential, socially engaged writer and editor who was active in various Modernist and activist circles in the United States from 1907-1941. This essay discusses the lesser-known poems within the “Labor” section of her 1918 publication, The Ghetto and Other Poems. I suggest that these labor poems draw from and participate in the American traditions of work and sorrow songs, thereby positioning Ridge as an avant-garde poet of the working class, a kind of Modernist troubadour. I read Ridge’s “The Song of Iron” alongside Kane O’Donnell’s 1863 long poem, also titled “The Song of Iron,” drawing intertextual connections between these poems, both of which appropriate hymn-like rhythms that gesture toward the work and sorrow song traditions. I address how Ridge’s engagement with these traditions attempts to “make new” various images, metaphors, and cadences found in O’Donnell’s poem, and I situate Ridge’s “Labor” poems within the context of World War One, conscription, labor radicalization, and the suppression of free speech by the federal government. I offer close readings of select poems to further demonstrate her textual play with antiphony and other communal poetics and themes, all of which model on the page the collective action necessary to challenge the capitalist and imperialist aims of the modern era
Shih E. (2023) Manufacturing Freedom: Sex Work, Anti-Trafficking Rehab, and the Racial Wages of Rescue. University of California Press
Using Nintendo's Game Builder Garage to Facilitate Hands-On Learning in Graduate Game Design Education
This activity is built around the hands-on use of Nintendo's (n.d.a) Game Builder Garage as a tool for teaching game design principles in an online, graduate-level course. Throughout the course, students use Game Builder Garage to design and create a fully functional game over four weeks, applying the course concepts to their projects, demonstrating their practical application of these principles, and receiving feedback. This activity details a four-week game jam implementation of game design theories and best practices using Game Builder Garage
Synthesizing Magnesium Oxide through a 3D Experience
This lesson is from the Types of Reactions unit in a High School Chemistry class and focuses on the synthesis of magnesium oxide. The purpose of this lesson is for students to conduct a lab experiment, and understand, at an atomic level, how the reaction occurs. In collaboration between a Chemistry teacher and Educational Technology faculty member, one three-dimensional (3D) experience was created to support the visualization of the reaction and minimize the students’ misconceptions.
Motion to Immersion: Combining Computer Science, Virtual Asset Design, and Motion Capture for High School Students
There are many opportunities for learning under the umbrella of computer science. Coding and programming experiences can overshadow other computational learning programs. Digital asset design for virtual environments is applicable to game design and motion capture laboratories in the movement sciences. This summer camp for high school students featured coding and digital asset development as applied to motion capture and the prevention of musculoskeletal injuries