3030 research outputs found
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The impacts of experiential learning travel courses on student education, professionalism, and interpersonal relationships
This research study aims to explore the academic, professional, and interpersonal impacts experiential learning travel courses are having on undergraduate college students. Current research demonstrates that many educational formats do not provide optimal educational outcomes to students. Empirical observations from multiple faculty suggest experiential learning travel courses do provide these outcomes as well as highly impactful lifelong skills. Focus groups with diverse populations were conducted with current students on how experiential learning travel courses (ELTC) impacted their education, career, and interpersonal relationships with other students and faculty. Faculty were surveyed on their perception of how students were impacted by these courses. The research collected from the focus groups was analyzed through a combination of thematic content and narrative analysis. Searching for insightful narratives and recurring themes allowed conclusions to be drawn about the overall academic, professional, and interpersonal impacts these experiential courses have on students. The research hypothesis of this study is that experiential learning travel courses will positively impact academic, professional, and interpersonal aspects of students’ lives and these aspects will interact with each other as well. The research aims to provide a better understanding of how experiential learning travel courses are impacting the lives of students who participate in such courses. (Author abstract)Gilbert, A. (2021). The impacts of experiential learning travel courses on student education, professionalism, and interpersonal relationships. Retrieved from http://academicarchive.snhu.ed
Nano aquaponics
Designing an efficient and sustainable livestock and crop system (Author abstract).Schroder, T. (2015). Nano aquaponics [Abstract]. Retrieved from http://academicarchive.snhu.ed
Origami in STEAM
This thesis explores origami’s past, present, and future applications. Inspired by the Between the Folds documentary from PBS, we survey a wide variety of state of the art technologies which are possible because of origami. Throughout this thesis, readers will learn about the history of origami, it’s place in mathematics, and it’s potentially surprising applications in medicine, science, technology, engineering, arts and mathematics (STEAM). We make the case that there are great opportunities to use origami to supplement various aspects of STEAM topics in the early childhood, elementary and middle school curriculums. In addition, we provide sample origami applications for use in the kindergarten through eighth grade classroom which provide fun hands-on learning experiences and could inspire future scientists, mathematicians, doctors, engineers, and/or artists. (Author abstract)Boisvert, A.L. (2021). Origami in STEAM. Retrieved from http://academicarchive.snhu.ed
Why so few women in STEM?
I will be researching why are there so few women in STEM career fields. I will first look into the statistics of women within STEM fields compared to men in STEM fields. How does the pay differ for women and men working in STEM fields? How does the hiring rate of women into STEM fields differ from men? I will also look into the history of women in STEM as a whole. I will also research how to get girls interested in STEM careers, specifically looking into how we can improve our education system, specifically looking at how we can help girls become passionate about STEM. I will research the current initiative to promote STEM in school systems and the gaps that exist for low-income school districts. (Author abstract)Anctil, M. (2021). Why so few women in STEM? Retrieved from http://academicarchive.snhu.ed
Discovering the appropriate business venture
The goal for this thesis research was to analyze a noticed gap in the market of the Lakes Region of New Hampshire and see if a known piece of property had potential to fit this gap. The research looked at the property itself to analyze the location and property value of the land but also in the local area to compare its value. The research also identified local businesses within the properties radius to see competitors and to see what types of businesses were prominent, old, or new. The researcher identified an idea for the property based on the property value and the businesses around it and from that idea came a process of trying to identify the appropriate business venture based on the collected information. Because the property is family-owned, meaning it has the chance to be passed on, the purpose of the research was to discover the most appropriate business venture for the property based on these many factors to better the Lakes Region and provide something that is missing in the market, but also to keep the property in good use and in the family as a profitable business. In this research, there is a section that is analysis of actual answers from residents of the Lakes Region that were done via surveys. (Author abstract)Trindade, O. (2021). Discovering the appropriate business venture. Retrieved from http://academicarchive.snhu.ed
When and why the Roman Republic collapsed
Kelly, R. (2021). When and why the Roman Republic collapsed. Retrieved from http://academicarchive.snhu.ed
Part 1: Exploring gender disruption in societal institutions and its relevance in the video game industry
This is part 1 of a multiyear study to understand gender disruption in societal institutions
and its relevance in the video game industry. In order to explore this topic, the study will
utilize a literature review of the video game industry and qualitative interviews with professionals in the field of diversity and inclusion. The video industry has seen that 59% of video game players are male and 41% of video game players are females (Entertainment Software Association, 2019). While there is clear inequality in male and female video game players this study to seeks to understand gender disruption as it relates to the industry. In the context of this research the term disruption is used similarly to how Clay Christensen used it in his theory of disruptive innovation, however this study seeks to understand how the gender concepts are challenged in the video game industry.
(Christensen et al, 2015). It has been found that gender discursive struggles exist in the
online gaming communities and that progressive gamers have work to do in online gaming communities (Naidoo et al., 2019). The literature review and the interviews will provide a better understanding on the framework that can be used to understand gender disruption in societal institutions and its relevance in the video game industry. The literature review will provide helpful information on the current gaming industry such as how content analysis by Glaubke et. al (2001) established that females that were incorporated in only 16 per cent of the characters in popular video games. The recent research was from 2001 and there may have been improvements since then. Demonstrating the how the female inclusion is not a priority for most video games developers. The interviews will help by collecting qualitative data from professionals in the areas of diversity and inclusion towards the goal of getting a better understanding on a broad gender disruption society. (Author abstract)Torres, F. (2021). Part 1: Exploring gender disruption in societal institutions and its relevance in the video game industry. Retrieved from http://academicarchive.snhu.ed
Global refugee crisis and system reform: National response comparison of the United States and Germany
Migration policy faces the new challenges of the 21st century such as civil unrest, climate change, and health concerns. Nearly 26 million people were refugees in 2019 (UNHCR, 2020), which showcases the human rights and political magnitude of the situation. The purpose of this study is to evaluate the policy initiatives taken by the United States and Germany in response to increased numbers of refugees and concerns about opening borders to determine ways to improve the refugee intake and resettlement process. Varying nations have differences in policy and acceptance of refugees. Nations need to determine where they lie in the spectrum concerning acceptance or denial of refugee entrance to their borders. By focusing on the United States and Germany, the study aims to assess government responses to the situation and determine whether there are ways to improve policies that impact the current resettlement model. Interviews of key informants in the refugee resettlement process in the United States and literature review of both the United States and Germany will be conducted. In this way, the experiences of service agencies will serve as feedback to determine ways that policy can address gaps in the system and policy implications. An approach of literature review analysis and interviews will allow the audience to gain perspective on a critical examination of German and American immigration law and policy and suggestions to improve the current scheme. (Author abstract)Liriano Trejo, A. (2021). Global refugee crisis and system reform: National response comparison of the United States and Germany. Retrieved from http://academicarchive.snhu.ed
The dissipation of the skilled labor force
Currently, the skilled labor industry is facing a huge gap in the number of working laborers. This gap is shown in the quickly declining numbers of workers in the trades and in the 7 million open jobs that are unable to be filled. Unfortunately, this is due to the general lack of interest in the trades, the lack of skills that individuals possess to excel in these fields, and individual attitude towards the trades that influence the decision to learn these skills. This gap affects companies and the amenities that they give to society. With a shortage of workers, many companies are shutting down because they are unable to complete the work needed. High school Career and Technical Education programs are a great way to gain awareness in this issue and begin to help this problem. There are a multitude of personal benefits for students linked to attending CTE programs as well, which in turn enhances their education. Public perception is a huge influencing factor in why the skills gap is so large today. On a refined level, perception directly impacts vocational school attendance, which is arguably the first steppingstone that many take into the trades. With lower vocational school attendance, there are automatically less individuals that enter into the trades which then contributes to the labor gap. In order to help with this issue, we first need to begin with understanding perception. This paper aims to begin to understand this. (Author abstract)Spangler, B. (2021). The dissipation of the skilled labor force. Retrieved from http://academicarchive.snhu.ed
Humor development in children
Studying children's humor development can be a window into children's social and
cognitive development. According to McGhee (1974, 1976), both children and adults find
jokes maximally funny when they are cognitively demanding and present an "incongruency" - that is, a violation of your expectations about how the world works. In
order for an incongruency to be perceived as funny, you must have a sophisticated enough grasp of the concepts that the joke is about so that you perceive the incongruency, but at the same time, the joke must be "cognitively demanding" - that is, it can't be too obvious. This "Cognitive Congruency Principle" (McGhee, 1974, 1976; Zigler et al., 1966) has been demonstrated by showing that children in elementary school find jokes most funny when they are about concepts that children have recently mastered. Humor also contains a social component, requiring the ability to read and produce social cues to indicate that you are joking (McGhee, 1974, Hoicka & Akhtar, 2012). Hoicka and Akhtar (2012) suggested that humor was a socio-cognitive phenomenon and were curious to know if toddlers could produce novel humor, or if it all consists of copied humor patterns from their parents. They found that even children under 12 months of age "produce" humor through hide-and-seek and peekaboo games, and that many children begin to produce novel verbal and conceptual jokes around 2 years of age. Questions remain regarding the development of humor, more specifically the types of jokes/humor young children/babies use and how they differ across developmental stages. By evaluating children’s use of humor in the context of the "jokes" they engage in, we can more deeply understand why and how they use humor to communicate at their given age. (Author abstract)Hardiman, N., O'Connor, M., Carlson, J., & Magee, N. (2021). Humor development in children. Retrieved from http://academicarchive.snhu.ed