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    315 research outputs found

    Implementation of UCD with a kanban board to build an interaction design for an animal recognition application

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    Studying types of animals is one way to expand knowledge about living creatures on earth. By introducing types of animals, especially children, it will help increase emotional intelligence, creativity and imagination of living creatures as a basis for understanding the diversity of creatures on earth. Every child certainly has different abilities and development, in general children will experience significant progress between the ages of 3 and 6 years, so at this age it is very appropriate to introduce types of animals packaged in interactive multimedia as a medium for learning. Providing knowledge about types of animals will expand knowledge about nature, build emotional intelligence and cognitive abilities which are important in their growth. In this research, an application for recognizing animals for children will be created that implements the User Centered Design (UCD) method with a kanban board, which is an alternative development approach that focuses on the needs and preferences of users at each stage of development, so that it is hoped that the application being developed will meet their desires and needs. user. The final result of this research is an animal recognition application, which implements the UCD method in UI/UX development and the Kanban framework in team work processes

    A text security evaluation based on advanced encryption standard algorithm

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    This research approach analysis and examines a number of advanced encryption standard (AES) performance factors, including as encryption and decryption speed, processing resource, consumption, and resilience, to cryptanalysis attacks. The study’s findings demonstrate that AES is successful in providing high-level data security, particularly when used in the CBC (Cipher Block Chaining) operating mode. Performance is dependent on the length of the key that is utilized. Increasing the level of security through the use of longer keys may result in an increase in the amount of time needed for encryption. The experimental results show that the highest results from the data are as follows the length of the encryption time is 0.00005317 seconds, the length of the decryption time is 0.00000882 seconds, the results of BER and CER are 0, the results of entropy are 7.44237, and the results of avalanche influence are 54.86%

    Noise Detection System in The Classroom Using Sound Sensors and NodeMCU ESP6288

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    The educational environment is the process of educational activities, so the environment is expected to be comfortable and avoid noise. Noise can be disturbing, such as the ringing of mobile phones or sounds produced by humans. Sound noise in a room can cause loss of concentration, so that indoor activities can be disrupted. Based on these problems, it is necessary to have a tool used to detect the noise level of sound in the classroom. Therefore, a noise detection system in the learning room uses a sound sensor based on NodeMCU ESP8266, which can send email notifications and be monitored through the thinger.io application. The location of this research is in a classroom. This tool consists of hardware (hardware) including NodeMCU ESP8266, PIR Sensor, LCD 16x2 I2C, Sound Sensor, DF Player Mini Mp3, Speaker, and Android application software. The working principle is that if the decibel value exceeds the predetermined value, the room user will hear a warning sound and send an informational text in the form of an email notification. Based on tests on several parameters, testing using the sound of a drilling machine obtained an error value of 8.7%. In music sounds, an error value of 7.7%, and inhuman screaming sounds, an error value of 8.1%. The tool has been successful in the test results and can be implemented in the classroom

    Augmented reality development using multimedia development life cycle (MDLC) method in learning media

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    Practical classroom learning in the multimedia department requires props, where props range from damage. To address this need, learning media are made by applying Augmented Reality. Learning media presents actual images without holding and seeing the objects in real terms so that there is no damage to the props. This research was conducted to create learning media for students of SMK Negeri 1 Banyuwangi majoring in multimedia as an Android-based teaching aid. Stages of research using the development method in the form of Multimedia Model Life Cycle (MDLC). The concept stage analyzes and applies the Augmented Reality (AR) method, the design stage performs application planning according to the needs of learning media. The data collection stage conducted interviews with teachers and students while the stages of making learning media used Blender, Unity and Visual Studio software. At the trial stage of the application by making a guidebook, it was carried out for students at SMK Negeri 1 Banyuwangi. For the stages of distributing learning media using the Likert scale method through distributing questionnaires. The results of the application trials and questionnaire distribution, the responses of students about learning media, the results show the interpretation of respondents by combining a value of 72.22%, which means students accept this learning media. The results of this research can create learning media for multimedia majors that can reduce the risk of damage to props and provide cool and fun learning media

    Effect of nephroprotectors of javanese bark extract (Lannea coromandelica) on aspirin-induced rat serum creatinine levels

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    Kidney disease is a global health problem based on the increase of incidence, prevalence, and morbidity rate. According to RISKESDAS 2018, the prevalence of chronic kidney disease (CKD) was increased significantly. Lannea coromandelica stem bark contains flavonoid was exhibited antioxidant that could be potential as nephroprotector. This study aimed to find out the nephroprotector effect of ethanolic extract of Lannea coromandelica stem bark by measurement serum creatinine levels at rats (Rattus novergicus). This study was used experimental laboratory method. In this study used 25 rats were divided into 5 groups. Group 1 was administered Na CMC 1 % as negative control group. Group 2 was administered aspirin 600 mg/kg body weight as induced control group. Group 3, 4, and 5 were administered Lannea coromandelica stem bark ethanolic extract with the doses 400 mg/kg body weight, 800 mg/kg body weight, and 1200 mg/kg body weight, respectively. The extract of lannea coromandelica stem bark groups were given for 4 days orally. Blood of rats were collected from the orbital sinus eye to be measured creatinine serum level at 5th day. The data was analyzed statistically with one way ANOVA and Paired samples test. The result of this study exhibited that there was a differences of creatinine levels between pre and post treatment with p-value=0.033< 0.05. In conclusion, this study presented that ethanolic extract of Lannea coromandelica stem bark was decreased serum creatinine levels at doses 800 and 1200 mg/kg body weight against the aspirin induced on rats

    Current trend in control of artificial intelligence for health robotic manipulator

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    The increasing utilization of artificial intelligence and robots in various services in healthcare makes robots as preferred intelligent agent model. Robotic evolution produces the optimal robotic innovation in the robotic system or its subsystems, morphology, kinematics, and control. An intelligent algorithm is programmed into the control of the robotic manipulator. This paper aims to identify the control of artificial intelligence and identify comparisons of artificial intelligence algorithms control for healthcare robotic manipulators. This study uses a systematic literature review using the Preferred Reporting Items for Systematic Review (PRISMA). The potential for further articles is explored related to the theme of the research carried out. The conclusion obtained many studies have been carried out to optimize the work and tasks of the robotic arm manipulator, specifically developing various types of manipulator control (algorithms) combined with neural networks to get the right and appropriate algorithm

    Service skills in solving hotel guest problems in the food and beverage service department in the post-COVID-19 pandemic in the hospitality world

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    Hotels have many departments, one of which is food and beverage service, in which the role of the waiter influences the hotel's image in many ways.  One of them bridges between guests and waiters.  In this case, we need good communication skills when serving guests, as well as dealing with guest complaints by using good and correct communication.  The goals given are being able to hone communication skills when dealing with guest problems with Food and Beverages Service.  This study applies a qualitative method design, collecting observations on data and literature studies.  Based on this research, there are two findings of problems related to communication skills in the hotel sector.  The first is how to improve the handling of guest service complaints at hotels and the second is how to overcome obstacles when serving guests during a pandemic.  In this article, we explain about Food and Beverage Service.  The author applies it to learning in improving communication and problem solving to broaden our understanding, so that we can learn freely and carefully in using standard procedures in hotels and personal quality values, as well as barriers caused by a lack of communication skills in solving problems with guests due to service  which is less than perfect

    Analysis of room rates setting in hotel daily operations

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    Hotels have a considerable influence in increasing regional tourism and the economy. The hotel itself means a service or service business operated and managed commercially and provided for everyone to receive services, such as rooms, accommodations, food and beverages, and other service facilities. In the tourism industry, especially in the hotel business, there is a term for room sales that has an important role as one of the elements of calculating income in hotels. The purpose of writing articles is to find out the problems that occur in setting room rates, the factors that affect setting room rates, the type of room rates, the purpose of setting room rates, and the method of determining the base price and sale price. The benefit of writing articles is to develop knowledge, especially about room rates and hospitality; to increase insight, knowledge, and experience in writing articles; to later be useful for education, especially for the hospitality industry. The method used in this writing is a qualitative method that produces information in the form of records or data, is descriptive, and tends to use analysis. Room pricing plays a major role in highly competitive businesses such as hotels because hotel room sales are the spearhead of a hotel business.  Apart from the hotel having to maintain its profitability, the hotel also has to provide guests with balanced feedback according to the price paid by the guest. However, if the price setting of a hotel room is not driven by good planning and strategy, the business may fail

    Identification of bacterial morphology and catalase coagulation test on propionibacterium acnes bacteria

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    Infection is a way for microorganisms such as bacteria, viruses and fungi to enter the skin which can cause skin problems such as acne. purpose of this study was to determine the morphology of p. acnes by gram staining method, then the catalase test was used to determine the ability of microorganisms to decompose hydrogen peroxide by producing catalase enzymes and coagulase test is a bacterial examination to detect the formation of coagulase enzymes that bind to the bacterial cell wall. The results obtained were that the morphology of the bacteria was in the form of salt and purple in color, the catalase test was positive and the coagulase test was positive. The conclusion obtained was that P. acnes ATCC 11827 was included in the group of gram-positive bacteria based on the results of gram staining and catalase and coagulase tests

    Decision Support System for Program Indonesia Pintar Recipients Using the Fuzzy Multi-Criteria Decision-Making Method

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    Program Indonesia Pintar (PIP) is the development of Bantuan Siswa Miskin (BSM) program, which covers students from the learning stages of SD or MI, SMP or MTs, SMA or Sekolah Menengah Kejuruan (SMK), the PIP Program is a National Program that aims to eliminate barriers to poor students participating in studying by helping poor students get access to appropriate learning services, avoiding dropping out of school, attracting poor students to return to study, helping students fulfill their desires in upgrading activities. Through the Program Indonesia Pintar (PIP), school-age children from poor households or families can continue to study, do not drop out of school. No recipients are on the wrong target for assistance from the Smart Indonesia Program at SMP Negri 39 Pekanbaru City. The method used in the decision support system is Fuzzy Multi-Criteria Decision Making (FMCDM) which assesses alternative determinants so that they can be used in policy analysis in decision-making. The results of this decision support will help decide the best choice of several substitutes based on the selected criteria

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