University of Surabaya Journal
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Penjelasan Cara Penggunaan Inhaler Ipratropium Bromida oleh Apoteker
Abstract—MDI (metered-dose inhaler) containing Ipratropium Bromide is used to control COPD symptoms. Improper use can trigger unwanted effects, so it takes the role of pharmacists in helping explain how to use it. The purpose of this study was to determine the completeness of the explanation by pharmacists in pharmacies regarding how to use MDI containing ipratropium bromide. This research method is cross-sectional with purposive sampling, using an observation technique in the form of a checklist. The sample in this study were pharmacists at pharmacies in East Surabaya. The data obtained will be processed by descriptive analysis. The research sample was 22 pharmacists. The results showed that all pharmacists were able to explain the steps for opening and closing the inhaler. In addition, the steps for holding the inhaler (21 pharmacists), the sub-step closing with the lips (20 pharmacists), the step of placing the mouthpiece between the teeth and breathing (18 pharmacists), the step of cleaning the mouthpiece (15 pharmacists), the step of exhaling slowly (14 pharmacists), the breath holding step (13 pharmacists), the exhaling step during preparation (12 pharmacists), the sub-step putting the tongue under the mouthpiece and the slow inhalation step (11 pharmacists). However, there is no pharmacist who is able to explain the steps to take if not used for 3 days and the use that must be careful of the eyes. Therefore, the ability of pharmacists to explain how to use MDI containing Ipratropium Bromide should be improved.
Keywords: information on how to use Metered-Dose Inhaler (MDI), Ipratropium Bromide, pharmacist, pharmacy
Abstrak—MDI (metered-dose inhaler) yang mengandung Ipratropium Bromida digunakan untuk mengontrol gejala PPOK. Penggunaan yang tidak tepat dapat memicu efek yang tidak diinginkan, sehingga dibutuhkan peran apoteker dalam membantu menjelaskan cara penggunaannya. Tujuan penelitian ini adalah mengetahui kelengkapan penjelasan oleh apoteker di apotek terkait cara penggunaan MDI yang mengandung ipratropium bromida. Metode penelitian ini adalah cross-sectional dengan purpossive sampling, menggunakan teknik observasi berupa checklist. Sampel dalam penelitian adalah apoteker di apotek di Surabaya Timur. Data yang diperoleh akan diolah dengan analisis deskriptif. Sampel penelitian sebanyak 22 apoteker. Hasil penelitian menunjukkan semua apoteker mampu menjelaskan langkah membuka dan menutup inhaler. Selain itu langkah posisi memegang inhaler (21 apoteker), sub langkah menutup dengan bibir (20 apoteker), langkah meletakkan mouthpiece diantara gigi dan bernapas (18 apoteker), langkah membersihkan mouthpiece (15 apoteker), langkah menghembuskan napas perlahan (14 apoteker), langkah menahan napas (13 apoteker), langkah menghembuskan napas saat persiapan (12 apoteker), sub langkah meletakkan lidah dibawah mouthpiece dan langkah tarik napas perlahan (11 apoteker). Namun tidak ada apoteker yang mampu menjelaskan langkah yang dilakukan jika tidak digunakan selama 3 hari dan penggunaan yang harus berhati-hati terhadap mata. Oleh karena itu, kemampuan apoteker dalam menjelaskan cara penggunaan MDI yang mengandung Ipratropium Bromida harus ditingkatkan.
Kata kunci: informasi cara penggunaan Metered-Dose Inhaler (MDI), Ipratropium Bromida, apoteker, apotek
 
COVID-19 Pandemic and Violence Against Children
Abstract - During the COVID-19 pandemic, it is known that the number of violence against children in Indonesia is increasing. This study is a literature review with the aim of studying the reasons for violence against children during the COVID-19 pandemic and its prevention efforts. Common causes of violence in children during the COVID-19 pandemic are economic problems due to restrictions on activity during the pandemic, unbalanced relationships between children and parents, and low parental knowledge regarding parenting. The short-term impact of violence felt by children is the physical impact of the child, while the long-term impact is related to the child's soul. In overcoming the problem of violence against children during the COVID-19 pandemic, it must be done in a social environment with various prevention efforts. In this study, the authors suggest that there is a need for awareness, that acts of violence against children are extraordinary crimes that can interfere with children's growth and development.
Keywords: children, violence, pandemic
Abstrak - Selama masa pandemi COVID-19, diketahui bahwa angka kekerasan terhadap anak di Indonesia semakin meningkat. Studi ini adalah kajian pustaka dengan tujuan untuk mempelajari alasan terjadinya kekerasan terhadap anak selama pandemi COVID-19 dan upaya pencegahannya. Faktor penyebab umum kekerasan pada anak di masa pandemi COVID-19 merupakan masalah ekonomi akibat pembatasan aktivitas selama pandemi, hubungan anak dengan orang tua yang tidak seimbang, dan rendahnya pengetahuan orang tua terkait pola asuh. Dampak jangka pendek dari kekerasan yang dirasakan anak adalah berdampak pada fisik anak, sedangkan dampak jangka panjangnya berkaitan dengan jiwa anak. Dalam mengatasi masalah kekerasan terhadap anak di masa pandemi COVID-19 harus dilakukan di lingkungan sosial dengan berbagai upaya pencegahan. Pada penelitian ini penulis menyarankan perlu adanya kesadaran, bahwa tindak kekerasan terhadap anak merupakan kejahatan luar biasa yang dapat mengganggu tumbuh kembang anak.
Kata kunci: anak, kekerasan, pandem
Pembuatan Sistem Informasi Wisata “Go-Selotapak” Berbasis Android
Abstract—Selotapak Village is one of the tourist villages in Trawas. Selotapak Village develops tourism based on natural potential and community empowerment. Therefore, tourist sites are scattered in almost all parts of the village. One of the most well-known locations to the public is the Wangan Tengah Terraces. Other tourist locations are still rarely visited by tourists because they are not well known and their locations are spread out. Each tourist location has its own characteristics, for example Watu Tapak is the site of the founding of Selotapak village. To be able to introduce all tourism in Selotapak village to the public, a tourist information system is needed. The Go-Selotapak application is a information system that was created to be able to provide information about tourist location, maps, tourist descriptions, tour manager contacts (rental guides and vehicles), facilities and infrastructure. Data collection methods were carried out through interviews with village managers and government as well as distributing questionnaires to tourists. The data obtained were analyzed to find out the system requirements. System implementation is done using Android Studio (Java), Laravel, and Hostinger. Trials were carried out on tourism managers and tourists. The validation results show that 100% of the respondents from tourism managers stated that the tourism information system that was created was able to show all tourist sites in Selotapak Village along with their complete descriptions. More than 80% of tourist respondents stated that this application makes it easy to find out the tours in Selotapak and get to the location. In general, with this tourism information system, the public can easily find out all the tourist locations scattered in Selotapak village and with the 'get direction' feature, tourists will find it easy to go to tourist sites.
Keywords: go-selotapak, tourism information system, selotapak
Abstrak—Desa Selotapak merupakan salah satu desa wisata di Kecamatan Trawas. Wisata yang dikembangkan berbasis potensi alam dan pemberdayaan masyarakat. Oleh sebab itu lokasi wisata tersebar hampir di seluruh bagian desa. Satu lokasi yang paling dikenal masyarakat adalah Terassering Wangan Tengah. Lokasi wisata yang lain masih jarang dikunjungi wisatawan karena belum dikenal dan lokasinya menyebar. Setiap lokasi wisata mempunyai ciri khas tersendiri, misalkan Watu Tapak merupakan situs berdirinya desa Selotapak. Untuk dapat mengenalkan semua wisata yang ada di desa Selotapak ke masyarakat luas, diperlukan sebuah sistem informasi wisata. Aplikasi Go-Selotapak adalah system informasi wisata desa Selotapak yang dibuat untuk dapat memberikan informasi tentang peta lokasi wisata, deskripsi wisata, kontak pengelola wisata (sewa pemandu dan kendaraan), serta sarana dan prasarana. Metode pengumpulan data dilakukan melalui wawancara ke pihak pengelola dan pemerintahan desa serta menyebarkan kuesioner ke wisatawan. Data yang diperoleh dianalisis untuk mengetahui kebutuhan sistem. Implementasi sistem dilakukan dengan menggunakan Android Studio (Java), Laravel, dan Hostinger. Ujicoba dilakukan ke pengelola wisata dan wisatawan. Hasil validasi menunjukkan 100% responden pengelola wisata menyatakan bahwa system informasi wisata yang dibuat sudah bisa menunjukkan semua lokasi wisata di Desa Selotapak beserta deskripsinya secara lengkap. Lebih dari 80% responden wisatawan menyatakan bahwa aplikasi ini memudahkan dalam mengetahui wisata-wisata yang ada di Selotapak dan menuju lokasi. Secara umum, dengan adanya system informasi wisata ini masyarakat dengan mudah mengetahui semua lokasi wisata yang tersebar di desa Selotapak dan dengan adanya fitur ‘get direction’ wisatawan mendapatkan kemudahan untuk menuju lokasi wisata.
Kata kunci: go-selotapak, sistem informasi wisata, selotapa
Kinerja Dan Aktivitas Kader Posyandu Ikan Gurame Di Desa Harimau Tandang Tahun 2022
Abstract—The Posyandu was established to assist the Puskesmas in providing comprehensive healthcare services to the local community. The effectiveness of these activities is closely tied to the essential role of cadres, contributing to ongoing improvements in Posyandu initiatives. This study aims to describe the performance of the Ikan Gurame Posyandu cadres in Harimau Tandang Village during May and June 2022. Using quantitative methods, data was collected through purposive sampling, combining observations, interviews, and document reviews. The Ikan Gurame Posyandu program involves four dedicated cadres and takes place monthly, focusing on educational sessions, recovery interventions, and providing medications and vitamins. Notably, limited active cadre numbers hinder familiarity with operational standards due to healthcare infrastructure constraints. Cadres also lack specific knowledge about toddler nutrition, impacting their well-being. The hope is that Harimau Tandang Village administration will raise standards, improve facilities, and provide training, enhancing Posyandu cadres' performance.
Keywords: cadre performance, health services, posyandu
Abstrak—Posyandu didirikan dengan tujuan utama membantu Puskesmas dalam menyediakan layanan kesehatan yang komprehensif bagi masyarakat setempat. Efektivitas kegiatan ini erat hubungannya dengan peran penting yang dilakukan oleh kader, yang berkontribusi pada peningkatan berkelanjutan inisiatif Posyandu. Studi ini bertujuan untuk menggambarkan kinerja para kader Posyandu Ikan Gurame di Desa Harimau Tandang selama bulan Mei dan Juni 2022. Menggunakan metode kuantitatif, data dikumpulkan melalui pengambilan sampel yang disengaja, menggabungkan observasi, wawancara, dan tinjauan dokumen. Program Posyandu Ikan Gurame melibatkan empat kader yang berdedikasi dan dilaksanakan setiap bulan, berfokus pada sesi edukasi, intervensi pemulihan, serta penyediaan obat-obatan dan vitamin. Perlu dicatat, jumlah kader yang terbatas menghambat pemahaman mengenai standar operasional akibat keterbatasan infrastruktur kesehatan. Kader juga kekurangan pengetahuan khusus tentang gizi balita, yang berdampak pada kesejahteraan mereka. Harapannya adalah bahwa pemerintahan Desa Harimau Tandang akan meningkatkan standar, memperbaiki fasilitas, dan memberikan pelatihan, sehingga meningkatkan kinerja kader Posyandu.
Kata kunci: kinerja kader, pelayanan kesehatan, posyand
PENERAPAN METODE TECHNIQUE FOR ORDER PREFERENCE BY SIMILARITY TO IDEAL SOLUTION (TOPSIS) UNTUK PEMILIHAN LOKASI PENDAKIAN GUNUNG DI INDONESIA
Abstract–So far, climbers have had difficulty in assessing and comparing several criteria. Climbers only use feelings in comparing several criteria. With the existence of a system that is able to consider criteria, it is expected to help climbers in determining climbing destinations. This system uses the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS) method. In addition, this system provides data that can be used to consider mountain destinations that are in accordance with the wishes of climbers. In this system there is some information that can be utilized or used by the user to find out the current conditions about the climbing location including details of the climbing location, booking information & climbing quota, weather information and mountain activity status. This system uses a web platform. Based on trials and evaluations that have been carried out, it can be concluded that this system can help users to provide information on what mountains are most suitable for their wishes.
Keywords: topsis, mountain, climbing, web
Abstrak–Selama ini para pendaki kesulitan dalam menilai dan membandingkan beberapa kriteria. Para pendaki hanya menggunakan perasaan dalam membandingkan beberapa kriteria. Dengan adanya sistem yang mampu mempertimbangkan kriteria maka diharapkan dapat membantu para pendaki dalam menentukan destinasi tempat pendakian. Sistem ini menggunakan metode Technique for Order Preference by Similarity to Ideal Solution (TOPSIS). Selain itu sistem ini menyediakan data-data yang dapat digunakan untuk mempertimbangkan tujuan gunung yang sesuai dengan keinginan pendaki. Pada sistem ini terdapat beberapa informasi yang dapat dimanfaatkan atau digunakan oleh user untuk mengetahui kondisi saat ini tentang lokasi pendakian antara lain detail lokasi pendakian, informasi booking & kuota pendakian, informasi cuaca dan status aktifitas gunung. Sistem ini menggunakan platform web. Berdasarkan uji coba dan evaluasi yang telah dilakukan maka dapat disimpulkan sistem ini dapat membantu pengguna untuk memberikan informasi gunung apa yang paling sesuai dengan keinginan.
Kata Kunci: topsis, gunung, pendakian, we
Profil Tipe dan Ketepatan Rekomendasi Apoteker pada Kasus Vignette Dispesia di Salah Satu Kabupaten di Jawa Timur Indonesia
Dispepsia merupakan salah satu gejala yang umum dijumpai di apotek, dan oleh karena itu apoteker perlu untuk mampu memberikan rekomendasi yang tepat pada pasien dengan gejala dispepsia. Penelitian ini bertujuan untuk mendeskripsikan tipe dan ketepatan rekomendasi pada dua kasus vignette dispepsia. Penelitian ini menggunakan desain potong lintang dan 42 apoteker berpartisipasi dalam penelitian ini. Instrumen penelitian menggunakan kuesioner yang berisi: (1) karakteristik apoteker dan apotek serta (2) dua kasus vignette: kasus dispepsia tanpa alarm symptoms dan kasus dispepsia karena Na diklofenak. Pengambilan data dilakukan dengan wawancara terstruktur. Analisis data dilakukan dengan inductive content analysis. Ketepatan rekomendasi dinilai berdasarkan literatur dan opini expert panel. Tipe rekomendasi yang paling sering diberikan oleh apoteker pada dua kasus di atas adalah memberikan produk untuk gejala dispepsia. Ketepatan rekomendasi pada kasus dispepsia tanpa alarm symptom dan pada kasus dispepsia karena Na diklofenak secara berturut-turut adalah 83% dan 21% dari 42 apoteker yang berpartisipasi. Dapat disimpulkan bahwa ketepatan rekomendasi bervariasi tergantung kasus. Perlu adanya peningkatan kemampuan apoteker dalam memberikan rekomendasi yang tepat, terutama pada kasus swamedikasi dispepsia yang membutuhkan rujukan ke dokter.
Dyspepsia is a symptom commonly seen in community pharmacies, and therefore pharmacists need to be able to provide appropriate recommendations for patients with dyspepsia. This study aims to describe the types and the appropriateness of the recommendation provided by pharmacists when responding to two vignette cases of dyspepsia. This study was a cross sectional study, and 42 community pharmacists participated in the study. A questionnaire consisting of (1) pharmacists and pharmacy characteristics, and (2) two vignette cases of dyspepsia without alarm symptoms and dyspepsia due to Na diclofenac was developed. A structured interview was used for data collection, and an inductive content analysis was used to analyse the cases. The appropriateness of the recommendation was assessed based on the literature and expert panel opinion. The most common type of recommendation provided in the 2 vignette cases was recommending product for dyspepsia. Appropriate recommendation was provided by 83% and 21% of the 42 participating pharmacists in the case of dyspepsia without alarm symptoms and in the case of dyspepia due to Na diclofenac respectively. The appropriateness of the recommendation varied depending on the case. There is a need to improve the capability of pharmacists in providing appropriate recommendation, particularly for a dyspepsia case that needs medical referral
Leisure Boredom Affects Gaming Disorder on Emerging Adult Smartphone Users: [Rasa Bosan di Waktu Luang Menentukan Kelainan Bermain Game pada Pengguna Smartphone Dewasa Muda]
The risk of gaming disorder is not only limited to hardcore gaming style, but is also found in the increasingly popular casual gaming style. This study aims to test how leisure boredom affects gaming disorder in emerging adult smartphone users. A quantitative approach with correlational design was used in the study. The criteria of the respondents were individuals aged 18-25 years, who played games on their smartphones at least once a day and resided in Surabaya, Indonesia. A total of 175 respondents participated in this research. Modified version of the Leisure Boredom Scale (LBS) and the Internet Gaming Disorder - 20 Test (IGD-20 Test) were utilized to collect data. The data was analyzed using simple linear regression. The results indicated that leisure boredom may predict the tendency of gaming disorder in emerging adult smartphone users. The conflict aspect in gaming disorder was found to be the most affected by leisure boredom, whereas the mood modification aspect was found to be the only aspect not affected by leisure boredom.
Risiko akan kelainan bermain game tidak hanya terbatas pada gaya bermain intensif (hardcore gaming), namun juga pada gaya bermain santai (casual gaming) yang semakin populer. Studi ini bertujuan untuk menguji pengaruh rasa bosan di waktu luang terhadap kelainan bermain game pada pengguna smartphone dewasa muda. Pendekatan kuantitatif dengan desain korelasional telah digunakan dalam studi ini. Responden memiliki kriteria berusia 18-25 tahun yang bermain game di smartphone minimal satu kali dalam sehari dan berdomisili di Surabaya, Indonesia. Terdapat 175 responden yang bersedia mengikuti studi ini. Alat ukur Leisure Boredom Scale (LBS) dan Internet Gaming Disorder - 20 Test (IGD-20 Test) yang dimodifikasi telah digunakan untuk mengumpulkan data. Data dianalisis menggunakan regresi linear sederhana. Hasil menunjukkan bahwa rasa bosan di waktu luang memprediksi kecenderungan kelainan bermain game pada pengguna smartphone dewasa muda. Aspek conflict ditemukan sebagai aspek yang paling dipengaruhi rasa bosan di waktu luang sedangkan aspek mood modification ditemukan tidak dipengaruhi rasa bosan di waktu luang
GOOD SELF INTEREST DAN RISIKO TINDAKAN FRAUD: KOMITMEN ORGANISASI SEBAGAI VARIABEL MEDIASI
This study aims to determine the effect of good self-interest on the risk of fraud with organizational commitment as a mediating variable at the Regional Apparatus Organization (OPD) in Bengkalis City. This study uses a quantitative approach and primary data. The population in this study were employees at OPD in Bengkalis City with the total sample are 78 respondents using purposive sampling technique with the criteria of employees with functional tenure more than 2 years. The data were analyzed using path analysis with the help of SPSS Version 25. The results showed that good self-interest has a significant effect on the risk of fraud with organizational commitment as a mediating variable. So, the higher good self-interest and added the organizational commitment of an employee, can decrease the risk of fraud because the employee will do the best for the organization
REAKSI PASAR MODAL INDONESIA TERHADAP PENGUMUMAN RESHUFFLE KABINET INDONESIA MAJU JILID I DAN II
This study aims to see whether or not there is a market reaction when information about the Indonesian Maju Cabinet reshuffle volumes I and II is circulated in the Indonesian capital market. This study use event study methods. Data analysis was carried out through different tests. The sample used is financial sector in Indonesia Stock Exchange. The variables used to measure market reaction is average abnormal return (AAR) and average trading volume activity (ATVA). The results of this study found that there is no significant difference in AAR and ATVA between before and after the event, both in the Indonesia Maju Cabinet reshuffle event Volume I and Volume II, which indicates that the two events are not contain information that is sufficiently informative to influence the market
Tinjauan Yuridis Perbuatan Melanggar Hukum (PMH) Penyalahgunaan Data Pribadi Aplikasi di Google Play Store
The industrial revolution 4.0 in Indonesia can be seen by the massive use of the internet in people's daily activities through electronic systems in the form of websites and applications for searching information, socializing and commercial activities. Access of applications become easier by installing on personal gadgets such as smartphones that are supported by one of the best known operating systems, which is Android with Google Play Store as digital application service provider. However, behind all the conveniences some applications demand a lot of user personal data such as detailed user financial information to continue transactions. It has the risk of violating the law that injures the rights of others due to violating laws and regulations, or violating the interests of others as specified in Article 1365 of the Civil Code. Through this research, it can be identified that there are forms of unlawful acts that occur for the misuse of personal data, namely vulnerabilities in data security, lack of transparency over the fate of data through notifications, and administrative defects in providing applications. The three types of unlawful acts are reviewed based on the applicable regulations including Law Number 19 of 2016 concerning amendments to Law Number 11 of 2008 concerning Electronic Information and Transactions, Government Regulation Number 71 of 2019 concerning System Operations and Electronic Transactions, and Google Play Store regulations in the form of program developer policies and developer distribution agreements, in hope that a dispute resolution can finally be found either through litigation or non-litigation.
Keywords : unlawful act, transparency, personal dat