Digital Collections Willamette University
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Alishba Rahim, 2024
Digital Girl World is a teaser and trial episode showcasing the viewer’s attempt at survival after
being transported into a horrific version of PNCA. Your only ally, a young, hyperfeminine girl
named Nami helping you find a way out of this liminal space PNCA. Can you trust this girl? She
looks sweet, but something about her feels…off. Through a merging and contrast of
hyperfeminine and retro horror game aesthetics, internet-core and analog elements. I will
create a narrative that reclaims hyperfeminine women’s sense of autonomy in the horror genre.
The genre is a psychological horror, animated as a visual novel.
In the plot of the teaser, after the viewer is transported into the liminal space PNCA, they are
immediately chased by shadow people. There the viewer meets Naami, who helps you out by
solving a puzzle, which unlocks the elevator, allowing both Naami and the viewer to the next
floor. Naami then introduces herself and informs you that the school creates puzzles depending
on what the shadow people and the environment want. The two process to explore the floor,
and stumble upon a Monster door that wants something to eat. Naami guides you along with a
puzzle, unlocking a locker that reveals a still-beating heart. Naami fills the heart with blood and
feeds it to the Monster Door. After the door is satisfied, the elevator door opens, indicating the
puzzle is solved and the two are free to go. The viewer feels relieved that someone as reliable
and totally not suspicious as Naami is there by your side.
The core of my thesis is merging a retro horror-game aesthetic with hyper-femininity to reclaim
women's sense of autonomy in animation by recontextualizing traditional feminine traits. Most
media depict the 'girly girl' as vain, unintelligent, and basic. Someone who has not earned their
agency. This correlates with how the interests of young girls are seen through similar lenses of
lesser value. Instead, misogyny encourages both men and women to invest their me with
traditional masculine, interests/fields/appearance, which are more respected and important in
society. This is especially relevant in horror movies, where the hyper-femme girl who is neither
the ‘succubus’, ‘femme fatale’, or ‘final girl’ is treated to be insignificant and weak—the victim.
This is all exemplified through Digital Girl World’s main character Naami. A smiley and sweet
feminine girl, with an ‘off-side’. The goal for the future is to create more episodes where
Naami’s true nature gets revealed before it is too late for the viewer to do anything about it.
Therefore, crowning the girly Naami as undefeated, forever more. In the plot of the teaser, after
the viewer.
Link to Digital Girl World: https://www.youtube.com/watch?v=dnUi2lI2H4
Jordan Flowers 2024
Introspection: the examination or observation of one's own mental and emotional process. This set of three paintings and three embroidered doilies simultaneously evokes feelings of isolation and connection, as well as growth
Dr. Teresa Hernández Addressing Attendees at Mr. Alfonso Guzmán's Dedication Ceremony
Photograph of Dr. Teresa Hernández speaking into a microphone while undergraduate students Itzel Garibay Cervantes, Ananya Gupta, Tania López Flores, Lydia Hoffner, Vera Sieck, and Merry Smith listen during Mr. Alfonso Guzmán's dedication ceremony
Plaque Detailing the Project and Dedication with Bilingual Text and QR Code
Photograph of a plaque featuring information about the project and dedication, with both English and Spanish text, and a QR code linking to the project's online location
Kota Abe 2024
Japanese manga is used not only for traditional entertainment, but also for advertising and educational purposes. My objective is to show American readers new uses for manga by combining American comic culture with Japanese manga culture, and at the same time, to promote understanding of Japanese culture