Educational Technology Quarterly
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    120 research outputs found

    Methodology of monitoring negative psychological influences in online media

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    oai:ojs2.acnsci.org:article/1 The experience of the military aggression of the Russian Federation against Ukraine has shown the relevance and necessity of understanding the problems of moral and psychological support in the Armed Forces of Ukraine in modern conditions. The problem of constant misinformation of the population, the spread of propaganda and the implementation of destructive psychological influence in the interests of the enemy is very sensitive. The simplest tool for distribution misinformation is the Internet (its easy access and wide popularity). The goal of the article is to develop a methodology for monitoring negative psychological influences in online media. The basis of develop methodology is the build a mathematical model using a 4th order polynomial trendline. To determine the number of text messages that were simultaneously processed in statistical analysis, the Hurst exponent was applied. Indicators of negative psychological influences in text messages are selected. Statistical observation is carried out at the expense of a database with text messages from online media. The coefficients of the polynomial regression model are calculated using the least squares method for using a spreadsheet processor Microsoft Excel, or by solving a system of linear algebraic equations using Cramer's method. It has been proved that the developed mathematical model for monitoring negative psychological influences is adequate over the time interval under study. Due to the developed methodology for monitoring negative psychological influences in online media, it is possible to mathematically describe the process of the influence of text messages on a person. The mathematical model underlying the methodology can be used not only at the monitoring stage, but also at the stage of counteracting destructive psychological effects, as well as for the implementation of preventive measures to prevent the spread of such effects by taking into account the frequency and common ways of spreading negative psychological effects in text messages online media. It should be noted that the developed methodology can be used to automate online media monitoring in order to timely identify information threats to military command and control bodies and the personnel of the Armed Forces of Ukraine in the context of ensuring the information security of the state

    Virtual learning environments: major trends in the use of modern digital technologies in higher education institutions

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    The article reveals the features of development and integrated implementation of virtual learning environment with the use of modern digital technologies in the learning process of higher education. The article summarizes the interpretation of the concept of "virtual learning environment". Virtual learning environment can be interpreted as an immersive online learning environment that has a methodologically integrated learning system, provides an open interactive dynamic learning process in cyberspace using modern digital technologies that take into account the individual educational characteristics of students. The main subjects and functions of the virtual learning environment are identified. One of the links in creating a virtual learning environment is the development of free learning space through websites. It is stated that the teacher's site should be integrated into the learning technology designed and implemented by the teacher. Then the logic and structure of the lesson will be an element of the teacher's creativity, and he is able to choose his own strategy and teaching methods, and not just follow the presentation of the material proposed by other authors. In conditions when the idea of personality-oriented learning, built on the innovative activities of the teacher, is fundamental in education, this approach, according to our research, is crucial. The possibilities of modern network technologies involved in the content management system are described, the roles of participants in the educational process are determined, the tasks solved by educational platforms are indicated, their main functions in the learning environment of higher education institutions are described

    Comparison of Google Lens recognition performance with other plant recognition systems

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    In the context of the STEM approach to education, motivating pupils through tailored research and leveraging IT in the classroom is relevant. The justification of these approaches hasn't received much examination, though. The purpose of the study is to support the decision to use an AR-plant recognition application to give tailored instruction throughout both extracurricular activities and the school day. Every phase of an app's interaction with a user was examined and used to categorize every app. Also described were the social settings of the applications and how they were used for extracurricular activities. There has been discussion on the didactics of using AR recognition apps in biology classes. A survey of experts in digital education regarding the ease of installation, the friendliness of the interface, and the accuracy of image processing was conducted to give usability analysis. Applications were examined for their ability to accurately identify plants on the "Dneprovskiy district of Kiev" list in order to assess the rationale of usage. It has been established that Google Lens is the best option. As an alternative to Seek or Flora Incognita, according to the analysis's findings, these apps were less accurate

    The experience of designing a single information and educational environment of the university "NMU Digital"

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    The publication considers theoretical and practical approaches to the design and creation of a single information and educational environment of the Bogomolets National Medical University. The main factors that were taken into account in the development of information and educational environment of the university are identified and substantiated. The basic educational and methodical resources that ensure the functioning of the information and educational environment of modern Medical (Pharmaceutical) Higher Educational Establishment (M(P)HEE) are given. The peculiarities of the educational process at the university are analyzed and the scheme of interaction of the educational-methodical department with the faculties of the university is given.A model of information and educational environment of the Bogomolets National Medical University "NMU Digital". The list of works related to the educational process performed by the structural units of the university in the automated control system is highlighted. The main advantages of use and functionality of the automated control system, electronic document management system and distance learning platform are revealed and analyzed. The results of an online survey of research and teaching staff and students of different faculties on determining the level of digital orientation are analyzed

    Creating a cloud-based translator training environment using Memsource

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    The paper deals with the possibilities of using the Memsource system as the main component of a cloud-based learning environment for training translators. The main advantages of Memsource in the educational process are identified: accessibility through the offer of a demo and an academic programme, easy for mastering, the user-friendly interface, a wide functional range. Experimental training of students in groups for translation projects with mastery of the tasks of team members of different statuses was carried out. Students' evaluation of the functionality of the Memsource system was analysed in terms of learning effectiveness and application in their future professional life. It is proved that the cloud environment formed through the Memsource platform helps future translators to master the tools and resources needed to systematically carry out the full range of translation project operations. The feasibility of basing a cloud-based learning environment for translators on the Memsource system has been established. It has been experimentally proven that the creation of a cloud environment will optimise the structure and components of translation projects in the training process of higher education institutions that train translators

    Using immersive reality technologies to increase a physical education teacher's health-preserving competency

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    The article discusses the findings of study targeted at enhancing the methodology of augmented reality use for the development of a physical education teacher's competence in health preservation under post-graduate educational settings. According to Umwelt phenomenology, augmented reality is distinguished by its cognitive, metaphorical, varied, interactive, and anthropomorphic characteristics. The article examines the potential applications of augmented reality in a physical education teacher's line of work, notably in the area of health promotion. The software that could be implemented for this function has been described. The research determined that physical education teachers had a favorable attitude toward using immersive reality to protect students' health and foster the growth of their motor skills, intelligence, and creativity. The survey's findings indicate that the majority of teachers had a favorable response to the notion of using augmented reality in their professional work. However, in certain instances, there was a lack of a completely developed knowledge of this issue. The introduction of augmented technology techniques into the post-graduate education process, taking into account the anthropological, ethical, and cultural settings as well as instructor involvement in the mentioned process, could be one way to solve the problem as described.The software application "Virtual Model of Identifying the Risks for Locomotor Apparatus Caused by Ligament Stretching" has been developed based on the usage of immersive reality technologies and comprises of 5 models. Specifically, the anthropological-spatial systems that simulate joints and are utilized to help teachers grasp the dangers to the locomotor apparatus. The positive dynamics of physical education teachers' educational outcomes are characterized as a consequence of study into the effectiveness of applying virtual models as a component of a technique for developing the health-preserving competence of physical education teachers

    Ergonomic aspects of computer-oriented pedagogical technologies implementation in teaching foreign languages to students of higher education institutions

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     The paper reveals the content of the research aimed at studying the possibilities of computer-oriented technologies in the intensification of teaching foreign languages to students of non-linguistic specialties. The content of pedagogical foreign language learning technologies has been characterized; their classification has been carried out. The role, place and advantages of instrumental technologies in teaching methods update of a foreign language in the digital society have been shown. The main types of instrumental technologies that allow to increase the efficiency of teaching foreign languages have been identified, among them the following ones have been mentioned: technologies of technical teaching aids application, computer learning technologies, telecommunication technologies, and hybrid model of instrumental technologies. The leading part of ergonomic principles and methods for designing a learning environment that provides the most optimal ratio of modern digital and traditional intensive technologies for learning foreign languages have been emphasized. The criteria have been formulated, the methodology for diagnosing the level of ergonomics of the educational environment using the method of expert assessments has been disclosed. The positive dynamics in the level of ergonomics of the educational environment, which is designed on the basis of the use of instrumental technologies for teaching foreign languages, has been shown. The conclusions regarding the effectiveness of methodological approaches to designing an ergonomic educational environment using instrumental technologies for teaching a foreign language have been formulated

    Features of responsibility of future specialists of the socionomic professions as an indicator of their digital competence

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    The article dwells on to the study of the responsibility of future specialists of socionomic professions as an important indicator of their digital competence. The role of responsibility as a vital indicator of digital competence of future specialists of socionomic professions was determined, which determines their conscious and responsible activities in the context of obtaining and disseminating information in the digital space, promoting both their own psychological safety alongside psychological safety of other members of the digital community. The results of an empirical study were highlighted, which revealed an insufficient level of both responsibility and cognitive-operational components of digital competence for a significant number of future specialists in socionomic professions. Gender differences in the manifestations of responsibility of future specialists depending on the gender are characterized according to which the female respondents were slightly more responsible for the consequences of dissemination of information than male specialists. The expediency of promoting the development of responsibility of future specialists of socionomic professions as an indicator of their digital competence is stated, which can be provided in a specially organized psychological training

    Practical application of systemizing expedition research results in the form of taxonomy

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    Data processing is complicated nowadays due to its vast amount and low structuration level. Perspective field to provide such structuration is exceptional studies because, in most cases, they foresee measuring parameters planned before such expeditions. Therefore, it is possible to define the parameters that will be measured and prepare forms to fill them during the expedition. This study substantiates the way of processing such data in the form of ontologies, providing structuring and interoperability of expedition data by providing a similar structuring approach. The case of using such an approach based on real-life expedition study in the field of the environment of the National Center "Junior Academy of Sciences of Ukraine" is described. The approach foresees using Excel to define the parameters that will be measured during an expedition in the form of table’s columns. Each row in such a table will represent the place or name of the research object. An additional column is devoted to inserting geolocation. After providing the research, such files are uploaded into Polyhedron system and ontology is generated. Such ontologies are stored and integrated into ArcGis and can be used to present their own results and provide background research by other researchers

    Development of an augmented reality mobile physics application to study electric circuits

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    The use of virtual teaching aids with AR technology in various areas of education, including physics, has been studied. The similarity between physical and electrical models has been established, and the development of a mobile app for studying simple electric circuits has been validated. The feasibility of developing the technique of augmented reality mobile apps has been established. The following milestones have been identified in the development of the augmented reality app: production of electronic models, installation of the game engine Unity3D, development of all program scenes, operation testing, and demonstration. The application of scenarios for electronic models rotation and movement has received special attention. In-house created augmented reality mobile app for mobile devices "Augmented reality program for studying the simplest electric circuit" has been offered. The developed mobile app reads, recognizes, and displays the product electronic model on the screen. It has been demonstrated that the augmented reality application produced by the author team as mobile teaching software can be used to complete assignments for students' individual work as well as classroom studies at colleges

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