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The Instruction Request Podcast; Challenges and Content Creation; Episode 3
In episode 3 of the Instruction Request Podcast, Beryl White-Bing, the Virtual Learning Librarian, and Lauren Odom, the Instruction Librarian, discuss challenges and content creation. Lauren discuss PICOT questions that have come through the library chat. The librarians encourage students needing PICOT support to schedule a research consultation with UNF librarians. Lauren and Beryl talk about the new EBSCOhost interface, and Lauren explains how to navigate the platform from the library webpage to search for resources. Beryl and Lauren then discuss content creation in the VLC and the Augmented Reality Jazz Experience located on the 3rd floor of the library. Beryl explains the Eartha White Experience, a VR experience that highlights a community activist local to Jacksonville, Florida. The project was a collaboration with the Earth M.M. White Museum, the VLC, and our Special Collections department in the Thomas G. Carpenter library which houses some of her artifacts.
On the next episode, Beryl and Lauren discuss the research question of the day, the Chemistry database Scifinder-n, and the Chemistry VR experience NANOME VR.https://digitalcommons.unf.edu/instructionpodcast/1002/thumbnail.jp
Using VR and AR to Create Immersive Experiences that Document Local History and Culture
In 2023 the Virtual Learning Librarian at the University of North Florida’s (UNF) Thomas G. Carpenter Library approached the Head of Special Collections and University Archives (SCUA) with the idea to create a virtual reality (VR) experience using one of SCUA’s most accessed special collections: the Eartha M. M. White Collection. She was inspired by several existing VR experiences such as The Book of Distance and The People’s House: Inside the White House with Barack and Michelle Obama. She was also stimulated by the challenge set by the Head of SCUA to figure out a collaborative project with Special Collections.The Eartha M. M. White Collection, a cornerstone of SCUA, documents an African American community in Jacksonville for almost 100 years: from the 1870s to the 1970s. Since its donation in 1975, the Eartha M. M. White Collection has been one of the most accessed collections by students, faculty, and outside researchers. Eartha M. M. White was a prominent resident of Jacksonville known for her humanitarian and philanthropic accomplishments in Northeast Florida.The ensuing collaborative project, which partnered UNF’s Virtual Learning Center (VLC), SCUA, UNF’s School of Computing, and the Eartha M. M. White Museum in downtown Jacksonville, brought Ms. White to life through a virtual reality experience. The panel including the Head of SCUA, the Virtual Learning Librarian, and an Assistant Professor in the UNF School of Computing will discuss how they teamed up with the Special Collections Coordinator, staff from the Eartha M. M. White Museum, and students to create the Eartha M. M. White VR Experience.Funded by a NEFLIN Innovation Grant, the team acquired a Matterport Pro3 LiDAR camera to scan the physical Eartha M. M. White Museum space, including Eartha White’s office and living quarters; with these scans and 360-degree photos, the team planned to create a virtual experience that people from around the world can view. The physical space of the museum had many reflective surfaces which caused the 3D models generated from the LiDAR scans to be very noisy, so they were not appropriate for the VR experience; however, the 360-degree pictures from the camera were well-suited to visually display the environment. Using the Unity3D engine, the 360-degree images were logically connected such that the viewer could choose their own viewpoint and inspect various stimuli in the museum’s rooms, through a simple point-and-click teleportation metaphor using a VR controller. Part of the discussion will cover challenges and future opportunities surrounding how the project was organized and share outcomes from the experience.The Eartha M. M. White VR Experience was completed in the fall of 2023 and opened the gates for new ideas and partnerships for the Virtual Learning Librarian. Several new projects are being considered or are under development that involve documenting and preserving local culture.The recently completed Wetland Walk VR: Field Ecology in Northeast Florida was created by a UNF English Assistant Professor and funded by a UNF Institute of Environmental Research and Education grant. It allows the viewer to join UNF Field Ecologists monitoring the water in swamps and marshes in Northeast Florida. Since the areas visited are more dangerous than most people would normally go, the VR experience provides an alternate way for the viewer to learn about and connect with that environment.One of the new projects under development is an augmented reality (AR) experience called The Jazz Experience. Highlighting a series of photographs of Jazz musicians on the UNF Carpenter Library’s third floor, the augmented portraits will feature their music and narration with more information about the artists. The AR experience will be accessible using cell phones or tablets. There will also be content in video format, shown as an overlay that emerges when using a Web-based application, currently being developed by an Assistant Professor in the UNF School of Computing. UNF library faculty are participating by narrating the audio content.The library is also in the early stages of adapting a current project created by the UNF Director of Africana Studies and an Instructor in the English Department. Water Stories: A River Harvest will preserve the history and culture of Jacksonville’s Ribault River/Moncrief Creek corridor in a Mixed Reality experience using both AR and VR.As UNF was built on the unceded lands of the Timucua, a new project being explored is a VR Timucua Language Experience that could be expanded to explore the Indigenous history of Northeast Florida.The panel will be sharing our learning curve and experiences in creating these projects. Each member brings a different skillset to the projects and has different outcomes to share
Bills Okay to Pay Per President E. M. M. White
Document: List of Old Folks Home bills that E. M. M. White gave permission to pay. Undated
Improving and promoting library guides as OER resources
This library guide was created for the Florida OER Summit Issues & Trends 2024 conference for a 30-minute presentation Improving and Promoting Library Guides as OER Resources. During this presentation we will: Define the term library guides, introduce the strengths and weaknesses of them, and describe the backstory of the project. Review a proposed peer-review quality assurance rubric and peer review process for library guides. Point to a sample quality-checked badge for library guides. Recognize attributes of well-crafted library guides for OER promotion
Using a Proposed Library Guide Assessment Standards Rubric and a Peer Review Process to Pedagogically Improve Library Guides: A Case Study
Library guides can help librarians provide information to their patrons regarding their library resources, services, and tools. Despite their perceived usefulness, there is little discussion in designing library guides pedagogically by following a set of assessment standards for a quality-checked review. Instructional designers regularly use vetted assessment standards and a peer review process for building high-quality courses, yet librarians typically do not when designing library guides. This article explores using a set of standards remixed from SUNY’s Online Course Quality Review Rubric or OSCQR and a peer review process. The authors used a case study approach to test the effectiveness of building library guides with the proposed standards by tasking college students to assess two Fake News guides (one revised to meet the proposed standards). Results indicated most students preferred the revised library guide to the original guide for personal use. The majority valued the revised guide for integrating into a learning management system and perceived it to be more beneficial for professors to teach from. Future studies should replicate this study and include additional perspectives from faculty and how they perceive the pedagogical values of a library guide designed following the proposed rubric
Tapestry Form No 312
Clay, glazes, mixed media
6 1/2 H x 12 1/2 D
Gift of the Artisthttps://digitalcommons.unf.edu/library_art/1070/thumbnail.jp
Xenophobia, the global war on terror, and refugee policy in the United States, Canada, and Western Europe
Xenophobia has oscillated in intensity in the United States, Canada, and Western Europe since the late eighteenth century. This pattern of fear of immigrants and refugees being harbingers of violence and criminal activity establishes itself throughout the modern history of the United States, Canada, and Western Europe despite much evidence to the contrary. In the twentieth century, the prevailing argument surrounding the creation of xenophobia centered around economics. This divergence from twenty-first century patterns can be attributed to the Global War on Terror increasing alienation of refugees and immigrants through mythmaking and the structural securitization of immigration in the United States, Canada, and Western Europe. In these states, xenophobia, particularly Islamophobia, has continued to rise among both governments and individuals since September 11th through the misuse of popular culture, security rationalization, and the making of terrorism into a unified enemy. This paper will look primarily at the effects of the unintended consequences of the Global War on Terror increasing xenophobia and Islamophobia on U.S., Canadian, and European refugee policy
Bunky Green Rocks Jacksonville
Acrylic on canvas
48 x 126
Gift of the artisthttps://digitalcommons.unf.edu/library_art/1121/thumbnail.jp