Jurnal Stabn Raden Wijaya Wonogiri
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Analisa Strategi Komunikasi Krisis Program Makan Siang Gratis
Program Makan Bergizi Gratis (MBG) yang diinisiasi oleh pemerintah Prabowo-Gibran sejak Januari 2025 mendapatkan sorotan tajam dari publik dan media akibat berbagai kendala operasional dan kontroversi, seperti insiden keracunan massal dan keterlambatan pembayaran mitra penyedia makanan. Penelitian ini bertujuan menganalisis strategi komunikasi krisis yang dijalankan oleh Kantor Komunikasi Kepresidenan (KKK) dalam menghadapi krisis tersebut menggunakan kerangka Situational Crisis Communication Theory (SCCT). Metode yang digunakan adalah kualitatif deskriptif dengan analisis konten berita daring dari lima portal berita nasional terkemuka periode Januari–Mei 2025. Hasil analisis menunjukkan bahwa KKK lebih dominan menggunakan strategi defensif berupa penyangkalan parsial dan pembenaran (justification), serta penguatan citra positif (bolstering), dibandingkan pengakuan kesalahan dan permintaan maaf yang direkomendasikan untuk krisis preventable. Strategi korektif dilakukan secara terbatas dan tidak selalu dikomunikasikan secara transparan. Pendekatan komunikasi yang cenderung performatif ini efektif menahan eskalasi krisis dalam jangka pendek, namun tidak berhasil memulihkan kepercayaan publik secara menyeluruh, ditandai oleh persistensi sentimen negatif dan skeptisisme masyarakat. Studi ini menggarisbawahi pentingnya integrasi antara teori komunikasi krisis dengan dinamika politik praktis dalam pengelolaan isu publik di pemerintahan. Implikasi praktisnya meliputi kebutuhan akan komunikasi krisis yang lebih proaktif, transparan, empatik, dan koordinasi antar lembaga yang konsisten agar program populis seperti MBG dapat berhasil secara substansial dan berkelanjuta
Analisis kebutuhan penerapan virtual reality pada mata kuliah sosiologi dan kebudayaan Buddhis (Studi Empiris Pada Program Studi Pendidikan Keagamaan Buddha STABN Sriwijaya)
The aims of this study is (1) analyze the need for implementing virtual reality in the Sociology and Buddhist Culture courses at STABN Sriwijaya; (2) identify the obstacles faced in the application of this technology; and (3) analyze the strategies implemented by STABN Sriwijaya in facing the challenges of digital transformation. This research is expected to provide a comprehensive overview as a foundation for developing technology-based learning media in Buddhist higher education. The method of this study is qualitative approach with an empirical study method. Data was collected using in-depth interview method with key informants consisting of lecturers and management from the Buddhist Religious Education Study Program at STABN Sriwijaya. Then the collected data were analyzed with thematically method to indentify the patterns of needs, perceived challenges, as well as expectations and strategic steps that have been and will be taken by the institution regarding VR implementation. The results show a strong need for the application of VR as a medium to enhance motivation and learning effectiveness, enabling students to be virtually "present" in historical and cultural contexts. The main identified obstacles are the limitations of internet network infrastructure and the readiness of human resources (lecturers) to adapt to new technology. Nevertheless, there is high optimism and concrete institutional strategies, as STABN Sriwijaya is actively in the process of building supporting infrastructure such as new buildings and laboratories to realize digital transformation in its learning process.
Keywords: needs analysis, virtual reality, challenges, expectations, STABN Sriwijay
Learning With A Saintific Approach On Students' Interests And Learning Outcomes In The Quadragous Function Material In Class X
This study aims to determine the learning with a scientific approach to students' interests and learning outcomes in the quadratic function material at SMK Negeri 5 Medan 2024/2025. The type of research used is quantitative descriptive. The research population was all class X, and the research sample consisted of 64 class The sampling technique was carried out using the purposive sampling technique. The instruments used were tests, questionnaires and observation sheets. Hypothesis testing in this study used the t-test and descriptive test. The results of the study showed that: (1) learning with a scientific approach has an effect on students' learning interests, (2) the magnitude of the influence of learning with a scientific approach on students' learning interests is 73.7%, (3) learning with a scientific approach has an effect on students' learning outcomes, (4) the magnitude of the influence of learning with a scientific approach on students' learning outcomes is 89.9%, (5) learning with a scientific approach to students' learning interests is effective, (6) learning with a scientific approach to students' learning outcomes is effective
Design And Construction Of A Kinetic Power Generator Using A Paving Generator On The Sideway As A Supply For Street Lamps In The Medan Aviation Polytechnic Campus
This study aims to design and develop a kinetic power generation device that utilizes the mechanical energy from pedestrian foot pressure on sidewalks. The working principle of the system is to convert mechanical energy into electrical energy using eight 12V DC car central lock actuators arranged in a series-parallel configuration. The electrical energy generated from foot pressure is directed into an electronic circuit consisting of diodes as reverse current protection, a DC-DC step-down converter to reduce voltage, and a charge controller to regulate the charging process of a 6800 mAh lithium-ion battery. The stored energy is then boosted using a DC-DC step-up converter to match the load requirements, which is a 10W LED lamp operating at 5V DC. To support monitoring, the circuit is equipped with a control panel containing a digital voltmeter and ammeter with an LCD display that shows voltage and current conditions in real time. All components are regularly assembled inside a panel box mounted on a mini light pole, ensuring practicality and safety in operation. The test results show that the device is capable of producing an average maximum voltage of 14.83 V with a current of up to 25 mA when all central lock actuators are pressed simultaneously. The stored energy in the battery can be used to power the LED lamp for several hours, depending on the intensity and frequency of pedestrian footsteps. With its simple design, easily obtainable components, and relatively low production cost, this system has the potential to serve as an alternative solution in supporting energy efficiency and the application of renewable energy-based lighting systems in campus environments as well as other public area
Effectiveness of Problem-Based Cooperative Learning Model to Overcome Students' Difficulties in Solving Story Problems on Chance Material in Class X
Abstract
This study aims to determine the use of an effective problem-based collaborative learning model to overcome students' difficulties in solving story problems in class X of SMK Negeri 5 Medan. The research used is quantitative, this type of research is quasi-experimental research. The population in this study were all students of class X of SMK Negeri 5 Medan consisting of 11 classes. By using the cluster random sampling technique, the sample in this study was obtained as an experimental class (X TKR 2) and as a control class (X TKR 1). The instruments used were tests and observations. After conducting the research, the results of students' difficulties in solving story problems from the quality of learning showed that there was a difference in effectiveness between the collaborative problem-based learning model and the regular learning model. Based on the results of the calculation of the average pretest score in the control and experimental classes, 44.23 and 43.03 and the average posttest score in the control and experimental classes were 57.49 and 89. Then the results of the normality test and homogeneity test stated that the sample was normally distributed. Likewise, the hypothesis test on students' difficulties in solving story problems showed that the significance value <0.05, so the conclusion was that H_0 was rejected and H_a was accepted. So the conclusion is that the Problem-Based Collaborative Learning Model is effective in overcoming students' difficulties in solving story problems on the material of probability in class X of SMK Negeri 5 Medan in the academic year 2024/2025
 
The Effect of The Numbered Head Together (NHT) Learning Model on Students' Learning Outcomes in The Subject of Science In Grade IV
This study aims to determine the effect of the application of the Numbered Head Together (NHT) learning model on student learning outcomes in the subject of science in grade IV of elementary school. The study used an experimental method with the type of Pre-Experimental Design, through the design of One Group Pretest-Posttest Design. The subjects of the study were all fourth-grade students of SD Negeri 098166 Perumnas Batu VI, totaling 28 people. Data were collected through observation and tests. The results showed an average pretest score of 48.86 and a posttest of 79.29. Thus, it can be concluded that the NHT learning model has an effect on student learning outcomes in the subject of science in grade IV of SD Negeri 098166 Perumnas Batu VI
The Effect of The Think Pair Share Method on Improving Reading Skills German Language for Class 11 High School Students
This research aims to determine the effect of the Think Pair Share (TPS) method on improving German reading skills at the A2 level among twelfth-grade students of SMA Negeri 4 Pematangsiantar. This study employed a quantitative approach with a Pre-Experimental method and a One Group Pretest-Posttest Design. The research instrument consisted of a cloze test and essay questions. The sample of this study was class XII-2 with a total of 35 students. Based on the descriptive analysis, the average pretest score was 48.83 and the average posttest score was 86.2. The results of hypothesis testing using the paired sample t-test showed that the tcount value was 26.023, while the ttable value at the significance level of 0.05 with df = 34 was 2.032. Since tcount > ttable (26,023 > 2,032), H1 is accepted and H0 is rejected. Furthermore, the N-Gain score was 73%, which is categorized as high. Thus, it can be concluded that the Think Pair Share method has a significant effect on improving German reading skills at the A2 level among twelfth-grade students of SMA Negeri 4 Pematangsianta
THE ROLE OF THE DIGITAL ECOSYSTEM IN INCREASING THE COMPETITIVENESS OF THE SERVICE INDUSTRY TOURISM (CASE STUDY OF KERATON KASUNANAN SURAKARTA)
The development of the digital ecosystem plays some crucial role in enhancing the competitiveness of the service industry, especially in tourism. This study explores the impact of the digital ecosystem on the competitiveness of the Keraton Kasunanan Surakarta, a key historical and cultural tourism destination in Indonesia. Through with qualitative case study approach, in this research identifies the strategies and digital tools that have been implemented by Keraton Kasunanan Surakarta to enhance visitor experience, expand market reach, and improve operational efficiency. The findings suggest that digital platforms, such as social media, websites, and online booking systems, have significantly contributed to the promotion of Keraton Kasunanan Surakarta as a world-class tourism destination
ANALISIS TINGKAT KEPUASAN PENGUNJUNG TERHADAP FASILITAS DAN LAYANAN (STUDI KASUS DI CIKAO PARK TAHUN 2024)
This study aims to analyze visitor satisfaction with facilities and services in Cikao Park, Purwakarta. The method used in this study is a quantitative approach with a survey using a Likert scale of 1-4 to 100 respondents who havevisited Cikao Park. The data was analyzed using validity, reliability, and linear regression tests to measure the relationship between facilities and services to visitor satisfaction. The results of the study show that facilities and services have a significant influence on visitor satisfaction. This finding is expected to be the basis for tourist destination managers to improve the tourist experience through improving the quality of facilities and services. 
PERAN SEORANG WAITER/WAITRESS DALAM MENANGANI KOMPLAIN TAMU DENGAN METODE ILEAD DI SKYLINE RESTAURANT GUMAYA TOWER HOTEL SEMARANG
Penelitian ini bertujuan untuk mengetahui peran waiter atau waitress dalam menangani komplain di Skyline restaurant Gumaya Tower Hotel Semarang. Pelayanan yang baik tidak hanya berkaitan dengan kecepatan penyajian makanan dan minuman, tetapi juga kemampuan karyawan dalam merespon sebuah keluhan dengan cepat tepat. Metode penelitian yang digunakan yaitu deskriptif kualitatif. Teknik pengumpulan data dengan cara observasi, wawancara, dan dokumentasi. Dari hasil penelitian menunjukkan bahwa waiter atau waitress memiliki peran penting sebagai garda terdepan dalam menjaga kepuasan tamu, sehingga metode-metode penanganan komplain sangat diperlukan salah satunya penggunaan metode ILEAD, dengan menerapkan teknik komunikasi yang efektif, sikap ramah, dan penyelesaian masalah yang cepat dapat mengubah persepsi negatif tamu terhadap pelayanan yang diberikan