BIOS: Jurnal Teknologi Informasi dan Rekayasa Komputer
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    Analisis Review Penggunaan Sistem Informasi pada PT Pertamina

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    The information system is a means of transforming company data which is closely related to the efficiency of the company in its operational activities. Along with technological developments, the application of information technology in the company is an important factor in increasing the value and competitiveness of the company. So far, there are still many companies that have not implemented information systems as expected because there is no standard for supervising the use of information technology within the company. This research tries to find out how the information system implementation at PT Pertamina. The sample selection is because PT Pertamina is a state-owned company with large assets. Data analysis using qualitative analysis using a systematic review approach. The results of this study indicate that PT Pertamina has implemented an information system in the form of a management information system properly in the company as a way to achieve company goals so that efficiency and competitiveness of the company can be achieved

    Metode Live Memory Acquisition untuk Pencarian Artefak Digital Perangkat Memori Laptop Berdasarkan Simulasi Kasus Kejahatan Siber

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    Information technology's hardware and software are constantly evolving. The rise in cybercrime cases is consistent with this trend. While operating systems can be hacked, personal data can be stolen and encrypted, making it impossible for users to access the information. Cybercriminals are using social media data to target personal information currently. Users' usernames, passwords, and other personal information can be stored in a device's memory, as well as browser cookies. Pre-analysis, analysis, and post-analysis are the three stages of the research process. "Live Memory Acquisition" is the proper method for obtaining data from a device's memory. There is digital evidence in the form of an email address, a password, Facebook, and PayPal accounts as well as a link URL discovered in the analysis of the results of the acquisition of artifact one. The results of the artifact 2 acquisition did not reveal any passwords. There was no evidence of email or Facebook passwords in the analysis of artifact 3 acquisition results, but the overall data test results showed that the total number of test results on artifact 1 was 100%, 57.14% on artifact 2, and 71.42% on artifact 3

    Aplikasi Penjadwalan Belajar Mengajar Pada Bimbingan Belajar Dengan Menggunakan Metode Waterfall

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    The internet has been widely used in various fields, such as information, telecommunications, trade, to education, making it easier for a company or institution to provide information that is very useful for the community. tutoring education. Researchers conducted a case study at tutoring sites in Tangerang City, including ELC English tutoring, Rizki General Bimbel, Al-Hikmah Religious Education, with a large number of students and teachers, still applying the conventional scheduling system, where the admin will contact students and teachers by telephone if there are teaching classes, other obstacles the admin forgets to notify students and teachers if there is a schedule, the schedule given is not appropriate and clashes with other classes, students or teachers cannot contact the admin to get schedule information. By utilizing information technology, these problems can be facilitated by making a web-based scheduling application developed using the waterfall method. This development method includes needs analysis, design, implementation, and testing. In the needs analysis stage, business process modeling is carried out based on the results of interviews with stakeholders and problem analysis. The results of the application design produce applications that can perform scheduler management of teacher data, lesson data and student data, which will be stored in the database

    Klasifikasi Data Antroprometri Individu Menggunakan Algoritma Naïve Bayes Classifier

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    With the development of advances in computer technology today, most companies and organizations need a decision support system based on information systems, where the information is generally stored in the form of documents / text that is not structured. In this regard, a system for text management that is integrated with the decision support system is needed. One of them is the use of text data classification for anthropometric case studies of several samples. Anthropometry is a measurement of a person's body dimensions. The object of research is gender, first name, and height of a person. The research aims to determine the ratio of the number and height probability level of the number of men and women based on the input into an application using the Naïve Bayes Classifier method. The implementation design uses the Python programming language. The results showed that the height classification data frequency of women was more than the height classification data for men. And the number of height probability of a woman's body is greater than the number of height probability of a man's body

    Analisis Penilaian Kualitas Jenis Pelayanan Tebaik dengan Metode Analytic Network Process (ANP) di Kantor Dinas Kependudukan dan Pencatatan Sipil Kota Pematangsiantar

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    This study aims to determine the best service quality at the Pematangsiantar City Population and Civil Registration Office, which includes services for making Identity Cards (KTP), Family Cards (KK), birth certificates, marriage certificates and receipt making. The method used in this research is the Analytic Network Process (ANP) method. The data collection technique used is a questionnaire technique that is distributed directly to the people who come to take care of the needs of personal and family data files. The parameters used consist of the facilities provided, employee behavior, services, and provisions. Determining community satisfaction with a service can be seen from the quality of the type of service. The results of this study were obtained in rank-1 with a normal value of 0.49126400, rank-2 family cards with a value of 0.18988000, rank-3 birth certificates with a value of 0.16073800, marriage certificates rank-4 with a value of 0.09707200 and Finally, rank-5 receipt services with a value of 0.06104600 With this research it is hoped that it can help the Pematangsiantar City Population and Civil Registration Service to evaluate the services provided to the community in order to meet community expectations in terms of managing the needs of personal and family data files and knowing the types of best services

    Implementasi Metode Luther untuk Pengembangan Media Pengenalan Tata Surya Berbasis Virtual Reality

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    oai:ojs2.bios.sinergis.org:article/3The purpose of virtual reality is to enable a motor and cognitive sensor activity ofsomeone in the artificial world created digitally to become imaginary, symbolic orsimulate certain aspects in the real world [1]. This technology is applied to the mediaintroduction of the solar system using the Luther method. The Luther Method consistsof 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing, andDistribution. Luther method has advantages compared to other methods because thereare stages of material collecting which is an important stage in the development ofmultimedia and this Luther method can be done in parallel or can go back to theprevious stage [2]. At the Assembly stage the implementation uses the Unity Engineand Google VR SDK for Unity, the result is a virtual reality application that can displaythe solar system with 3-dimensional objects and an explanation is available on eachobject. While testing the blackbox on a variety of Android devices with differentspecifications. From the results of the application of the Luther method, it is verystructured and can run well in the development of multimedia applications, while theresults of testing, this Android-based virtual reality application cannot run on devicesthat do not have Gyroscope sensors and can run on devices with a minimumspecification of 1GB RAM will but the rendering process on 3D objects is slow

    Rancang Bangun Aplikasi Puzzle Tokoh Walisongo Metode Steepest Ascent Hill Climbing Berbasis Android

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    Game is one of the applications that can improve one's development and thinkingpower. When someone plays the game, it is indirectly required to complete the missionand obstacles in the game. That is why playing games can be said to enhance one'sdevelopment and thinking power. One game that can improve the development of one'sthinking power is a puzzle game. Puzzle is a game that is played in pairs and pairs, soas to produce something that has been determined by a system. This puzzle game isvery popular with children, adolescents, adults and also parents. Stepest Ascent HillClimbing searches based on the best heuristic value. In this case the use of the operatordoes not determine the inventor of the solution. Steepest Ascent Hill Climbing is analgorithm method that is widely used for optimization problem

    Implementasi QR Code untuk Efisiensi Waktu Pemesanan Menu Makanan dan Minuman di Restoran maupun Kafe

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    The quick response (QR) code provides a fast, easy, convenient, accurate and automatic method of transporting data. By freeing applications and popularizing wireless communications and cellular technology, two-dimensional barcode technology has been used for production, logistics, and sales. To order the benefits of technology to the service sector, for this study, we used various QR code applications in the food or beverage menu service management system in restaurants / cafes. The specific purpose is to allow restaurant waiters to quickly and appropriately provide service to restaurant / cafe customers. Experimental results show that the method developed in this study can significantly improve the service menu, prepare waiters and chefs to provide the right service, shorten the time for ordering the menu, and facilitate the resolution of the problem. Research in actual circumstances will be a full support tool for restaurant / cafe menu services. The results of the test prove agreeing from the point of view of efficiency and cost savings, the new system is fast and efficient, improving very competitive with the release of an improved management system

    Perbandingan Algoritma Boyer-Moore dan Brute Force pada Pencarian Kamus Besar Bahasa Indonesia Berbasis Android

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    String matching is an algorithm for matching a text to another text or also known as a text search. There are several algorithms that can be used for string matching, including the Boyer-Moore algorithm and the Brute Force algorithm. The Boyer-Moore algorithm is a string matching algorithm published by Robert S. Boyer and J. Strother Moore in 1977. This algorithm is considered the most efficient algorithm in general applications. The Boyer-Moore algorithm starts matching characters from the pattern on the right. While the Brute Force algorithm is an algorithm that matches a pattern with all text between 0 and n-m to find the existence of a pattern in the text. These two algorithms have different patterns in the search process. In this article, a comparative analysis of the performance of the Boyer-Moore and Brute Force algorithms is carried out in a case study of the search for the Big Indonesian Dictionary (KBBI) based on Android. The search process is carried out by searching based on words and word descriptions. The results of this study indicate that the criteria for running time, the Brute Force algorithm is faster than the Boyer-Moore algorithm with the total running time of the Brute Force algorithm is 168.3 ms in words, 6994.16 ms in word descriptions, while the Boyer-Moore algorithm for running time reached 304.7 ms on the word, 8654.77 ms on the word description. In the testing criteria based on related keywords, the two algorithms can display the same list of related keywords

    Perbandingan Akurasi Metode TOPSIS dan Metode Weight Product untuk Menentukan Siswa Berprestasi

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    In determining outstanding students (a case study at MTs. Al-Ishlah Jenggawah Jember) there are several criteria to be assessed. The criteria contained in student achievement in MTs. Al-Ishlah includes the average report card, behavior, discipline, neatness and attendance. For the sake of subjective assessment, an appropriate method is needed, namely the Technique for Others Reference by Similarity to Ideal Solution (TOPSIS) and Weight Product (WP). The purpose of this study is to compare the accuracy of TOPSIS and WP, ​​where each assessment in this case is that all students are compared with one another, thus providing an output of priority values ​​that produce a rating value for each student. After comparison and analysis, the accuracy of both methods was obtained, namely the TOPSIS method was 84% ​​while the WP method obtained an accuracy value of 87.5%. This means that in the case study, the determination of outstanding students is carried out at MTs. Al-Ishlah Jenggawah Jember showed that the WP method was better than the TOPSIS method

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