EUSSET Digital Library
Not a member yet
2691 research outputs found
Sort by
Design of Data Literacy Assets-based Learning Strategies with Marginalized Communities Inspired by Paulo Freire’s Pedagogy
This article presents the design of an ethnographic investigation through action research to propose a participatory educational design for teaching and learning data literacy (DL). We were inspired by the Paulo Freire method, which is collaborative in its philosophy and design. The proposal unites universities, social movements, public authorities, and territories through stages of culture circles. Asset-based design will be the epistemological approach for building and evaluating a learning method. The culture circles will occur in Complexo do Alemão Favelas, Rio de Janeiro, and may be extended to other communities
Cultivating Data Practices Across Boundaries: How Organizations Become Data-driven
In this paper, we analyze the efforts of a public healthcare business intelligence unit to implement and disseminate their data products and thus make the healthcare organization more data-driven. The paper is based on ethnographic fieldwork in a healthcare business intelligence unit (the BIU) whose mission is to improve healthcare efficiency and quality by making data and data analyses available to healthcare managers and staff. Their primary products consist of a data warehouse and Data Reports, both providing curated and daily updated data for healthcare staff to analyze and visualize. We conceptualize these Data Reports and the data warehouse as boundary objects through which cooperation around data between various users is achieved. Our focus is on the BIU’s efforts to introduce and promote the use of boundary objects to healthcare staff while providing them with the competencies to use them in practice. Efforts that we conceptualize as collaborative boundary work through which a new joint field of working with data is created between the BIU and healthcare staff. Based on the analysis of the ethnographic fieldwork, we point to three important aspects in creating this new joint field: Mobilizing interest, building local capabilities, and propagating data locally. The paper makes three contributions: It adds to our understanding of how new joint fields can be cultivated through collaborative boundary work to make healthcare data-driven; it contributes to the emergent field of data work studies; and finally, it adds to the largely normative literature on business intelligence and self-service business intelligence through an ethnographic analysis of its efforts to make healthcare data-driven
Enacting Entanglement: CreaTures, Socio-Technical Collaboration and Designing a Transformative Ethos
What happens when we try to enact theory in our practices of collaboration? The CreaTures project spent three years exploring the challenges of conceptualising and enacting entanglement in using creative practice to try and change worldviews towards understandings of interdependence. Acknowledging the backdrop to our work as pressing ecological breakdown, we sought to practice the cultural change we hoped to inspire. We discuss what we learnt about the socio-technical aspects of cooperation in managing entangled engagement as a methodological, as well as ontological, position. We centre this on a case study of how digital technology became a factor in both helpful and surprising ways during the project in response to the constraints of the Covid-19 pandemic. The paper concludes with reflections on how taking the spatial metaphor of entanglement, rather than scale, has helped us understand agency in our work. In discussing this transdisciplinary project as part of CSCW scholarship, we hope to open a space for questioning dominant techno-economic values and show how alternative philosophy can be enacted in practice in supporting transformation to a different design ethos
Making Order in Household Accounting - Digital Invoices as Domestic Work Artifacts
The digitization of financial activities in consumers' lives is increasing, and the digitalization of invoicing processes is expected to play a significant role, although this area is not well understood regarding the private sector. Human-Computer Interaction (HCI) and Computer Supported Cooperative Work (CSCW) research have a long history of analyzing the socio-material and temporal aspects of work practices that are relevant for the domestic domain. The socio-material structuring of invoicing work and the working styles of consumers must be considered when designing effective consumer support systems. In this ethnomethodologically-informed, design-oriented interview study, we followed 17 consumers in their daily practices of dealing with invoices to make the invisible administrative work involved in this process visible. We identified and described the meaningful artifacts that were used in a spatial-temporal process within various storage locations such as input, reminding, intermediate (for postponing cases) buffers, and archive systems. Furthermore, we identified three different working styles that consumers exhibited: direct completion, at the next opportunity, and postpone as far as possible. This study contributes to our understanding of household economics and domestic workplace studies in the tradition of CSCW and has implications for the design of electronic invoicing systems
Agency, Power and Confrontation: the Role for Socially Engaged Art in CSCW with Rurban Communities in Support of Inclusion
Rapidly expanding rural communities (often termed ‘rurban’) face complex social challenges around inclusion of newcomers and resulting changes to long-established community identity. Although participatory CSCW provides resources to support rurban social inclusion, complementary approaches may be needed to facilitate potentially uncomfortable creative and political responses to questions of agency, power, inclusion and confrontation. We suggest that socially engaged art (SEA) has the appropriate qualities and track record to complement better known CSCW approaches in these settings. SEA offers a specifically experiential and dialogical approach to community participation in design, where the kinds of interactions made available by SEA can provide a space for a more dissensual participation. As well as introducing SEA and explaining its potential contribution to participatory CSCW, the paper presents a focus group study undertaken in an Irish rurban community, and considers the implications of insights from that study in future SEA-informed CSCW with this community. The focus group analysis highlighted supportive organised community action, queried social encounters in public space, examined misperceptions and poor communication, and problematised the role of powerful organisations in fostering inclusion. SEA-informed design considerations in support of social inclusion in this community include: supporting volunteerism; examining the evolution of community institutions; reimagining interactions in public place; and dispelling misconceptions through building mutual understanding. We propose that the dialogical aesthetic of SEA complements other CSCW approaches by drawing attention to tacit, visceral and emotional experiences; dialogue and conflict in collaborative processes; and increasing participant (including emerging community) agency in enacting alternative possibilities
Back to the Control Room: Managing Artistic Work
Control rooms have long been a key domain of investigation in HCI and CSCW as sites for understanding distributed work and fragmented settings, as well as the role and design of digital technologies in that work. Although research has tended to focus mainly on ‘command and control’ configurations, such as rail transport, ambulance dispatch, air traffic and CCTV rooms, centres of coordination shaped by artistic and performative concerns have much to contribute. Our study examines how a professional team of artists and volunteers stage manage and direct the performance of a mixed reality game from a central control room, with remote runners performing live video streaming from the streets nearby to online players. We focus on the work undertaken by team members to bring this about, exploring three key elements that enable it. First, we detail how team members oriented to the work as an artistic performance produced for an audience, how they produced compelling, varied content for online players, and how the quality of the work was ongoingly assessed. Second, we unpack the organisational hierarchy in the control room’s division of labour, and how this was designed to manage the challenges of restricted informational visibility there. Third, we explore the interactional accomplishment of the performance by looking at the role of radio announcements from the event’s director to orchestrate how the performance developed over time. Announcements were used to resolve trouble and provide instructions for avoiding future performative problems; but more centrally, to give artistic direction to runners in order to shape the performance itself. To close we discuss how this study of a performance impacts CSCW’s understandings of control room work, how the problem of ‘diffuse’ tasks like artistic work is co-ordinated, and how orientations towards quality as an artistic concern is manifest in / as control room practices. We also reflect on hierarchical and horizontal control room arrangements, and the role of video as both collaborative resource and product. Graphical abstrac
Infrastructure and Creativity: Can they co-exist?
With this workshop, we aim to provide a forum for participants populated by researchers, artists, and practitioners to share their experiences with creativity in infrastructures and infrastructures in creativity. The goal is to learn from different approaches and perspectives. We focus on reflecting on key issues based on CSCW (Computer Supported Cooperative Work), PD (Participatory Design), and IxD (Interaction Design) concepts and approaches regarding facilitating creativity. It should act as a seed for further exchange of ideas and cross-community fertilization. After briefly introducing state-of-the-art creativity and infrastructures, different approaches connected with supporting practices of being creative in given infrastructures and re/shaping infrastructures to facilitate creativity in processes will be examined and evaluated in group discussions by informing the presented practices with theories and concepts from CSCW, PD, IxD and creativity research
Practices of Participation and Co-Creation in Healthcare: Lessons Learned and Advancements of Established Methodologies
Participatory research in the health sector is fraught with obstacles. In particular, choosing appropriate methods to involve the heterogeneous stakeholders in the health system can be difficult. Not only are time constraints and hierarchies between professional (and non-professional) healthcare actors a challenge, but also dealing with patients who may have different physical and psychological limitations. Accordingly, not all qualitative methods are applicable to all stakeholder groups. Limitations such as speech or visual impairments can make it difficult to participate in focus groups or design workshops. In this workshop we will discuss experiences with participatory methods in the health sector and explore how established methods can be made more inclusive so that they can be adapted to a wide range of stakeholders
The practice-centered research program in CSCW
As a research area, CSCW was formed in response to the early development and use of collaboration technologies, as researchers from different disciplines and in different practical domains began to try to understand the potentials and issues of these new technologies. Accordingly, CSCW was from the outset a rather heterogeneous research area, spanning not only computer science and social science but also a manifold of distinctly different research paradigms. In important ways, CSCW is still characterized by such heterogeneity, not least because the challenges emerging from new collaborative technologies give rise to new potentials and issues, but also because collaborative technologies become applied in new work domains and use contexts. At the same time, however, in the midst of this persistent heterogeneity, a research program has been articulated and developed that attempts to build, from the bottom up, a conceptual framework for our understand of the design and use of collaboration technologies in actual work practices.
Based on an initial overview of the emergence and history of the CSCW research areas, the master class will focus on outlining the practice-centered research program in CSCW:
1. The unit of analysis of CSCW research: coordinative practices and artifacts.
2. The key challenge CSCW research: The problematic nature of collaborative technology: the problematic nature of constructing and embeddng models of social relations in computational artifacts.
3. The analytic axis of CSCW research: The notion of ‘plans and situated action’ or ‘theory and practice’
Values and Value Conflicts in the Context of OSINT Technologies for Cybersecurity Incident Response: A Value Sensitive Design Perspective
The negotiation of stakeholder values as a collaborative process throughout technology development has been studied extensively within the fields of Computer Supported Cooperative Work and Human-Computer Interaction. Despite their increasing significance for cybersecurity incident response, there is a gap in research on values of importance to the design of open-source intelligence (OSINT) technologies for this purpose. In this paper, we investigate which values and value conflicts emerge due to the application and development of machine learning (ML) based OSINT technologies to assist cyber security incident response operators. For this purpose, we employ a triangulation of methods, consisting of a systematic survey of the technical literature on the development of OSINT artefacts for cybersecurity (N = 73) and an empirical value sensitive design case study, comprising semi-structured interviews with stakeholders (N = 9) as well as a focus group (N = 7) with developers. Based on our results, we identify implications relevant to the research on and design of OSINT artefacts for cybersecurity incident response