California Polytechnic State University

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    AGED 539 Graduate Internship Report- Liberty High School

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    This document documents the AGED 539 Internship in Agricultural Education and examines the Liberty High School–Brentwood FFA and Agriculture Department’s alignment with the three-component model of agricultural education: classroom instruction, FFA leadership development, and Supervised Agricultural Experience (SAE). Grounded in experiential learning theory, the report reflects on program strengths, challenges, and growth across all twelve California Career Technical Education (CTE) Quality Criteria, supported by narrative reflection and evidence. The internship project focused on developing a formal FFA Program of Activities (POA) to improve chapter organization, goal-setting, and long-term sustainability. Overall, the project highlights intentional program planning and leadership development as essential components of a high-quality agricultural education program that prepares students for college, careers, and the agricultural industry

    AGED 539 Graduate Internship Report - Bellevue Senior Elementary School

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    This paper assesses and reflects on how Bellevue Senior Elementary School\u27s single teacher agriculture elective class is growing and how well it aligns with the California Department of Education (CDE) standards of a quality agriculture program at this time. The development of a POA for an after school Ag Discovery Club modeled after the FFA Organization is also included in this document

    AGED 539 Graduate Internship Report – San Marcos High School

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    This project report includes documentation required in meeting the quality criteria for secondary-level programs of instruction in agriculture. The supporting documents include information to prove that San Marcos High School is meeting the requirements. This document also provides an overview of San Marcos High School agriculture program

    Romance in Games

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    “Romance” is a common genre of books, especially among women, but in games it has a complex reputation: often relegated to visual novels or side mechanics in life simulations or role-playing games. These games rely on heavily scripted interactions, pre-written scenes, or represent relationships as a simple binary in code. This project aims to use cutting-edge embodied agent research and drama management research to build more inclusive, robust, satisfying, and interactive romance game mechanics. The project will likely be in 2D and use the Godot game engine, though the students involved will have the freedom to influence the design decisions of the underlying game and systems. This project advances the area of game studies research and aims to entice more people, especially women, to become interested in STEM technologies

    SURP: Space Robotics Laboratory Lab Manuals and Experiment Development

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    This SURP project is focused on the preparation of the lab, experiments, and operation procedures necessary for the proposed equipment in the Space Robotics Lab. As such, the primary goal is to create safety and test documentation that shall be used in the lab. Students selected for this project shall gain a hands-on learn-by-doing with equipment that is intended for teaching and research of a simulated planar space test environment for an air-bearing vehicle test bed to be able to test sensors, actuation and deployment of mechanisms, spacecraft collaboration through closed loop control, as well as experimental propulsion systems

    Origami-Inspired Pneumatic Soft Robotic Gripper

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    This thesis presents the design and evaluation of a vacuum-actuated, origami-based soft robotic gripper. A custom Sea Urchin crease pattern forms a lightweight folding skeleton that collapses radially under vacuum. The system emphasizes low cost and accessibility through laser cutting, 3D printing, and silicone molding. The Sea Urchin geometry was selected after digital and physical screening of candidate crease patterns for smooth folding, low strain concentration, and uniform inward motion. The folding skeleton is laser cut from 4 mil drafting film and folded into a compliant core. Four membrane configurations were developed: an origami gripper with a 36-inch balloon (Design 1), an origami gripper with a loose silicone liner and balloon (Design 2A), a version with a tight silicone liner (Design 2B), and a fully molded silicone enclosure (Design 3). Silicone components were cast using resin-sealed PLA molds, producing smooth and consistent membranes. The balloon-based designs enabled large geometric collapse, while the molded silicone enclosure provided improved robustness. Vacuum actuation was supplied by a 24 V diaphragm pump with microcontroller-based pressure feedback, allowing stable control from 0 to −50 kPa. Experiments on a Quanser QArm showed that all designs could grasp and transport objects of varying stiffness and shape, with the loose silicone-lined Design 2A performing best due to its deep collapse and smooth contact layer. Static pull-out tests revealed a predictable but non-monotonic relationship between vacuum level and holding force, with strength ranking from weakest to strongest as Design 3, Design 2B, Design 1, and Design 2A. Contact-force testing showed smooth force buildup across vacuum levels, and grape-handling trials confirmed that Design 2A could manipulate delicate fruit without bruising. Overall, the results demonstrate that origami-based vacuum actuation offers a practical, tunable, and low-cost approach to soft robotic gripping. By adjusting membrane material, thickness, and coupling, the same origami core can be optimized for both gentle manipulation and stronger grasping tasks

    \u27Submarine Cinema\u27

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    \u27Fashion at MDO\u27

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    \u27Can\u27t Feel Me\u27

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    \u27Fingered\u27 & \u27Visual Control\u27

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