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    307 research outputs found

    THE MODERN MARKET CENTER AT PASAR MINGGU JAKARTA AS AN ART SPACE USING TOD SUPPORT

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    Purpose: The purpose of this research is to design a public facility which was originally a traditional market with daily commodities to become a modern market with an expanded role as an art market (art space). Research methods: The design method used in the design starts from the stage of finding design ideas, containing ideas and problems that can potentially arise in the design. This stage aims to create ideas based on theory. This data collection includes literature studies and previous studies. Findings: The result of this design is a building that can be oriented to the economy and the arts so that it can accommodate human needs physically and spiritually. The application of the market concept and art space has made the market, which was previously known as a place that was only used to sell daily commodities, which can be used by the community for gathering and other natural organic activities such as art. Implications: To combine the market and the Art Space, a communal place is made, namely a plaza that is useful as a shelter for humans so that the market can also become a more lively place

    THE MEANING OF FRIENDSHIP: THE STORY OF A HUMAN AND DOG IN THE BUL ANIMATION

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    Purpose: Bul animation is full of meaning and moral messages. The meaning implied in it is the friendship between dogs and humans that occurs as a result of the gap in the social life of people in urban environments. The gap is interpreted through the interaction between the character of a scavenger and a dog. The purpose of this study is to analyze the interaction of the characters of a scavenger and a dog to form a story of friendship. Research methods: This study uses an interpretive qualitative semiotic analysis method. Findings: The research is centered on studying animation from the area of ??art studies, which specifically studies the meaning in every scene in the Bul animation. The meaning of friendship is created in the animated film Bul through a sign system in the form of icons, indexes, and symbols. The formation of the meaning of friendship can be observed in scenes 4 to scene 9. Friendship or friendship is a term that describes the behavior of cooperation and mutual support between two or more social entities. The meaning of friendship is created in a storyline and interaction between the characters in the animated film Bul, namely the scavengers and the dog. Through friendship, loyalty arises through the character of a dog who does not want to part with his friend (a scavenger). It signifies deep loyalty. Implication: The research results are helpful as a reference in creating animated works that can imply meaning or moral messages

    DIGITAL MEDIA TRAINING TO SUPPORT THE ONLINE LEARNING PROCESS AT SATU ATAP ELEMENTARY SCHOOL

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    Penggunaan media digital pada era revolusi industry 4.0 menjadi sebuah inovasi sekaligus penunjang dalam pembelajaran terutama matematika. Pada umumnya pembelajaran matematika identik dengan soal latihan yang harus diselesaikan siswa setelah guru menjelaskan materi. Pemberian soal yang konvensional seringkali membuat siswa jenuh, mudah menyerah dan kurang diminati. Namun sayangnya tidak semua guru mengetahui dan tanggap terhadap pemanfaatan IT dalam proses pembejaran, termasuk di sekolah mitra yaitu SDN Satu Atap Kabupaten Sumber. Tujuan kegiatan Pengabdian Kepada Masyarakat (PKM) ini adalah memberikan pelatihan media digital sebagai alat bantu belajar pada mata pelajaran matematika di SDN Satu Atap Sumber. Metode dalam kegiatan pengabdian ini yaitu tanya jawab, demonstrasi dan simulasi. Adapun alur atau tahapan kegiatan pengabdian diawali dengan analisis situasi mitra, koordinasi, penyusunan materi pelatihan, kegiatan pelatihan, evaluasi kegiatan, penyusunan laporan. Hasil dari pelatihan media digital sebagai alat bantu belajar diantaranya menambah pengetahuan guru terkait pemanfaatan IT sebagai alat bantu belajar, jumlah peserta yang hadir sesuai dengan target, adanya respons positif peserta dalam kegiatan PKM, antusiasme dan ketertarikan peserta yang sangat tinggi .  The use of digital media in the era of the industrial revolution 4.0 has become an innovation as well as a support in learning, especially mathematics. In general, learning mathematics is identical to practice questions that students must complete after the teacher explains the material. Giving conventional questions often makes students bored, easy to give up and less attractive. But unfortunately not all teachers know and are responsive to the use of IT in the learning process, including in partner schools, namely Satu Atap Elementary School. The purpose of this Community Service (PKM) activity is to provide digital media training as a learning aid for mathematics subjects at One Roof Source Elementary School. The methods in this service activity are question and answer, demonstration and simulation. The flow or stages of service activities begin with partner situation analysis, coordination, preparation of training materials, training activities, evaluation of activities, preparation of reports. The results of the digital media training as a learning aid include increasing teacher knowledge regarding the use of IT as a learning aid, the number of participants attending is in accordance with the target, there is a positive response from participants in PKM activities, the enthusiasm and interest of participants is very high

    Implementasi Siklus Akuntansi Melalui Pengelolaan Bank Sampah di Desa Pahlawan Kecamatan Tanjung Tiram Kabupaten Batu Bara

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    Pengabdian masyarakat merupakan salah satu kewajiban dari Tri Dharma Perguruan Tinggi yang harus dilakukan. Pada Program Bina Desa, tim pengabdi memilih Desa Pahlawan sebagai objek pengabdian yang layak sebagai wujud pembinaan bagi Desa yang mandiri. Permasalahan sampah yang kompleks di Desa Pahlawan menjadikan pengabdian  ini sebagai prioritas untuk ditangani pada Program Bina Desa Universitas Pembangunan Pancabudi. Tujuan pengabdian masyarakat ini untuk mengurangi permasalahan dalam pengelolaan sampah dengan terbentuknya Bank Sampah di Desa Pahlawan yang pada akhirnya diharapkan dapat menjadi alternative solusi dari permasalahan yang ada, hingga nantinya juga mampu meningkatkan pendapatan masyarakat desa maupun pendapatan asli desa, menjadikan Desa Pahlawan menjadi Desa yang mandiri dan tangguh. Hasil yang dicapai dari kegiatan ini adalah terbentuknya peraturan desa tentang pembentukan Bank Sampah di Desa Pahlawan, terbentuknya badan usaha desa tentang Bank Sampah, peningkatan pemahaman masyarakat Desa Pahlawan dalam mengolah sampah daur ulang melalui Bank Sampah, peningkatan pengetahuan pengelola Bank Sampah dalam menerapkan siklus akuntansi pada Bank Sampah . Metode yang digunakan dimulai dari 1) Fokus Group Diskusi (FGD) pendampingan dalam pembentukan Peraturan Desa tentang Bank Sampah Desa Pahlawan, 2) pelatihan bagi Pemerintah Desa dan Pengelola Bank Sampah Desa Pahlawan, 3) sosialisasi kepada masyarakat desa tentang pengelolaan sampah melalui Bank Sampah Desa Pahlawan, lalu terakhir dilakukan evaluasi dengan memberikan kuesioner dan menempatkan mahasiswa untuk program magang desa dalam rangka pendampingan maupun memetakan potensi dan masalah yang yang muncul serta solusi dan alternatifnya.

    NFT Become a Copyright Solution

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    NFT can help art creators to easily register their works for sale using a smart contract system where if the ownership of the work changes hands, the work will become the property of the new owner with proof of a digital certificate. With the steps of making the work so that it can be published in the NFT marketplace media platform and NFT offline gallery. In addition, NFT also has advantages and disadvantages. With that, NFT might be a solution for copyright of a work in the future. However, there are still many questions because NFT is still relatively new and not everyone knows this technology

    Wise Use of Social Media in National Defense

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    National defense is a reflection of the attitudes and actions of citizens based on love for the homeland. Social media makes all users have the ability to interact, participate, and share information. Social media not only contains information that is positively matter, but also contains information that is negatively matter, such as hoax and hate speech that can divide and become a threat to a country. Wisely in using social media, the most basic aspect that must be considered is how to communicate. Communicating in social must pay attention to several characteristics, namely, networks, information, archives, interactions, social stimulation, and user content. As a step in responding to threats that can occur due to misuse of social media, prevention efforts can be made, namely the use of social media wisely. There are several things that can be done in using social media wisely, namely: promoting ethics, filtering information, spreading positive content

    Digital Literacy as An Effort to Build National Resilience In Defending the Country in the Digital Field

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    Technology has a huge impact on human life today. With the internet, humans are easy to dig up various information and almost entirely involve the internet as a medium to facilitate work. Over time, the internet and technology are growing and more information we can get, be it false information or real information. In this digital era, many people are not responsible for using the internet and digital media to spread hoaxes, provocative content, and other anti-Pancasila bullying content  . This  can lead to division and collapse of the integrity of the country. So it takes awareness in us to be digitally literate wisely

    The Impact of Artificial Intelligence on the Rights of Illustrator

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    In the era of the industrial revolution 4.0, more and more technologies are developing very quickly. With rapid developments experiencing breakthroughs including in the field of Artificial Intelligence, where computer technology was created to create systems that can match the work done by humans. Artificial Intelligence itself is widely used in various industries such as education, health, manufacturing, services, and products. Artificial Intelligence itself is a tool which can help humans in making an illustration work. The illustrator is a profession that focuses on the field of fine arts, which generally creates or provides two-dimensional based illustration images. The presence of Artificial Intelligence or AI raises new questions, whether this illustrator's career will be relevant for a long time. The results of the research show that illustrators must make the best use of Artificial Intelligence technology, not feeling threatened by this technology. This study uses mixed research methods (Mixed Methods). Where in this study combined quantitative and qualitative research methods in collecting data to obtain research results that were tested for truth. The existence of this research aims to find out what the impact of the influence of AI can create a work with only a collection of words

    Rancang Bangun Aplikasi Tracer Study Alumni SMK Negeri 1 Sukorejo Berbasis Android

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    Salah satu strategi meningkatkan mutu pada pendidikan menengah kejuruan dapat dilakukan melalui tracer study. Adanya penelitian ini ditujukan untuk : (1) Membuat  aplikasi tracer study berbasis android yang berfungsi untuk sistem informasi pendataan dan penelusuran alumni serta penyebaran informasi lowongan kerja. (2) Mengetahui efektifitas dan efisiensi aplikasi melalui uji usaility mencakup Learnability, Efficiency dan Errors. Aplikasi tracer study dalam penelitian dibangun dengan menerapkan metode waterfall. Penelitian menghasilkan (1) Aplikasi tracer study untuk pendataan dan penelusuran alumni serta penyebaran informasi lowongan kerja. (2) Aplikasi diuji dengan metode usability testing dengan hasil yaitu Aspek Learnability diperoleh nilai sebesar 97,14%, time based efficiency sebesar 0,018 goals/sec dan 87,9% untuk overall relative, untuk aspek error memperoleh nilai sebesar 0,05. Berdasarkan hasil pengujian disimpulkan bahwa aplikasi tracer study telah memenuhi aspek usability dan layak diterapkan sebagai aplikasi penelusuran tamatan di SMK Negeri 1 Sukorejo

    WARNABALI: BALINESE COLOR INTENSITY DIVERSIFICATION FOR DEVELOPMENT OF BALI MODERN INTERIOR AND ARCHITECTURE COATING IN ADDITIVE COLOR ONLINE BASED EXPERIMENT

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    Purpose: This study aims to conduct experiments on enriching the intensity of traditional Balinese colors that are relevant to the application of color in modern interiors and architecture. Research methods:The research method uses online-based experiments by mixing Balinese colors with light and dark characters in a ratio of 66.7%: 33.3%. Mixing is done by crossing process and the results of the cross process are arranged into a Balinese color palette based on Additive Colors. Findings:The color cross method with a ratio of 66.7% light to 33.3% dark produces bali color variants with various tint intensities. The scan results on the Balinese print-based color composition arranged in the nawa sangha cosmology, which is processed online through the dopely.top website, produces relevant colors developed in modern interiors and architecture. The process of diversifying the color intensity will provide recommendations for its application to residential and non-residential interiors. Implications: Provide insight into the use of traditional Balinese colors to designers and architects, in an effort to preserve and strengthen tradition-based knowledge for the development of modern design science

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