International Journal of Instruction
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Exploring the Primary School Teachers’ Reasoning and Individuals with Limited Education When Solving False Proportionality Problems
In this study employing a qualitative approach, we explore and compare the mathematical reasoning of active primary school teachers and individuals with limited education when tackling problems involving false proportionality and lack of authenticity. The research is justified by the importance of understanding how these issues are addressed in various educational groups and how teaching strategies in this area can be enhanced. An individual questionnaire containing five problems was administered to five participants in each group. The results indicate that teachers tend to more frequently succumb to the illusion of linearity, incorrectly applying linear relationships to non-proportional problems compared to individuals with lower educational attainment. This suggests a greater influence of algorithmic approaches and clauses of the didactic contract on their mathematical reasoning. This tendency could be attributed to a greater exposure to algorithmic approaches during the formative stages, as well as certain clauses in the experimental contract. Conversely, individuals with limited education approached problems with greater flexibility, linking their responses to everyday experiences. The study concludes that it is imperative to implement educational strategies aimed at overcoming limitations such as the illusion of linearity and fostering meaningful problem-solving skills from the early stages. It is recommended to developteacher training programs that promote a more contextualized and flexible approach to mathematics teaching, as well as the include contextualized and meaningful problems in the school curriculum
Neurodivergent Students in English Language Lessons: Reflections at the Teaching Practicum
The inclusion of neurodivergent learners in English language lessons has gained significant attention to promote equitable and effective learning environments for all students. This article presents reflections stemming from my role as a mentor in an English language practicum. It is within this context, supporting student- teachers, that I have helped to develop lessons designed to embrace autism as a unique neurological diversity within the realm of English Language Teaching. Employing narrative inquiry as a research methodology, the transition from instrumental to humanizing perspectives regarding lesson planning is examined providing insights into meaningful practices for teacher education. The narratives inspected reveal the potential to contest normative curricula perpetuating oppression, silencing, and marginalization. Insights into challenges, opportunities, and meaningful practices associated with neurodiversity inclusion in English language teaching (ELT) settings are provided, along with implications for teacher education. The study underscores the adaptability of lesson planning to address the diverse needs of neurodivergent students and highlights how teaching practicum experiences enhance student-teachers’ abilities to cultivate inclusive and effective learning environments
A Gamified Learning Environment (Moodle) to Enhance English Language Learning at University Level
This paper explores the use of gamification in Second Language Acquisition (SLA) within Computer-Assisted Language Learning (CALL). The aim is to investigate the effects of a gamified learning environment, specifically Moodle, on psychobehavioural factors and English learning achievement, and to discuss the affordances of gamification based on empirical findings, contributed both by the present study and previous research. For this purpose, a case study was conducted at the University of Andorra, where a treatment group completed a gamified English course on Moodle, and a control group did the same tasks without gamification. A mixed methodology was used to measure both affective and cognitive variables as well as students’ perceptions on their gamified learning experience. The results show that the treatment group outperformed the control group in Foreign Language Anxiety (FLA) and in Academic Motivation (AM). As for the effects on speaking fluency, they are inconclusive, which is consistent with previous literature. Consequently, the authors advocate for further research to explore the effects of gamification on actual learning in different learning disciplines, beyond students’ mere perceptions
Effects of a Project-Based Learning Methodology on Environmental Awareness of Secondary School Students
Well into the 21st century, the environmental crisis is more relevant than ever. To face this challenge, citizens with pro-environmental attitudes and adequate levels of environmental awareness are needed. As future adult citizens, adolescents should be a priority for environmental educators. The objective of the study is to determine the effectiveness of the Project-Based Learning (PBL) methodology in the improvement of the level of environmental awareness of secondary school students. To this end, a project related to the surrounding environment was designed and applied in the Spanish educational context. The nature of the research methodology was mixed (quantitative-qualitative), with the application of a pretest-posttest single group design. The instrument used was an environmental awareness test with a Likert-type scale and a set of open questions. The results obtained indicate a statistically significant rise in the level of environmental awareness in the participant group-class, leaving the effectiveness of the PBL in the referred level and educative context patent. There were some limitations in the research, including small sample size and the particular conditions of the exposed context, which should be resolved for future research in other educational contexts in order to generalise the findings of this study.https://www.e-iji.net/dosyalar/iji_2024_1_1.pd
Cultural Context as the Basis for Developing Reading Game Applications
This research aimed to determine the outcomes of concept analysis and to create and assess the viability of game applications for enhancing reading skills. This is R&D (Research and Development) utilizing the MLDC (Multimedia Development Life Cycle) model. This study was conducted in several elementary schools in Palopo City. The data for the needs analysis was collected from 10 students and two teachers in fourth grade. The number of participants in the effectiveness test phase was 268 students. Observation sheets, documentation, interview guidelines, product validation questionnaires, practicality, and product efficacy were among the data collection instruments. The method of analysis employed is the mixed sequential exploratory technique. The results of the concept analysis determine the type of game application to be developed using contextual media based on local culture and android-based interactivity that promotes independent reading achievement indicator learning. The development of a video game included character introduction features, learning features based on curriculum-based reading, and playing features based on adopting ethnic characters, skin color, clothing, and local genre instrumental music. Through Blackbox testing, the product's feasibility is determined. Practicality test results obtained on average are convenient. The effectiveness test results showed an increase in reading ability by using the developed game product
Academic Self-Efficacy and Its Effect on Academic Engagement: MetaAnalysis
Previous scholars have explored the effect of self-efficacy on academic engagement. Self-efficacy positively affects academic engagement. However, it is not known whether the impact of self-efficacy on academic engagement differs significantly depending on potential moderator variables. The study aimed to metaanalyse correlational studies on self-efficacy and academic engagement between 2015 and 2022. Meta-analysis was used to examine correlation studies on the effect of self-efficacy on academic engagement. The meta-analysis calculated 68 effect sizes for the 24 studies. In accordance with the PRISMA guidelines, this investigation was conducted in various phases, including problem identification, data collection, screening, evaluation, and extraction. The information was obtained from peer-reviewed journals indexed in databases such as Scopus, EBSCOhost, ProQuest, and Eric searching for articles published in the field. Data analysis was performed using JASP. The study found that the random effects model and the effect size were significant, with a moderate average effect size (d=0.54). The results also indicate that the effects of self-efficacy on academic engagement vary significantly depending on geographical regions. The results have pedagogical implications since they suggest that increasing the academic engagement of learners requires increasing academic self-efficacy and noticing the geographical regions of learners
The Essential Technology Implementations for Developing a Hybrid Module for High School Physics in the Sultanate of Oman
Physics is commonly perceived as a challenging academic discipline, with a contributing factor being the limited availability of educational resources to support students. Consequently, there arises a need to develop a module focused on the incorporation of technology in physics education. The integration of technology within pedagogical modules refers to the practice of including various technological Implementations in educational content. This study aimed to investigate and rank the most efficient technological implementations for designing a pedagogical hybrid physics module for students in grades 9-12 in the Sultanate of Oman. A literature review was conducted concerning the integration of technology in hybrid learning and physics education. Qualitative and quantitative research methodologies were employed for data collection, the data were analyzed utilizing Fuzzy Delphi Method (FDM). To establish the FD instrument, a panel of six experts was consulted through semi-structured interviews. This panel identified 13 significant technology Implementations for the development of the module. Subsequently, a group of 12 experts was surveyed to identify the essential technology Implementations. Consequently, four technology Implementations were excluded, while the accepted Implementations were then prioritized using FDM. The findings revealed that Mobile instant messaging claimed the top position, with Artificial Intelligence (AI) ranking at the lowest position
Echoes of Creativity: Investigating the Impact of Music Type on Prewriting Idea Generation
Music has been found to be an effective aid in foreign language learning, but its potential use has yet to be explored. This study utilised a quantitative research method to examine the effect of music type on generating English-as-a-foreignlanguage (EFL) students’ pre-writing ideas, which were moderated by gender. Fifty-three students from three classes without academic writing experiences were assigned to three different music types, including no music, instrumental music, and pop music. The results showed that female students outperformed male students, regardless of music types, in pre-writing idea generation tasks. In particular, female students significantly performed the best in instrumental music, followed by no music and pop music. On the contrary, male students obtained the greatest achievement in task when listening to pop music and the lowest performance when listening to instrumental music. The findings of the study imply the recognition of gender-specific preferences in using different types of music to enhance the processes of pre-writing idea generation, prompting tailored writing environments for EFL students’ needs
Arts Professors’ Perception of the Didactic Use of Virtual Reality
Virtual reality (VR) technologies have proven to be effective teaching tools in higher education, particularly in arts education. Likewise, the analysis of the assessment that professors make of these technologies helps to understand their reception and to design strategies for their implementation in universities. In this work, quantitative research is carried out to analyze the perception of university arts professors on different technical and didactic aspects of virtual reality (VR), as well as its limitations and its future projection. Specifically, significant differences are identified in these evaluations according to the tenure (private or public) of the university where the professors teach. For this purpose, a validated questionnaire is used, which was responded by 291 arts professors from 13 different Latin American countries. The results show low levels of digital skills for the use of VR. There is also a strong gap between private and public universities with respect to the digital competence of arts professors and their assessment of VR. It is suggested that universities increase the necessary equipment to integrate VR technology in arts education, as well as carry out specific faculty training sessions on the use of VR technologies and their integration into arts education
Unveiling the Veil: Gender Differences in Satisfaction among K12 Teachers in the Teacher Activity Groups Initiative
This study aimed to investigate the influence of gender on the satisfaction of Vietnamese K-12 teachers who participated in Teaching Activity Groups (TAGs), a collaborative professional development (PD) initiative. Using a quantitative approach, questionnaire data was collected from a purposive sample of 147 teachers (108 females, 39 males). The data were subjected to descriptive statistical analysis and Independent Sample t-tests to discern potential gender-based differences in teachers’ satisfaction with TAGs and their perceived impact on teachers’ PD. The results revealed nuanced disparities in satisfaction levels between female and male participants, with generally higher satisfaction levels exhibited by females. Notable areas of difference included knowledge acquisition, skills acquisition, school support, and issue resolution. These areas were indeed discussed in the content, providing a detailed analysis of where gender differences in satisfaction were most pronounced. The results underscore the relevance of gender considerations in PD studies and offer insights for policy and practice in the Vietnamese educational landscape. The study concludes by highlighting the need for further research to explore these gender dynamics and their underlying causes in greater depth