Journal Universitas Pasundan
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    KEEFEKTIFAN MULTIMEDIA INTERAKTIF ”BAN” BERBASIS ARTICULATE STORYLINE PADA MATA PELAJARAN IPAS DI SEKOLAH DASAR

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    This study developed the interactive multimedia "BAN" based on Articulate Storyline for teaching Ilmu Pengetahuan alalam dan Sosial (IPAS) on the topic of natural landscapes in elementary school students, specifically grade IV. The study aimed to test the feasibility of the product considering its effectiveness, practicality and validity. The research used a development model called ADDIE (Analysis, Design, Development, Implementation, Evaluation). The subjects consisted of 25 Grade IV students from SDN Kertajaya IV/210 Surabaya. Validation results showed the material validity at 91.11% and media validity at 91.42%. Practicality was measured through teacher surveys (92%) and student surveys (93.20%). The analysis of student learning completeness obtained a percentage of 88% with a very good category. The paired t-test results obtained a Sig. value of 0.00, indicating that the Sig. (2-tailed) value of 0.00 < 0.05, which shows that the students' learning outcomes differ significantly from the pretest and posttest data. Multimedia "BAN" can attract students' attention and make them focus on the lesson. Multimedia can also enhance the quality of learning, as evidenced by the improvement in students' learning outcomes

    PENGARUH MEDIA PUZZLE WOODEN TERHADAP HASIL BELAJAR MATEMATIKA BANGUN DATAR SISWA FASE A DI SD NEGERI POLAGAN 1

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    Pendidikan matematika, khususnya pada materi bangun datar, sering kali dianggap sulit oleh siswa di sekolah dasar. Hal ini disebabkan oleh kesulitan siswa dalam memahami konsep-konsep abstrak dalam matematika, yang memerlukan pendekatan yang lebih konkret dan menarik. Penelitian ini bertujuan untuk menguji pengaruh penggunaan media puzzle wooden terhadap hasil belajar matematika bangun datar pada siswa fase A di SD. Metode yang digunakan adalah desain eksperimen dengan pre-test dan post-test untuk mengukur peningkatan hasil belajar siswa setelah menggunakan media puzzle wooden. Hasil penelitian menunjukkan bahwa terdapat peningkatan yang signifikan dalam hasil belajar matematika bangun datar pada siswa yang menggunakan media puzzle wooden dibandingkan dengan siswa yang tidak menggunakannya. Media ini tidak hanya meningkatkan pemahaman konsep matematika tetapi juga memperkuat keterampilan spasial dan logika siswa. Implikasi dari penelitian ini adalah pentingnya penggunaan media pembelajaran inovatif yang dapat menarik perhatian siswa dan membantu mereka memahami materi yang sulit, sehingga dapat meningkatkan efektivitas proses pembelajaran matematika di tingkat pendidikan dasar. Penelitian ini juga merekomendasikan penggunaan media puzzle wooden sebagai alternatif untuk meningkatkan hasil belajar di berbagai mata pelajaran yang berhubungan dengan konsep geometri

    INTERNALISASI NILAI-NILAI HADITS TENTANG ADAB MENUNTUT ILMU DALAM PEMBELAJARAN DI MIN 5 BANDAR LAMPUNG

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    Islamic education does not only focus on the dissemination of knowledge, but also on the formation of students' character. Internalization of the values ​​of the hadith about the etiquette of seeking knowledge, which include patience, respect for teachers, and sincerity, is an important component of Islamic education. However, in real life, these values ​​are still difficult to apply in formal educational institutions, such as Madrasah Ibtidaiyah Negeri (MIN) 5 Bandar Lampung. The purpose of this study was to see how the values ​​of the hadith about the etiquette of seeking knowledge are applied in learning at MIN 5 Bandar Lampung and how it impacts students' character. This study uses a qualitative approach with a field study method. The methods used to collect data are Observation, interviews with teachers and students, and analysis of documents related to madrasah education policies. Data analysis techniques use data reduction, data presentation, and drawing conclusions. The results of the study indicate that the internalization of the values ​​of the hadith in learning is carried out through teacher role models, habituation of discipline and respect for teachers, and integration of the values ​​of the hadith in the curriculum. The impact of this internalization is seen in the increase in students' religious and spiritual attitudes, politeness in interacting with teachers and peers, and increased motivation to learn. Therefore, the internalization of the values ​​of the hadith about the manners of seeking knowledge needs to be continuously strengthened through synergy between madrasas, teachers, and parents to create an educational environment that is more Islamic in character

    BELAJAR DAN PEMBELAJARAN PAI

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    The learning process of Islamic Religious Education (PAI) is not only focused on cognitive understanding but also includes affective and psychomotor aspects to ensure that students can apply Islamic teachings in their daily lives. The primary goal of PAI learning is to instill faith and piety, shape noble character, and equip students with worship skills and a comprehensive understanding of Islam. Several factors influence the effectiveness of PAI learning, including the role of teachers, student characteristics, and supporting facilities. Teachers serve as educators and mentors who not only transfer knowledge but also act as role models in religious life. Moreover, innovative teaching strategies and methods are required to create an engaging and meaningful learning environment. Evaluation in PAI learning is a crucial aspect in assessing students’ success in understanding, internalizing, and practicing Islamic teachings through various methods such as written tests, observations, and direct worship practices. Therefore, effective PAI learning requires synergy between teachers, students, the learning environment, as well as the appropriate use of teaching methods and evaluation. The success of Islamic religious education is not only measured by academic comprehension but also by how well students internalize and practice Islamic values in their daily lives

    PENGEMBANGAN BAHAN AJAR (LKPD) MATEMATIKA BERBASIS GAME UNTUK MENINGKATKAN KEMAMPUAN LITERASI NUMERASI SISWA KELAS 2 SDN 15 NTOBO KOTA BIMA

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    The study aims to explain the improvement of students' numeracy literacy skills through the implementation of game-based mathematics teaching materials (LKPD) at SDN 15 Ntobo, Kota Bima. This research was conducted using the Research and Development (R&D) method with the ADDIE model. Research data was collected using expert validation questionnaires for media and content, teacher and student response questionnaires, as well as students' learning outcomes after using the LKPD. The assessment by media experts resulted in an average score of 94.6% (categorized as highly feasible), while content experts gave an average score of 93.6% (also categorized as highly feasible). Furthermore, the evaluation by three teacher respondents showed an average score of 99% (highly practical) for the first respondent, 98.1% (highly practical) for the second respondent, and 99% (highly practical) for the third respondent. Meanwhile, student responses obtained an average score of 93.6%, indicating that the LKPD was considered highly practical for implementation. The use of the developed LKPD product in the learning process demonstrated a significant increase in the average learning outcomes from 69.75% to 89.875%. The N-Gain test showed an average score of 0.66, categorized as moderate

    IMPLEMENTASI PEMBELAJARAN BERDFERENSIASI DALAM PENDIDIKAN INKLUSI DI SD MUHAMMADIYAH 15 SURABAYA

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    Inclusive education is an approach in the education system that aims to provide equal learning opportunities for all learners, without exception. In inclusive education, every student, including those with different abilities, backgrounds or individual characteristics, has the same right to receive education in the same school environment as their peers. This concept emphasises the importance of a learning environment that supports the diversity of individual differences in obtaining quality education. SD Muhammadiyah 15 Surabaya has implemented inclusive education through an education unit operational curriculum that involves various parties and integrates local content subjects. This implementation aims to create a friendly and conducive learning atmosphere for all learners without discrimination. In addition, school culture is a major element in supporting inclusive education through programmes such as supporting inclusive education through programmes such as Al-Qur'an tadarus, Cheerful Morning, 5-S, Dhuha prayers, Islamic characteristics, congregational prayers, kultum, and various social and literacy activities. The implementation of this school programme has a positive impact on building discipline, improving academic and non-academic achievements, creating a harmonious environment for all students, and implementing the Pancasila Student Profile (P5). The success of this implementation is inseparable from the support of various stakeholders, including teachers, parents, communities and governments in creating an inclusive and competitive education environment. Keywords: Inclusive education, operational curriculum, flagship programmes, Pancasila Student Profile (P5)

    ANALISIS PENGARUH KETIDAKHADIRAN TERHADAP HASIL BELAJAR SISWA KELAS VI-B DI MIS ROHANI IKHWANUL MUSLIMIN

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    Ketidakhadiran siswa sering dianggap berdampak pada hasil belajar. Penelitian ini bertujuan untuk menganalisis hubungan antara ketidakhadiran siswa dengan hasil belajar siswa Kelas VI-B di MIS Rohani Ikhwanul Muslimin pada semester ganjil tahun ajaran 2023/2024. Pendekatan kuantitatif menggunakan analisis regresi linier sederhana digunakan. Data dikumpulkan dari catatan kehadiran dan nilai rapor rata-rata siswa. Hasil penelitian menunjukkan bahwa tidak ada hubungan yang signifikan antara ketidakhadiran dengan hasil belajar, seperti yang ditunjukkan oleh nilai F sebesar 0,744 (p > 0,05), yang menunjukkan tidak ada pengaruh yang substansial. Persamaan regresi menunjukkan bahwa setiap tambahan ketidakhadiran mengurangi hasil belajar sebesar 0,1592 poin, meskipun hubungan ini tidak signifikan secara statistik. Oleh karena itu, hasil belajar siswa tidak hanya bergantung pada ketidakhadiran tetapi juga dipengaruhi oleh faktor-faktor lain seperti metode pengajaran, dukungan orang tua, dan motivasi belajar

    PENGARUH MODEL QUIS DAN GAYA BELAJAR VISUAL TERHADAP PRESTASI BELAJAR PESERTA DIDIK KELAS VIII MATA PELAJARAN PENDIDIKAN AGAMA ISLAM TOPIK SENI ISLAMI DI SMPN 1 JABON

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    ABSTRACT The purpose of this study was to determine the results of the test: (1) The Influence Between the Quiz Model and the lecture method on Students' PAI learning achievement, (2) The Influence Between High and Low Visual Learning Styles on Students' PAI learning achievement, (3) Interaction Between the Quiz Model and Visual Learning Style on Students' PAI learning achievement of VIIIth graders at SMPN 1 Jabon. This experimental research was conducted using a 2x2 factorial design. The subjects in this study were students of grade XI consisting of four classes with 120 students of grade VIII at SMPN 1 Jabon. The subjects that were the focus of the experiment were taken randomly by classical sampling, namely four classes ABCD from grade VIII at SMPN 1 Jabon. The hypothesis of this study was tested using the Analysis of Variant (Anova) statistical test. (1) PAI learning achievement of students taught with the Quiz Model By comparing the probability value, namely 0.001 with the significance level or α, namely 0.05. Based on the table, it turns out that 0.001 < 0.05, so it can be said to be significant. Thus, it can be said that the Quiz Model and lecture method affect the PAI learning achievement of grade VIII students at SMPN 1 Jabon, (2) PAI learning achievement of students who have a high Visual Learning Style and have a low Visual Learning Style By comparing the probability value, namely 0.001 with the significance level or α, namely 0.05. Based on the table, it turns out that 0.001 < 0.05, so it can be said to be significant. Thus, it can be said that the PAI learning achievement of students who have a high Visual Learning Style affects the PAI learning achievement when compared to those who have a low Visual Learning Style of class VIII students at SMPN 1 Jabon, and (3). Based on the table, it turns out that 0.001 < 0.05, so it can be said that there is an interaction between the Quiz Model, lecture method, and Visual Learning Style on the PAI learning achievement of class VIII students at SMPN 1 Jabon. Based on the results of the study, it was concluded that using the Quiz Model and Visual Learning Style can improve the PAI learning achievement of class VIII students at SMPN 1 Jabon. Keywords: Quis Model, Learning Style, Learning Achievement

    PELAKSANAAN GAME BASED LEARNING PADA SISWA KELAS IV SD NEGERI 091254 BATU ONOM POKOK BAHASAN DAUR AIR DAN PERISTIWA ALAM UNTUK MENINGKATKAN ASPEK KOGNITIF

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    Based on initial observations, the science learning process at SD N 091254 Batu Onom for the 2024 academic year is not yet optimal. This is proven by the grade IV odd semester report cards with an average score of 69.5. This classroom action research was carried out by applying the Game Based Learning model. The Game Based Learning Model is a learning model with a play approach. The play method in learning functions to increase enjoyment and eliminate student boredom while studying so that it can increase students' enthusiasm for learning. This research aims to find out whether this method can improve students' cognitive aspects. This classroom action research consisted of 2 cycles with the research subjects being 23 students in class IV of SD N 091254 Batu Onom. Data about cognitive aspects was obtained from student test results. Indicators of success in the cognitive aspect must achieve a minimum of 65% completeness from at least 85% of the number of students taking the test. The research results showed an increase in students' cognitive aspects from cycles I to II. The cognitive aspect of cycle I during the pre test was 19.5% to 39.5% during the post test and cycle II during the pre test was 38% to 97.6% during the post test. This learning model can be successful because the question disc game system requires students to answer questions randomly, so that students are responsible for their own answers and knowledge. From the research results, it can be concluded that the application of the Game Based Learning model on the subject of the water cycle and natural events can improve the cognitive aspects of fifth grade students at SD N 091254 Batu Onom

    PENGARUH MODEL OUTDOOR LEARNING TERHADAP KREATIVITAS MELUKIS SISWA PADA PEMBELAJARAN SENI RUPA DI SEKOLAH DASAR

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    This research aims to determine the influence of the Outdoor Learning Model onstudents' painting creativity at SDN Cisarua in the odd semester of the 2024/2025academic year. The subjects of this research were 30 class V students who wereselected using purposive sampling. The Outdoor Learning model was chosenbecause it was considered capable of providing a more enjoyable and effectivelearning experience in increasing student creativity, especially in fine arts learning.The research method used is a Quasi Experimental method with a pretest-posttestcontrol group design research design. Data collection techniques were carried outusing instruments in the form of test sheets and performance assessments toassess the results of students' painting creativity. Data analysis was carried out withthe help of IBM SPSS Statistics version 30 software, using several statisticaltechniques such as validity tests, reliability tests, homogeneity tests, and t tests. Theresearch results showed that there were significant differences between theexperimental group that used the Outdoor Learning Model and the control groupthat used conventional methods. The average painting creativity score for theexperimental group (87.27) was higher than the control group (79.13). With asignificance value of 0.0001<0.05, it can be concluded that the Outdoor LearningModel has a positive impact on students' painting creativity. Therefore, this modelis suitable for application in fine arts learning in elementary schools

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