Jurnal Pendidikan Teknologi Kejuruan
Not a member yet
210 research outputs found
Sort by
The implementation of augmented reality-based flipbook learning media in improving vocational school students\u27 critical thinking skills in the era of society 5.0
In the era of Society 5.0, digitalization has changed the world of education and requires schools to develop creative, critical thinking skills. Vocational schools such as Vocational High Schools (SMK) play an important role in creating students who are ready to face the demands of this era. The use of learning technology, including media such as PowerPoint and modules, has become common but still needs innovation to reach the optimal level. Therefore, the implementation of virtual-based learning media is important. One of the innovations in learning media is the use of flipbooks with Augmented Reality (AR) in vocational schools. The main objective of this research is to measure the level of critical thinking skills of vocational school students. The results showed that the experimental class using Flipbook with AR achieved a significant increase in N-gain value (0.6), indicating the effectiveness of Flipbook with AR in improving students’ understanding. It can be seen from the average results of critical thinking aspects in the experimental class which has a percentage of 85%, while in the control class, it is 55%. Thus, this Flipbook with AR successfully improves students\u27 ability in critical thinking aspects in SMK and shows great potential in the development of interactive learning technology for education
Energy conservation strategies on academic buildings using interpretive structural modeling to develop energy sustainability
Effective energy conservation strategies are required to be implemented in academic buildings as they consume significant energy while considering the convenience and function of the buildings. However, the influencing factors are interrelated and complex, requiring an appropriate approach to unravel the complexity. Therefore, this study aims to identify, analyse, and map the interaction relationship between factors affecting energy conservation in academic buildings. This study used Interpretive Structural Modeling (ISM) procedure starting from developing the Structural Self Interaction Matrix (SSIM), converting SSIM into a Reachability Matrix, revising the matrix, and categorizing the factors by using MICMAC analysis. This study involved 9 factors, including architectural design, illumination technology, education and awareness, energy monitoring and management, renewable energy use, efficient HVAC system, energy-saving equipment, institutional policies, and campus community participation. The study found that renewable energy use at level 3 was the factor that was not influenced by and did not interact with any other factors. Meanwhile, the illumination technology was a factor that interacted with the efficient HVAC System factor which was at level 1 where these two factors were influenced by other seven factors. This study aligns with current developments in energy conservation, including an increased focus on renewable energy and energy efficiency in academic buildings, supported by global and national policies aimed at achieving sustainability goals. It provides a comprehensive understanding on developing sustainable energy conservation strategies in academic buildings
Enhancing basic computer network learning outcomes of vocational high school students by implementing a video-based learning model
Many students still achieved scores below the minimal completeness criteria when learning basic computer networks. This was because the teacher still uses traditional media, such as printed worksheets in the teaching process which made the learning boring and harder for students to comprehend what the teacher was teaching. Therefore, this research aimed to implement video-based learning within the educational process. This study employed a pre-experiment methodology by using a single pre- and post-test group. Thirty-three students majoring in computer and network engineering served as the research subjects. The paired sample t-test and N-gain score were the data analysis methods employed to examine the efficacy of the video-based instruction. The results demonstrated a significant improvement from students\u27 knowledge before to that of after being engaged in video-based learning. Thus, it is possible to conclude that a video-based instruction can greatly enhance students\u27 understanding on fundamental computer network science. According to the study\u27s findings, the video-based learning ought to be incorporated into the curriculum of vocational education, particularly in the Department of Computer Network Engineering, to ensure that the students fully comprehend the subject matter and that the learning process runs smoothly
Extended reality for education: Mapping current trends, challenges, and applications
The advancements in 5G technology and Artificial Intelligence (AI) have accelerated the integration of immersive technologies such as Extended Reality (XR) into educational practices. There is a notable scarcity of studies focusing specifically on the applications and impact of XR in academic settings. Most existing research has concentrated on AR and VR, leaving a gap in understanding the full potential of XR. Addressing these gaps and challenges is crucial for harnessing the full potential of XR in education. This study aims to map and analyze the applications, trends, and educational challenges of XR technology. This study conducts a bibliometric analysis covering XR\u27s application in education from 2018 to 2023, analyzing 32 articles from Scopus sources. Key findings highlight XR\u27s annual growth in research publications, with significant contributions from the United States, China, and Canada. XR enriches education by facilitating immersive simulations, real time interaction with virtual objects, and spatial manipulation in three dimensions. It fosters presence and embodiment in virtual environments, supports practical training through realistic simulations, enhances multi-sensory engagement, promotes collaborative learning environments, and improves accessibility for diverse learners. The main challenges of XR technology include high costs, technical hurdles, regulatory issues, infrastructure limitations, and the need for digital literacy and skills. Addressing these challenges, collaborative efforts among educators, researchers, and industry stakeholders are required. Such collaboration is crucial for harnessing the full potential of XR technology to revolutionize education and prepare learners for a dynamic future
Revolutionizing polymethyl methacrylate toughness: Achieving 190% improvement with nanocellulose reinforcement while maintaining optical clarity
Polymethyl methacrylate (PMMA) is widely used in applications requiring high transparency and durability, such as optical lenses and protective coatings. However, its inherent brittleness limits its application in high-impact environments. This study investigates the incorporation of cellulose nanocrystals (CNCs) into PMMA to significantly enhance its toughness without compromising its optical clarity. By reinforcing PMMA with CNCs, the nanocomposites exhibited a remarkable 190% increase in toughness while maintaining 90% optical transparency. The innovation lies in achieving a balance between toughness and transparency through controlled CNC dispersion within the PMMA matrix, which minimizes excessive bonding that could lead to brittleness. Proper CNC dispersion was achieved through in-situ polymerization, allowing the nanocrystals to interact with the polymer matrix through van der Waals forces rather than covalent bonds. This approach reduces stress concentration and mitigates the formation of defects in the polymer matrix, ultimately leading to a tougher, more flexible material. In addition to enhancing mechanical properties, this study underscores the importance of controlling CNC content to preserve the intrinsic optical transparency of PMMA. These findings open new possibilities for CNC-reinforced PMMA in advanced applications that demand high mechanical performance coupled with excellent optical properties, extending its use in fields such as medical devices, protective coatings, and transparent structural materials
Developing a project-based learning-based e-module to enhance critical thinking skills on vocational students
This study aims to develop a digital simulation and communication e-module based on Project Based Learning by using Moodle application to improve critical thinking skills in the field of computer and network engineering. The main focus of this study is to assess the validity, practicality, and student responses to the developed e-module design. The study employed a Research and Development (R&D) with the 4D model, including Define, Design, Develop, and Disseminate. The instrument used was a set of questionnaires on validation, user practicability, and student responses to the e-module, distributed to 25 students. The e-module was rated as valid by media experts (82%) and material experts (84%) and very practical according to teacher assessment (89.09%) and practical according to student assessment (84.07%). The results showed that students\u27 scores after using the e-module were higher than the scores before using the e-module, indicating the effectiveness of the e-module in improving students’ critical thinking skills and understanding of the learning. The findings emphasize the importance of technology integration in vocational high schools to prepare students for future jobs and encourage innovation in 21st century learning methodologies
Integrating e-module craft and wedding gifts course; the effect on creative thinking and attitudes student in vocational education students
Society 5.0 envisions a future that emphasizes the integration of advanced technologies with human life to foster a more human-centered, sustainable, and inclusive community. A key skill in this context is found in the craft and wedding gift course. This course not only equips students with comprehensive knowledge of crafting techniques for wedding gifts but also prepares them to engage in the rapidly expanding field of entrepreneurship. The objective of this study is to develop an e-module focused on teaching wedding gift-making skills for vocational students. This e-module will be tailored to fulfill students\u27 needs for an interactive, engaging, and flexible learning experience. The research employs a development research (R&D) approach, aiming to enhance the quality of education by implementing the ADDIE model. The developed e-module received a very valid assessment, with 90.67% from the media validator and 90.25% from the material validator In addition, this e-module was also considered very practical by lecturers with a score of 85% and by students with a score of 92%. The decision-making criteria were if the sig value (2-tailed) <0.05, then the proposed hypothesis was accepted
Learning media development of lighting simulator in electrical maintenance training course for vocational education
This research aims to develop learning media for lighting systems in the form of lighting simulator to support learning in electrical maintenance training subjects. This research was conducted at the Motorcycle Engineering Department of SMKN 1 Pancung Soal. The main focus of this research is to assess the feasibility of learning media which is a lighting system simulator. It is a Research and Development, adopting the Four-D models introduced by Thiagarajan. The steps taken include define (defining or analysing problems to formulating development objectives), design (designing the media to be produced), develop (development is carried out after going through expert and user trials), and disseminate (dissemination which is introducing the media in training). The results of this research are in the form of learning media, supporting learning electrical maintenance training courses. The results of the feasibility testing on this lighting simulator in terms of media aspects scored 88% with the category ‘Very Decent’ and in the material aspect scored 84% with the category ‘Very Decent’. For the feasibility level, practitioners or users scored 89% which falls in the ‘Very Decent’ category. Based on the data from the feasibility test results conducted by experts, it can be concluded that this lighting system simulator is very feasible and can be used as a medium to support the implementation of the practicum of electrical maintenance training courses
Analysis of student learning outcomes through the task learning approach toward cash pattern construction course
The academic success of students can be measured by their aptitude for classroom learning, the role of lecturer as motivator facilitator, and fulfils other responsibilities in the learning process of a specific unit of competency or subject. The teaching presentation of the fashion pattern construction course incorporated many instructional techniques, including lectures, interactive Q&A sessions, practical exercises, and assignments. Such learning should be cultivated to ascertain the cognitive abilities of pupils in comprehending and effectively applying information to attain favourable learning outcomes. One of the techniques that lecturers can utilize to improve student learning outcomes in the Fashion Pattern Construction course is by adopting the Task Learning approach, because this approach incorporates activities for the benefit of students that can raise their interest and interaction in the course, enhance their engagement and participation in the classroom. So, this study aimed at increasing students’ learning outcomes through task learning approach. The employed approach is classroom action research, comprising four distinct stages: planning, activity, observation, and reflection. A total of 34 students, all of whom were D3 fashion design students, were the subjects of this study. The findings demonstrated the efficacy of the Task Learning methodology in enhancing student learning outcomes, as seen by the percentage increase in student learning outcomes observed between cycle 1 and cycle 2
Enhancing supervision efficiency and satisfaction: Evaluating the impact of the e-monprakerin model on vocational high school apprenticeship monitoring
This study presents a novel approach to addressing the challenges brought about by Industry 4.0 in vocational education, particularly within the context of Indonesia\u27s evolving industrial landscape. With industries increasingly embracing digitalization and automation, traditional apprenticeship supervision methods have struggled to keep pace. In response, this research introduces the e-monPrakerin model, an electronic-based supervision system tailored for vocational high schools (Bahasa: Sekolah Menengah Kejuruan/SMK). Through rigorous evaluation employing a randomized control group pretest-posttest design, the study demonstrates the effectiveness of the e-monPrakerin model compared to conventional methods. Results reveal significant improvements in practicality and user satisfaction, with practicability scores soaring from 41.1% to 81.3% and user satisfaction scores escalating from 31.6% to 84.4% post-implementation. These outcomes underscore the e-monPrakerin model\u27s ability to optimize apprenticeship monitoring, offering a cost-effective, user-friendly, and efficient solution for navigating the complexities of Industry 4.0. By leveraging information technology to bridge the gap between vocational education and industry demands, this research sheds light on the practical implications of digital monitoring solutions. Ultimately, the e-monPrakerin model represents a substantial advancement in vocational education, showcasing the efficacy of technology-driven approaches in enhancing monitoring efficiency and user satisfaction. This contribution adds valuable insights to the field, benefiting educators, policymakers, and stakeholders alike in their efforts to equip the workforce with the skills necessary to thrive in the era of Industry 4.0