Educational Technology Quarterly
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Gamification implementation for educational purposes: a scoping review (2013-2018)
This review paper examines a worldwide phenomenon, gamification, in the educational context. After the high popularity of video games, the integration of gamification in the learning context has become one of the practices that have a considerable impact on learning. It is important to contribute to the literature on the educational value of gamification by providing a literature review of some aspects of the studies that have emerged in the field of educational gamification (EG) over a five-year period. It is crucial to have a more complete understanding of educational gamification without restricting emerged literature to defined criteria so that it can be discussed in relation to how much of an impact it has on learning outcomes. The current study systematically reviewed four well-known social science databases for studies on gamification in education published between January 2013 and April 2018. The study yielded 141 relevant papers that focused on only educational gamification concept and excluded other game related approaches. The findings indicate that gathering data regarding learner opinions on the application of gamification is the most frequent (N=34) study goal of these studies. Although the majority of papers highlight that gamification increases learner motivation and engagement, there is not yet enough data in this large body of research to conclusively state that using gamification would enhance learning and academic performance at the same level in every context. The findings imply that careful design based on instructional goals and context, as well as the needs of the students, is necessary for integration of gamification to serve its purpose effectively. To sum up, ensuring the description of the most accurate implementation process for specific education contexts and subject fields may still be challenging, given the use of gamification in many distinct disciplines. Furthermore, educational gamification is studied in many contexts with various expectations, and the outcomes would inevitably be different. This review categorized the numerous educational advantages and challenges of gamification
Harnessing personal smart tools for enhanced STEM education: exploring IoT integration
In the realm of STEM education, various computer-based methodologies have been employed to invigorate student motivation, personalize learning experiences, and elevate the overall quality of education. However, the integration of Internet of Things (IoT) and smart tools for measuring parameters during educational research processes has garnered insufficient attention thus far. This neglect becomes all the more pronounced in light of the burgeoning popularity of personal smartwatches and bands among individuals. In this study, we develop innovative techniques for incorporating personal smart tools into STEM classes and research endeavors. By employing the Colmi Land 1, Xiaomi Mi Band, Samsung Smart Fitness Band, and Xiaomi Mi Smart Scale as testbeds, we conduct a comprehensive evaluation using the As Is – To Be Business Process Model and Notation method. The findings substantiate that our proposed methods exhibit superior efficacy compared to conventional educational processes. Moreover, this paper represents a pioneering effort in describing and offering ready-to-use techniques for utilizing personalized smart tools to measure parameters during experiments within educational contexts
Mobile application for advertising faculty educational services
The article shows the use of augmented reality technology and the creation of a mobile application for advertising educational services of the Faculty of Information and Computer Technologies of the Zhytomyr Polytechnic State University, Ukraine. The research method is the use of augmented reality technology to create mobile applications using the Vuforia platform. The developed application is intended for use on devices running on the Android operating system. As a result of this work, a mobile software application was designed and created to promote educational services of the Faculty. Animated 3D models created using the Blender package, cards with information on each specialty and animated videos were created. There is a possibility of direct transition from the mobile application to external information resources. The proposed development can be used to promote the educational opportunities of the educational institution, increase the information value of advertising paper advertising and greater interest of entrants. Mobile application prototype tested in production environment and can be used by multiple faculties. For use by other faculties, information about the relevant specialties must be added to the program. As a result of using the developed mobile application, the number of applications from entrants to the faculty has increased by 40 percent over the past three years
Lived experiences of teachers and students in distance education: shift from traditional to online learning
The shift from the traditional way of teaching to distance learning has led many institutions to transition to online learning, which is considered the most effective method for delivering curriculum content to students. Research on distance education shows promise, but it also reveals certain drawbacks. Consequently, improving the promotion of distance education in each institution presents a challenge. This research aims to address two key questions: (a) What are the developmental issues faced by instructors and students when transitioning from traditional to online learning? (b) What potential effects could these problems have on instructors and students' performance? Thematic analysis was employed to identify essential concepts related to information necessary for understanding online and distance learning. This analysis revealed the emergence of the "MAP" of distance learning, encompassing three distinct themes derived from the six main questions in the researcher's interview guide. "MAP" refers to the methodologies employed by different institutions during the teaching and learning shift, the alternative platforms used to deliver curriculum content, and the encountered problems. It is essential for institutions to be well-informed about these problems to effectively address them
Unveiling the potential of structural equation modelling in educational research: a comparative analysis of Ukrainian teachers' self-efficacy
This article delves into the application of structural equation modelling (SEM) methodology within the realm of educational research, enabling researchers to construct comprehensive multidimensional models that elucidate the intricacies of studied phenomena and processes. Based on well-established statistical techniques such as correlation, regression, factor analysis, variance analysis, and covariance analysis, SEM methodology utilizes deductive logic to preliminarily construct a structural model of variable relationships, subsequently tested for consistency with empirical data. This study presents a comprehensive overview of diverse SEM software employed in doctoral training programs across leading global universities, while showcasing a practical example of employing SEM methodology in educational research for training PhD students. An essential aspect of SEM training for specialists involves the careful selection or acquisition of representative and valid datasets. Furthermore, this research examines the Ukrainian teacher's self-efficacy model using SEM methodology and compares the obtained results with data from the internationally renowned Teaching and Learning International Survey (TALIS). The findings underscore the lower self-efficacy levels among Ukrainian teachers, particularly within the student engagement domain, thereby shedding light on crucial aspects of teacher effectiveness and potential areas for improvement
Adaptive learning: a cluster-based literature review (2011-2022)
Adaptive learning is a personalized instruction system that adjusts to the needs, preferences, and progress of learners. This paper reviews the current and future developments of adaptive learning in higher education, especially in relation to the digital education strategy of the European Union. It also uses a cluster analysis framework to explore the main themes and their relationships in the academic literature on adaptive learning. The paper highlights the potential of emerging technologies such as AI, eye-tracking, and physiological measurements to improve the personalization and effectiveness of adaptive learning systems. It presents various methods, algorithms, and prototypes that incorporate learning styles into adaptive learning. It also stresses the importance of continuous professional development in e-learning, media literacy, computer security, and andragogy for teachers who use adaptive learning systems. The paper concludes that adaptive learning can promote creativity, innovation, and lifelong learning in Ukrainian higher education, but it also acknowledges the challenges and suggests further research to assess its impact
Digitalization of vocational education under crisis conditions
The rapid development of technologies and their application in all branches of the economy calls for digitalization of education as a prerequisite of improving the quality of vocational training. Digital technologies in their turn allow to diversify the mode of training according to the needs arising under various circumstances. In some countries like Australia and Canada, online and blended learning are the only possibly form of training due to learners’ remotedness to schools. But as recent experience shows, introduction of online education was the only way out to sustain it under the conditions of the COVID-19 and now by the wartime and absence of access to educational facilities. In this was, the necessity of digitalization of education is constantly growing together with its increasing range of applicability. Now all production processes and processes of the service sector are under the influence of digital technologies, because modern machines are operated by computers. Modern military equipment is also digitally based and operated. Thus, working in modern industries and services requires a high level of digital literacy, which presents a challenge for the system of vocational education. Under modern conditions, irrespective of their positive or negative origin, vocational schools (VS) should be ready to train specialists for various spheres of industry capable of working with constantly changing digital technologies. This fact puts forwards certain requirements to digital literacy of both students and teachers, who have to cooperate through digital devices and software to attain the set educational goals. All these circumstances require the equal level of digital literacy of both teachers and students to provide educational institutions with the latest material base and digital resources
The use of massive open online courses in teaching the fundamentals of programming to software engineers
The article describes the possibilities of using massive open online courses (MOOC) in teaching the discipline "Fundamentals of Programming" to students majoring in software engineering. The content of studying the discipline "Fundamentals of Programming" and the number of hours allotted for its study in institutions of higher education in Ukraine is analyzed. When studying the discipline "Fundamentals of Programming" at the Zhytomyr Polytechnic State University, the study of the corresponding course on the platform of massive open online courses Sololearn is submitted for independent work. A description of the possibilities of using this MOOC in teaching the discipline "Fundamentals of Programming" to future specialists in software engineering is presented. In addition, using a pedagogical experiment, the effectiveness of using the Sololearn in teaching the discipline "Fundamentals of Programming" to future software engineering specialists was tested. The results of the pedagogical experiment showed the effectiveness of using the MOOC Sololearn in teaching the "Fundamentals of Programming" to future software engineering specialists
Impact of digital disruption influencing business continuity in UAE higher education
Digital disruption has been the most used and discussed topic in the last 6 years and has been a trending topic on the Google trends, only second to the remote working searched on Google search engines. Most business continuities have been put at risk due to significant reasons like COVID-19, Social distancing norms, and technology disruption to name a few. Businesses especially in UAE higher education sector need to take a holistic view that considers potential threats to an organization and look at providing a resilience framework to respond effectively to safeguard the key stakeholder’s interests. The research study looks at combining the business continuity maturity model and the digital disruption models and suggests a framework that business managers and owners can consider mitigating the risks and enhancing the resilience of their organization for the future. The organization might be able to enhance its brand value and look at creating more value in its services. This study can help managers and top management look at the factors that can improve performance after the disruption. The participants can be trained to work during disruption to mitigate the risk or crisis, reducing major losses in business
Methodological approach for developing online courses: a case study
Online courses are becoming more popular and accessible, but they require careful design and development of their structure and content. This paper presents a methodological approach for creating online courses by analysing existing practices and learner feedback. The paper focuses on the case study of the online course “Methods for Teaching Mathematics to Students in Technical Universities”, developed and tested by the authors. The paper discusses the main aspects of online course development, such as weekly planning, testing subsystem, video and PDF content, forum and survey subsystems, and assessment of learning outcomes. The paper also evaluates the quality of the online course and identifies some areas for improvement. The paper concludes that online course quality depends on various factors and provides recommendations for online course developers