Universitas 'Aisyiyah Surakarta Online Journals
Not a member yet
    733 research outputs found

    DIGITAL SIGNAGE SEBAGAI INFORMASI INTERAKTIF MASJID NURUL IMAN BERBASIS WEB RESPONSIVE

    Get PDF
    Information technology is anything that helps humans in creating, changing, storing, communicating or disseminating information. In human life, there are social relationships that cannot be separated from technology, especially information technology media. Presenting information is no longer using print media intermediaries, but has shifted to the use of electronic digital media. Submission of information can be interpreted as an announcement or message conveyed to everyone who is the goal or target of the information in question. This study discusses Digital Signage (announcement information system) which replaces conventional announcement media / wall magazine boards into digital form. This form of Digital Signage is used in computers by connecting to a monitor to display digitally based information in one direction. This announcement information makes the administrators of the Nurul Iman Mosque no longer need to print and paste announcements on the available information boards, but can enter the announcement digitally into the system and then the announcement will automatically appear on the monitor screen available in the Nurul Iman Mosque area. This can make the process of delivering information more effective and efficient when compared to print media as well as more interesting and interactive.Teknologi informasi merupakan apa pun yang membantu manusia dalam membuat, mengubah, menyimpan, mengomunikasikan ataupun dalam hal menyebar luaskan informasi. Dalam kehidupan manusia terdapat hubungan sosial yang tidak terlepas dari teknologi khususnya media teknologi informasi. Penyampaian informasi saat ini tidak lagi menggunakan perantara media cetak, tetapi telah bergeser ke penggunaan media digital elektronik. Penyampaian informasi dapat diartikan sebagai pengumuman atau pesan yang disampaikan kepada setiap orang yang menjadi tujuan atau sasaran dari informasi yang dimaksud. Penelitian ini membahas tentang Digital Signage (sistem informasi pengumuman) yang menggantikan media pengumuman secara konvensional / papan majalah dinding (mading) ke dalam bentuk digital. Bentuk Digital Signage digunakan di komputer dengan menghubungkan ke monitor untuk menampilkan informasi berbasis digital dalam satu arah. Informasi pengumuman ini membuat pengurus Masjid Nurul Iman tidak perlu lagi mencetak dan menempelkan pengumuman di papan informasi yang tersedia, melainkan dapat memasukkan pengumuman tersebut secara digital ke dalam sistem dan kemudian pengumuman tersebut akan secara otomatis tampil di layar monitor yang tersedia di area Masjid Nurul Iman. Hal ini dapat menjadikan proses penyampaian informasi lebih efektif dan efisien jika dibandingkan dengan media cetak serta lebih menarik dan interaktif

    Rahmad Ardhani Utilization of Augmented Reality Technology as a Kidney Organ Learning Media for Hospital Administration Study Program, 'Aisyiyah University Surakarta

    No full text
    AR (augmented reality), is a technology that combines two-dimensional and or three-dimensional virtual objects into a real environment and then projects these virtual objects in reality in real time. Augmented reality applies to all senses, including hearing, touch, and smell. Apart from being used in fields such as health, the military, the manufacturing industry and the world of education. This AR technology can insert certain information into the virtual world and display it in the real world with the help of equipment such as webcams, computers, Android cellphones, or special glasses. Learning media is a modern technology that can be used between educators and students in teaching and learning activities. which can connect, convey information and channel messages so as to create effective and efficient teaching and learning activities. Learning media can make communication between educators and students in the learning process. Learning media causes communication between educators and students in the learning process. Technology is currently developing very fast, including in the field of education such as augmented reality. AR learning media can visualize abstract concepts for understanding and the structure of an object model enabling AR as a more effective medium according to the objectives of the learning media. This study aims to: (1) design and build Augmented Reality learning media on the lungs; (2) knowing the performance and feasibility of Augmented Reality as a learning medium. Keywords: augmented reality, Learning Media, Learning MediaAR (augmented reality), adalah teknologi yang menggabungkan benda maya dua dimensi dan ataupun tiga dimensi ke dalam sebuah lingkungan nyata lalu memproyeksikan benda-benda maya tersebut secara realitas dalam waktu nyata. Realitas tertambah dapat diaplikasikan untuk semua indera, termasuk pendengaran, sentuhan, dan penciuman. Selain digunakan dalam bidang-bidang seperti kesehatan, militer, industri manufaktur maupun dunia pendidikan. Teknologi AR ini dapat menyisipkan suatu informasi tertentu ke dalam dunia maya dan menampilkannya di dunia nyata dengan bantuan perlengkapan seperti webcam, komputer, HP Android, maupun kacamata khusus. Media pembelajaran merupakan sebuah teknologi modern yang bisa digunakan   antara pendidik dengan peserta didik dalam kegiatan balajar mengajar  yang dapat menghubungkan, meyampaikan informasi dan menyalurkan pesan sehingga tercipta kegiatan belajar mengajar yang efektif dan efisien. Media pembelajaran bisa menjadikan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam kegiatan belajar mengajar  tidak menggunakan media maka tidak akan terjadi proses pembelajaran. Media pembelajaran mengakibatkan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam proses pembelajaran tidak menggunakan media maka tidak akan terjadi proses pembelajaran. Teknologi saat ini sudah berkembang sangat cepat termasuk dibidang pendidikan seperti augmented Reality. Media Pembelajaran AR dapat memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek memungkinkan AR sebagai media yang lebih efektif sesuai dengan tujuan dari media pembelajaran. Penelitian ini bertujuan untuk: (1) merancang dan membangun media pembelajaran Augmented Reality pada organ paru-paru ; (2) mengetahui unjuk kerja dan kelayakan Augmented Reality sebagai media pembelajaran. Kata kunci :Augmented Reality, media Pembelajran , Organ ginjal. &nbsp

    EVALUASI KEPUASAN SISWA PADA APLIKASI ADOBE PHOTOSHOP MENGGUNAKAN METODE END USER COMPUTING SATISFACTION

    No full text
    This research is an activity to determine student satisfaction with Adobe Photoshop software using the end-user computing satisfaction (EUCS) method. This research aims to obtain application evaluation results regarding the level of student satisfaction as a user and recommendations for technical improvements to the Adobe Photoshop application into a better application. At the stage of the research analysis process, the quantitative descriptive analysis method was used. The results obtained from the student satisfaction survey in this study reached a satisfaction level of 66%. The results of the analysis are calculated from the analysis with attribute values, content value 73%, accuracy value 64%, format value 72%, ease of use value 54%, and timeline value 65%. The results of this survey in the end-user computing satisfaction (EUCS) assessment category, Adobe Photoshop software users expressed satisfaction. Adobe Photoshop software needs to improve several aspects to make it better, especially the editing tool selection feature that can make it easier to choose to select objects in detail and detailPenelitian ini merupakan suatu kegiatan untuk mengetahui kepuasan siswa terhadap software Adobe Photoshop dengan menggunakan metode end-user computing satisfaction (EUCS). Penelitian ini bertujuan untuk memperoleh hasil evaluasi aplikasi mengenai tingkat kepuasan siswa sebagai pengguna dan rekomendasi perbaikan teknis pada aplikasi Adobe Photoshop menjadi aplikasi yang lebih baik. Pada tahap proses analisis penelitian digunakan metode analisis deskriptif kuantitatif. Hasil yang diperoleh dari survey kepuasan siswa pada penelitian ini mencapai tingkat kepuasan sebesar 66%. Hasil analisis dihitung dari analisis dengan nilai atribut, nilai content 73%, nilai accuracy 64%, nilai format 72%, nilai ease of use 54%, dan nilai timeline 65%. Hasil dari survey ini pada bagian kategori penilaian end-user computing satisfaction (EUCS), pengguna software Adobe Photoshop menyatakan puas. Perangkat lunak Adobe Photoshop perlu meningkatkan beberapa aspek agar lebih baik, terutama fitur pemilihan alat pengeditan yang dapat memudahkan untuk memilih menyeleksi object secara detail dan rinci

    EVALUASI TINGKAT KEPUASAN PENGGUNA E-LEARNING DI UNIVERSITAS ‘AISYIYAH SURAKARTA MENGGUNAKAN METODE END USER COMPUTING SATISFACTION

    No full text
    Sistem E-Learning ialah sistem pembelajaran online yang resmi dibuat dan telah digunakan beberapa tahun di Universitas 'Aisyiyah Surakarta. Dengan sistem ini diharapkan dapat mempermudah pelaksanaan perkuliahan, sistem e-learning ini belum pernah dilakukan evaluasi kepuasan penggunanya. Tujuan penelitian ini untuk mengevaluasi seberapa tingkat kepuasan pengguna e-learning. Penelitian ini menggunakan metode End User Computing Satisfaction (EUCS) yang terdapat 5 variabel dengan jumlah responden 100 mahasiswa Universitas 'Aisyiyah Surakarta. Dari 5 variabel yaitu, variabel yang memperoleh hasil persentase tertinggi adalah variabel content (isi) dengan jumlah 80% kriteria Sangat Puas, variabel accuracy (akurat) dengan jumlah 71% kriteria Puas, variabel format (tampilan) dengan jumlah 71% kriteria Puas, variabel ease of use (kemudahan penggunaan) dengan jumlah 77% kriteria Sangat Puas, dan variabel timeliness (ketepatan waktu) dengan jumlah 71% kriteria Puas. Dengan hasil persentase tersebut yang dimana 2 variabel dengan kriteria Sangat Puas dan 3 variabel dengan kriteria Puas. Dari hasil persentase tersebut maka sistem e-learning sudah memenuhi kepuasan pengguna.Sistem E-Learning ialah sistem pembelajaran online yang resmi dibuat dan telah digunakan beberapa tahun di Universitas 'Aisyiyah Surakarta. Dengan sistem ini diharapkan dapat mempermudah pelaksanaan perkuliahan, sistem e-learning ini belum pernah dilakukan evaluasi kepuasan penggunanya. Tujuan penelitian ini untuk mengevaluasi seberapa tingkat kepuasan pengguna e-learning. Penelitian ini menggunakan metode End User Computing Satisfaction (EUCS) yang terdapat 5 variabel dengan jumlah responden 100 mahasiswa Universitas 'Aisyiyah Surakarta. Dari 5 variabel yaitu, variabel yang memperoleh hasil persentase tertinggi adalah variabel content (isi) dengan jumlah 80% kriteria Sangat Puas, variabel accuracy (akurat) dengan jumlah 71% kriteria Puas, variabel format (tampilan) dengan jumlah 71% kriteria Puas, variabel ease of use (kemudahan penggunaan) dengan jumlah 77% kriteria Sangat Puas, dan variabel timeliness (ketepatan waktu) dengan jumlah 71% kriteria Puas. Dengan hasil persentase tersebut yang dimana 2 variabel dengan kriteria Sangat Puas dan 3 variabel dengan kriteria Puas. Dari hasil persentase tersebut maka sistem e-learning sudah memenuhi kepuasan pengguna.   Kata Kunci : Kepuasan Pengguna, e-learning, EUCS, Universitas ‘Aisyiyah Surakart

    Differences in the Effectiveness of Audiovisual Media and Leaflets on the Knowledgeand Attitudes of Mothers of Toddlers in Bogorejo Village About Stunting

    Get PDF
    One of the factors causing children to suffer from stunting is inappropriate parenting due to the lack of maternal knowledge about stunting and the fulfillment of toddler nutrition. Knowledge affects attitudes and behavior. The way to increase maternal knowledge and attitudes can be done by providing health education using media such as leaflets and audiovisuals. This study aims to determine which media are effective in increasing the knowledge and attitudes of mothers of toddlers regarding stunting. This type of research is Quasi Experiment One Group Pre-Test Post-Test With Control Group.The sample size was 95 respondents and divided into three groups. Questionnaires were used as a data collection tool. The three groups were compared using One Way Anova statistics followed by Tukey test at the 0,05 level of significance. There was a significant difference in the knowledge and attitude of the leaflet and audiovisual groups (p = 0,001) and there was no significant difference in the control group (p = 0,980) after being given health education. Leaflet and audiovisual media are effective for improving the knowledge and attitudes of mothers of toddlers about stunting

    UPAYA PEMECAHAN MASALAH PIS-PK MELALUI PARTISIPASI MASYARAKAT DENGAN PENGEMBANGAN POTENSI DAN SUMBER DAYA LOKAL DALAM MENCAPAI KELURAHAN SEHAT

    Get PDF
    The Healthy Indonesia Program is one of the government's flagship programs to create healthy families, in determining a healthy family it can be seen from the 12 indicators of a healthy family. Problems that arise in healthy families can be solved with the PIS-PK approach. The purpose of this community service is to be able to solve PIS_PK problems through community participation by developing local potential and resources in achieving healthy urban villages in the new normal period. The methods used in this community service include providing education and assistance, making IT-based educational media and developing potential and local resources related to PIS-PK and the management of Covid-19. The result of this community service is that most of the knowledge of the people of kurao pagang, surao gadang and desert laweh is high after the intervention. The development of local potential and resources has been carried out by making masks at the embroidery tailor convection and distributing masks in Surau Gadang, desert laweh and kurao pagang

    PENINGKATAN PENGETAHUAN KADER STUNTING DI WILAYAH BINAAN PUSKESMAS BRINGIN MELALUI EDUKASI BERBASIS DIGITAL DENGAN METODE BRAINSTORMING DI ERA GLOBALISASI DALAM PENCEGAHAN STUNTING

    Get PDF
    Stunting is a condition of failure to grow to achieve normal growth due to poor nutritional status in a long period of time. In the preliminary study, there were 5 children under two who were stunted at the Bringin Health Center and it was found that there was a lack of training and knowledge of cadres related to stunting. PkM participants are Stunting Cadres assisted by Bringin Community Health Center. The purpose of this PkM activity is to increase the knowledge of stunting cadres through digital-based education with the brainstorming method in stunting prevention. This is the basis for conducting community service with the title "Increasing Knowledge of Stunting Cadres in the Assisted Areas of Bringin Health Center through Digital-Based Education With Brainstorming Methods in the Era of Globalization in Stunting Prevention". The activity stage was preceded by coordination and communication activities with the Head of the Puskesmas and the Head of Cadres of the Assisted Areas of the Bringin Public Health Center, Semarang Regency. The implementation of Community Service (PKM) is carried out offline through digital-based education using the brainstorming method. The outputs of this PkM activity are the publication of scientific articles in the PkM journal, a 5-minute video of PkM activities, and the integration of the results of PkM activities in courses. The output of this PkM is expected to have an impact on increasing knowledge, improving the quality of abilities, as well as the real practice of stunting cadres in the Bringin Community Health Center target area in stunting prevention

    Pengaruh Penerapan Vulva Hygiene terhadap Risiko Infeksi Luka Episiotomi pada Ibu Post Partum di Ruang Mawar RSUD Kardinah Kota Tegal

    Get PDF
    Latar belakang: Persalinan dapat menyebabkan robeknya vagina yang terjadi hampir pada semua persalinan pertama dan tidak jarang terjadi pada persalinan berikutnya. Robekan tersebut disebabkan laserasi spontan maupun tindakan episiotomi untuk memperlebar jalan lahir. Luka episiotomi sangat rentan terkena infeksi karena letaknya 1 cm diatas anus yang memudahkan terkontaminasi oleh kuman dan feses. Peran aktif ibu menjaga kebersihan diri sangat dibutuhkan sebagai langkah preventif infeksi. Salah satu langkah yang dapat ibu lakukan yaitu dengan melakukan vulva hygiene. Vulva hygiene yaitu tindakan perawatan yang sangat tepat dalam menjaga kebersihan daerah kewanitaan agar terhindar dari kemungkinan penyebab infeksi. Tujuan penelitian: untuk mengetahui pengaruh penerapan vulva hygiene terhadap risiko infeksi luka episiotomi pada ibu post partum. Metode Penelitian: penelitian merupakan penelitian deskriptif analitis dengan pendekatan studi kasus. Subyek dalam penelitian melibatkan 2 ibu post partum dengan luka episiotomi. Data diperoleh dari wawancara, observasi, pemeriksaan fisik dan studi dokumentasi dari rekam medik pasien. Kedua pasien dilakukan tindakan vulva hygiene dan observasi REEDA untuk menilai adanya kemungkinan infsksi selama 3 hari. Data hasil penerapan vulva hygiene disajikan dalam bentuk naratif. Hasil: penerapan vulva hygiene selama 3 hari pada kedua pasien tidak menunjukkan adanya infeksi. Hal tersebut menunjukkan adanya pengaruh antara vulva hygiene terhadap infeksi luka episiotomi

    Optimisasi Algoritma Genetika dengan Particle Swarm Optimization (PSO) untuk Sistem Rekomendasi Diet Gizi bagi Penderita Diabetes

    Get PDF
    Diabetes, especially diabetic nephropathy, is a global health problem that is increasing in prevalence. This disease can cause various serious complications and even death. Despite the high cure rate associated with diabetes, it is important to improve the human body's immune system to reduce the risk of developing diabetes or diabetic nephropathy. One approach that can help is maintaining a diet with good nutritional coverage. This research aims to develop an artificial intelligence (AI) system that can provide recommendations for a good nutritional diet menu for diabetes sufferers. We propose the use of well-known genetic algorithms in decision making. However, to improve the accuracy and efficiency of the genetic algorithm, we will optimize it using the Particle Swarm Optimization (PSO) algorithm. The research method used is an experimental method, where we will conduct experiments to test the performance of the optimized genetic algorithm. It is hoped that the results of this research can be used as a basis for making scientific publications in accredited national journals as well as product patents for food menu recommendation systems for diabetes sufferers. The main contribution of this research is improving the performance of the genetic algorithm through the use of the PSO algorithm, which will help increase the accuracy of the nutritional diet recommendation system. In this way, it is hoped that the results of this research can provide significant benefits in efforts to prevent and manage diabetes and improve the quality of life of diabetes sufferers.Diabetes, especially diabetic nephropathy, is a global health problem that is increasing in prevalence. This disease can cause various serious complications and even death. Despite the high cure rate associated with diabetes, it is important to improve the human body's immune system to reduce the risk of developing diabetes or diabetic nephropathy. One approach that can help is maintaining a diet with good nutritional coverage. This research aims to develop an artificial intelligence (AI) system that can provide recommendations for a good nutritional diet menu for diabetes sufferers. We propose the use of well-known genetic algorithms in decision making. However, to improve the accuracy and efficiency of the genetic algorithm, we will optimize it using the Particle Swarm Optimization (PSO) algorithm. The research method used is an experimental method, where we will conduct experiments to test the performance of the optimized genetic algorithm. It is hoped that the results of this research can be used as a basis for making scientific publications in accredited national journals as well as product patents for food menu recommendation systems for diabetes sufferers. The main contribution of this research is improving the performance of the genetic algorithm through the use of the PSO algorithm, which will help increase the accuracy of the nutritional diet recommendation system. In this way, it is hoped that the results of this research can provide significant benefits in efforts to prevent and manage diabetes and improve the quality of life of diabetes sufferers

    THE EFFECTIVENESS OF ADDING DYNAMIC STRETCHING EXERCISES TO BALANCE STRATEGY EXERCISES IN IMPROVING BALANCE IN THE ELDERLY

    Get PDF
    Background: As we get older, the ability to balance the body is decreased, which will cause health problems because the risk of falling increases. The effective exercise is needed for the elderly to maintain and improve their ability to balance the body. Aims: This study aims to determine the effectiveness of adding dynamic stretching exercise to the balance strategy exercise in improving balance in the elderly. Participants and Methods: This study was a randomized control trial with a total number of 24 elderly as subjects who were selected based on inclusion and exclusion criteria which were then divided into 2 groups. Group 1 was given dynamic stretching exercise and balance strategy exercise, and group 2 was given balance strategy exercise only. Exercise is done 3 times a week for 6 weeks. Results: The results of data analysis using the Paired Sample T-test showed that the results of p<0.05 indicated that there was a significant increase in the BBS score before and after exercise. The Independent T-test on the BBS score after exercise showed a p<0.05 which indicated that there was a significant difference in the post-test BBS scores between groups 1 and 2, where group 1 experienced a higher increasement of BBS score in balance compared to group 2. Conclusion: Based on the results of data analysis, the addition of dynamic stretching exercise to balance strategy exercise is more effective in improving balance in the elderly compared to balance strategy exercise only

    620

    full texts

    733

    metadata records
    Updated in last 30 days.
    Universitas 'Aisyiyah Surakarta Online Journals
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇