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Irrational Behavioral Can Cost Your Money
A Debit Card takes money from people banking account and a Credit Card charges it to their line of credit. The Credit card is king when it has comes to paying for shopping. Most of the people want to use a credit card when they go shopping. Paying with credit card is less painful than paying with cash or debit card. People do spend more when paying with a credit card because they do not have to pay the money immediately. However, people do not think about the disadvantages of using a credit card. Credit card encourages people to spend more money that they do not have. Credit card companies charge people an enormous amount of interest on each balance that they do not pay off at the end of each month. This is how they make their money and this is how most people in the United States get into debt (and even bankruptcy).Holding credit card debt and savings at the same time is irrational. It is surprising that many people use their credit cards for everyday purchases and have some savings in separate accounts. Some people think that saving money is more difficult than paying their credit card bill. People may find difficulty to save may also find it hard to use their savings to repay debt because they fear they will not be motivated enough to rebuild their savings. This irrational behaviour is costing people money because debt is so expensive, especially credit card debt, where interest rates is high
Families in Transition: The Lived Experience of Parenting a Transgender Child
This qualitative study explored parent’s experiences of their child undergoing gender transition. Data analysis yielded themes that begin to identify the complex nature and struggles parents face as they encounter the emotional and physical aspects of this transition. The focus is on the context of the family rather than the broader social context of school or community. The central question is: “What is the experience of parenting a transgender child?
Forecasting E-Waste in Presence of Limited Data
Electronic waste (E-waste) has emerged as one of the fastest growing municipal solid waste streams in the United States due to rapid changes in technology and increasing consumer demand. Accurate estimations on the amount of e-waste might help in increasing the efficiency of waste collection, recycling and disposal operations. The literature offers various methodologies focusing on prediction of e-waste generation. Among these, Grey Modeling (GM) approach has drawn attention due to its ability to provide meaningful results with utilizing relatively small-sized data. In order to improve the overall success rate of the approach, several GM-based models have been developed over the years. The performance of these models, however, heavily rely on the parameters used with no established consensus regarding the suitable criteria for better accuracy. This study presents a novel GM approach improved by Particle Swarm Optimization (PSO). A case study utilizing Washington State e-waste data is provided to demonstrate the comparative analysis proposed in the study
MQTT and ROC Based Hybrid Robot as a Service (RaaS) Platform
Robots are rapidly evolving from factory work-horses to robot-companions. The future of robots will be as companions in the workplace functioning as interactive salespeople. In order to support this transition, it is important to combine service-oriented architecture and robotics. Service-oriented architecture and cloud computing have become dominant computing paradigms, and adding an RaaS (Robot as a Service) unit as a part of this system will help the companies manage and develop robots more efficiently. The major components of RaaS will be the integration of RMS (Robot Management System) and ROC (Robot Operation Center). As robots are increasing in the service industry, the inter-robot communication is very critical
The Design and Creation of an Interactive E-Book: "Book of Answer"
Interactive E-book is a digital book which the reader can direct the storyline and interact with it. 'The book of answer' is a kind of popular book that reader can interact with. In this project, we aim to develop an PVE game to simulating the process that the reader interact with the computer with the content of the book saved in. We use Python to realize the interactive dialogue process in GUI (Graphical User Interface).https://doi.org/10.1088/1742-6596/1187/5/05201
Trap-Ed In The City: An Action Research Study on the Impact of Emdin's "Reality Pedagogy" in the Urban Music Classroom
As a teacher in a Title 1 school, I was armed with a pedagogy based in values that neither resembled the experiences of my students nor the realities of their daily lives. In efforts to bridge this divide, I discovered Chris Emdin’s book For White Folks Who Teach in the Hood…and the Rest of Ya’ll Too. In it he explained his reality pedagogy and the use of cogenerative dialogues to bring both teacher and student together as facilitators in the learning process. Emdin’s work echoed the sentiments of Reuben Gaztambide-Fernandez and cultural production. Armed with both, I sought to tackle the problematic separation between my students and I
Computer Aided Design and Analysis on an Energy Efficient Mechanical System
This new automatically controlled energy-saving machinery system has been developed by the investigators and the preliminary prototype has been proved functioning properly. In this paper, the model system is design, simulated and analyzed by CAD/CAE simulation package and the prototype has been tested and verified. The major features of this system include: easier in operational parameter adjustment to improve the performance, simpler and compact in structure, higher functioning efficiency, quiet operation, less frictional losses in the free piston-cylinder setup, and etc
Eco-MindIn Improving Patients Experience with Augmented Reality Technology
Hospital stays are rarely pleasant experiences for patients. Some require long-term care whose treatment and recovery can cause psychological repercussions. Hospitals provide psychologists for these situations, but more can be done to alleviate patients' mental well-being. Technology has impacted our lives in countless ways. Augmented Reality (AR) is becoming a tool used by the movie industry, social media filters, and teaching. AR enhances the things we see, hear, and feel and it brings elements of the real world to the experience of the virtual world. Using the Design Thinking process, we explored ways to implement the use of technology to enhance long-term hospital patients' experience. Our solution provides an alternative way to connect with nature to reduce the percentage of depression, and anxiety patients develop going through their recovery
Editorial: Nutrition at the Crossroads: Food at the Intersection of Environmental, Economic, and Social Sustainability
Kurt A. Rosentrater, Laetitia Palmade, and Elif Kongar's editorial about food and environmental, economic, and social sustainability
Applying the FAHP to Improve the Performance Evaluation Reliability of Software Defect Classifiers
Today's software complexity makes developing defect-free software almost impossible. Consequently, developing classifiers to classify software modules into defective and non-defective before software releases have attracted great interest in academia and software industry alike. Although many classifiers have been proposed, no one has been proven superior over others. The major reason is that while a research shows that classifier A is better than classifier B, we can find other research that shows the opposite. These conflicts are usually triggered when researchers report results using their preferable performance evaluation measures such as, recall and precision. Although this approach is valid, it does not examine all possible facets of classifiers performance characteristics. Thus, the performance evaluation might improve or deteriorate if researchers choose other performance measures. As a result, software developers usually struggle to select the most suitable classifier to use in their projects. The goal of this paper is to apply the fuzzy analytical hierarchy process (FAHP) as a popular multicriteria decision-making technique to reliably evaluate classifiers' performance. This evaluation framework incorporates a wider spectrum of performance measures to evaluate classifiers performance rather than relying on selected preferable measures. The results show that this approach will increase software developers' confidence in research outcomes and help them in avoiding false conclusions and infer reasonable boundaries for them. We exploited 22 popular performance measures and 11 software defect classifiers. The analysis was carried out using KNIME data mining platform and 12 software defect data sets provided by the NASA metrics data program (MDP) repository.https://doi.org/10.1109/ACCESS.2019.291596