South African Tuberculosis Vaccine Initiative

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    1270 research outputs found

    An Architecture for Generating Questions, Answers, and Feedback from Ontologies

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    Automatically generating questions, answers, and feedback from ontologies and conceptual models is crucial for learning activities and knowledge validation. Existing proposals are limited to predefined types of questions and the modelling style that they are tailored to, lack feedback generation, and their core algorithm are dependent on those characteristics, therewith hampering maintainability and reusability. We designed a new architecture where the question, answer and feedback specifications, the core algorithm for selecting the contents from the ontology, and the verbaliser are modularised for resolving these problems. We instantiated the architecture as a proof-of-concept, examined three test cases, and showed that it compares favourably to related work

    Evolving Behavior Allocations in Robot Swarms

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    Behavioral diversity is known to benefit problem solving in biological social systems such as insect colonies and human societies, as well as in artificial distributed systems including large-scale software and swarm-robotics systems. We investigate methods of evolving robot swarms in which individuals have heterogeneous behaviours. Two approaches are investigated to create swarm of size n. The first encodes a repertoire of n behaviours on a single individual, and hence evolves the swarm directly. The second approach uses two phases. First, a large repertoire of diverse behaviours is evolved and then another evolutionary algorithm is used to search for an optimal allocation of behaviours to the swarm. Results indicate that the two phase approach of generate then allocate produces significantly more effective collective behaviors (in terms of task accomplishment) than the direct evolution of behaviorally heterogeneous swarms

    “Must you make an app?” A qualitative exploration of socio-technical challenges and opportunities for designing digital maternal and child health solutions in Soweto, South Africa

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    Participatory and digital health approaches have the potential to create solutions to health issues and related inequalities. A project called Co-Designing Community-based ICTs Interventions for Maternal and Child Health in South Africa (CoMaCH) is exploring such solutions in four different sites across South Africa. The present study captures initial qualitative research that was carried out in one of the urban research sites in Soweto. The aim was two-fold: 1) to develop a situation analysis of existing services and the practices and preferences of intended end-users, and 2) to explore barriers and facilitators to utilising digital health for community-based solutions to maternal and child health from multiple perspectives. Semi-structured interviews were conducted with 28 participants, including mothers, other caregivers and community health workers. Four themes were developed using a framework method approach to thematic analysis: coping as a parent is a priority; existing services and initiatives lack consistency, coverage and effective communication; the promise of technology is limited by cost, accessibility and crime; and, information is key but difficult to navigate. Solutions proposed by participants included various digital-based and non-digital channels for accessing reliable health information or education; community engagement events and social support; and, community organisations and initiatives such as saving schemes or community gardens. This initial qualitative study informs later co-design phases, and raises ethical and practical questions about participatory intervention development, including the flexibility of researcher-driven endeavours to accommodate community views, and the limits of digital health solutions vis-à-vis material needs and structural barriers to health and wellbeing

    Do People in Low Resource Environments only Need Search? Exploring Digital Archive Functionalities in South Africa

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    Existing user studies on how users use digital archives as information systems seldom focus on what influences users’ needs and expectations. Similarly, not much is known about how the low resource context influences users’ needs. What users expect from searching and other related functionalities is rarely addressed in the cultural heritage and historical digital archives. These gaps unveil the mismatch between users’ needs (and expectations) and deployed technologies in the low resource context. As a result, delivering novel services through these digital archives is impossible because of the gap between design and reality. Users in the low resource environment are thus constrained to use whatever functionalities are available. This paper presents the empirical result of a user study. We determined the study’s sample framing using the future determination analysis technique. This analysis also guided the scoping of the study’s survey. The study foregrounds the need to adapt to users’ ever-changing expectations by understanding their needs. This is critical for a better system design that meets users’ expectations. A key finding is that users strongly prefer simple search functionalities in low-resource environments. Regardless, they would prefer to use advanced features if given the opportunity. However, the expertise (and sometimes funding) needed to satisfy this desire is scarce. The surveyed users are only end-users without the expertise to innovate and build digital archives to meet their needs. This dearth of “resource(s)” was found to be characteristic of the experience of low resource (or resource-poor) settings like South Africa

    Modeling of pneumococcal serogroup 10 capsular polysaccharide molecular conformations provides insight into epitopes and observed cross-reactivity.

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    Streptococcus pneumoniae is an encapsulated gram-negative bacterium and a significant human pathogen. The capsular polysaccharide (CPS) is essential for virulence and a target antigen for vaccines. Although widespread introduction of pneumococcal conjugate vaccines (PCVs) has significantly reduced disease, the prevalence of non-vaccine serotypes has increased. On the basis of the CPS, S. pneumoniae serogroup 10 comprises four main serotypes 10A, 10B, 10C, and 10F; as well as the recently identified 10D. As it is the most prevalent, serotype 10A CPS has been included as a vaccine antigen in the next generation PCVs. Here we use molecular modeling to provide conformational rationales for the complex cross-reactivity reported between serotypes 10A, 10B, 10C, and 10F anti-sera. Although the highly mobile phosphodiester linkages produce very flexible CPS, shorter segments are conformationally defined, with exposed β-D-galactofuranose (β DGalf) side chains that are potential antibody binding sites. We identify four distinct conformational epitopes for the immunodominant β DGalf that assist in rationalizing the complex asymmetric cross-reactivity relationships. In particular, we find that strongly cross-reactive serotypes share common epitopes. Further, we show that human intelectin-1 has the potential to bind the exposed exocyclic 1,2-diol of the terminal β DGalf in each serotype; the relative accessibility of three- or six-linked β DGalf may play a role in the strength of the innate immune response and hence serotype disease prevalence. In conclusion, our modeling study and relevant serological studies support the inclusion of serotype 10A in a vaccine to best protect against serogroup 10 disease

    Do Harsher Environments cause Selfish or Altruistic Behavior

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    In this study we develop an Agent-based Model (ABM), called Neo- COOP, to investigate the emergence and evolution of altruistic and selfish behaviour in Neolithic-inspired household agents under varying degrees of environmental stress. We conduct scenario experimentation where we track the evolution of the agents’ resource trading preferences in scenarios with varying frequencies of environmental stress and agent types initialized to exhibit differing altruistic or selfish tendencies. Our results suggest that neither extreme selfishness or extreme altruism is desirable but rather, some middle-ground value is. Additionally, we find that the frequency of the environmental stress plays a significant role in the emergence of selfish behaviour amongst the social elite with higher frequency environmental stress scenarios resulting in a greater disparity of resource transfer beliefs between agents with equal social status

    Extreme Environments Perpetuate Cooperation

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    We investigate whether environmental stress positively impacts the emergence of cooperative behaviour in socially stratified societies. We achieve this by utilizing NeoCOOP, an ABM that uses artificial evolution as adaptive mechanisms to simulate the emergence and evolution of altruistic and selfish behaviour in Neolithic-inspired agents. We perform scenario experimentation whereby we monitor the resource trading preferences of these agents by varying the frequency of environmental stress and the initial beliefs of said agents. Our results indicate that in extreme conditions, altruism is preferred. Furthermore, our results suggest that the degree of social stratification of a population is positively related to its ability to maintain logisticlike growth while remaining susceptible to environmental stress

    Extreme Environments Perpetuate Cooperation

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    We investigate whether environmental stress positively impacts the emergence of cooperative behaviour in socially stratified societies. We achieve this by utilizing NeoCOOP, an ABM that uses artificial evolution as adaptive mechanisms to simulate the emergence and evolution of altruistic and selfish behaviour in Neolithic-inspired agents. We perform scenario experimentation whereby we monitor the resource trading preferences of these agents by varying the frequency of environmental stress and the initial beliefs of said agents. Our results indicate that in extreme conditions, altruism is preferred. Furthermore, our results suggest that the degree of social stratification of a population is positively related to its ability to maintain logisticlike growth while remaining susceptible to environmental stress

    Extreme Environments Perpetuate Cooperation

    Full text link
    We investigate whether environmental stress positively impacts the emergence of cooperative behaviour in socially stratified societies. We achieve this by utilizing NeoCOOP, an ABM that uses artificial evolution as adaptive mechanisms to simulate the emergence and evolution of altruistic and selfish behaviour in Neolithic-inspired agents. We perform scenario experimentation whereby we monitor the resource trading preferences of these agents by varying the frequency of environmental stress and the initial beliefs of said agents. Our results indicate that in extreme conditions, altruism is preferred. Furthermore, our results suggest that the degree of social stratification of a population is positively related to its ability to maintain logisticlike growth while remaining susceptible to environmental stress

    Gradient Terrain Authoring

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    Digital terrains are a foundational element in the computer-generated depiction of natural scenes. Given the variety and complexity of real-world landforms, there is a need for authoring solutions that achieve perceptually realistic outcomes without sacrificing artistic control. In this paper, we propose setting aside the elevation domain in favour of modelling in the gradient domain. Such a slope-based representation is height independent and allows a seamless blending of disparate landforms from procedural, simulation, and real-world sources. For output, an elevation model can always be recovered using Poisson reconstruction, which can include Dirichlet conditions to constrain the elevation of points and curves. In terms of authoring our approach has numerous benefits. It provides artists with a complete toolbox, including: cut-and-paste operations that support warping as needed to fit the destination terrain, brushes to modify region characteristics, and sketching to provide point and curve constraints on both elevation and gradient. It is also a unifying representation that enables the inclusion of tools from the spectrum of existing procedural and simulation methods, such as painting localised high-frequency noise or hydraulic erosion, without breaking the formalism. Finally, our constrained reconstruction is GPU optimized and executes in real-time, which promotes productive cycles of iterative authoring

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