Jurnal Universitas Muhammadiyah Metro (UM Metro)
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Analisis Kinerja Keuangan Dengan Menggunakan Metode MVA (Market Value Added) Pada PT. Bank Panin Dubai Syariah
The development of today's This study aims to determine the financial performance of PT.Bank Panin Dubai Syariah using the Market Value Added (MVA) method. Based on theresults of Market Value Added (MVA) analysis at PT. Bank Panin Dubai Syariah for the last3 years, namely 2019-2021, has shown a pretty good increase, this proves that the companyis able to manage capital so that the profits generated increase. But in 2020 the companyexperienced a very significant decline. Then with the analysis of Market Value Added (MVA)at PT. Bank Panin Dubai Syariah in 2019-2020 has a good value which shows added valuefor the Compan
DEVELOPMENT OF ETHNOMATHEMATICS-FILLED PICTURE STORYBOOKS AS A MEDIUM FOR LEARNING MATHEMATICS IN ELEMENTARY SCHOOLS
This study resulted in a product in the form of a picture storybook infused with ethnomathematics as a learning medium for mathematics, specifically on the topic of three-dimensional shapes in fifth-grade elementary school. The novelty of this research lies in the integration of ethnomathematics within the picture storybook, which not only introduces mathematical concepts but also familiarizes students with local cultural richness relevant to mathematics learning in elementary school. This study employed the Research and Development (R&D) method combined with the ADDIE development model. Data collection techniques included interviews, observations, and questionnaires administered to teachers and students. The collected data comprised both qualitative and quantitative data. Data analysis was conducted using qualitative descriptive analysis for qualitative data and descriptive statistical analysis for quantitative data. The validity test results indicated that the material validation achieved a percentage of 80%, categorized as "valid"; design and layout validation reached 98.67%, categorized as "highly valid"; language validation scored 88.75%, categorized as "highly valid"; and ethnomathematics validation attained 96%, also categorized as "highly valid." The practicality test results demonstrated that the developed product was highly practical, with teacher evaluations scoring 90.67% and student evaluations scoring 91.24% in the first cycle. In the second cycle, teacher evaluations reached 93.33%, and student evaluations reached 92%, both categorized as "highly practical." These findings indicate that the ethnomathematics-based picture storybook meets the criteria of validity and practicality, making it suitable for use in elementary mathematics learning.
Penelitian ini menghasilkan sebuah produk berupa buku cerita bergambar bermuatan etnomatematika sebagai media pembelajaran matematika pada materi sifat – sifat bangun ruang di kelas V Sekolah Dasar. Temuan kebaruan dalam penelitian ini adalah integrasi etnomatematika dalam buku cerita bergambar yang tidak hanya memperkenalkan konsep matematika, tetapi juga memperkenalkan kekayaan budaya lokal yang relevan dengan pembelajaran matematika di SD. Penelitian ini menggunakan metode Research and Development yang dipasangkan dengan model pengembangan ADDIE. Teknik pengumpulan data yang digunakan meliputi wawancara, observasi, dan angket yang diberikan kepada guru dan siswa. Data yang dikumpulkan berupa data kualitatif dan kuantitatif. Analisis data dilakukan dengan menggunakan analisis deskriptif kualitatif untuk data kualitatif dan analisis statistik deskriptif untuk data kuantitatif. Hasil uji kevalidan produk menunjukkan pada validasi materi mendapatkan persentase sebesar 80% tergolong “valid”; validasi desain dan layout sebesar 98,67% tergolong “sangat valid”; validasi kebahasaan sebesar 88,75% tergolong “sangat valid”; dan validasi etnomatematika sebesar 96% tergeolong “sangat valid”. Hasil uji kepraktisan produk yang dikembangkan sangat praktis dengan penilaian dari guru sebesar 90,67% dan oleh siswa sebesar 91,24% pada siklus pertama; sementara pada siklus kedua, penilaian dari guru sebesar 93,33% dan oleh siswa sebesar 92% tegolong “sangat parktis”. Hasil penelitian ini menunjukkan bahwa buku cerita bergambar bermuatan etnomatematika yang dikembangkan memenuhi kriteria valid dan praktis serta layak digunakan.Penelitian ini bertujuan untuk; 1) mengetahui proses pengembangan buku cerita bergambar bermuatan etnomatematika sebagai media pembelajaran matematika di kelas V materi sifat – sifat bangun ruang, 2) mengetahui kevalidan dan kepraktisan buku cerita bergambar bermuatan etnomatematika sebagai media pembelajaran di kelas V Sekolah Dasar. Jenis penelitian ini adalah pengembangan dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Penelitian ini dilakukan di SDN Pasiraman Kidul dan SDN 3 Cikembulan dengan objek penelitian adalah buku cerita bergambar sebagai media pembelajaran sekaligus buku bacaan siswa. Jenis data dalam penelitian ini berupa data kualitatif dan kuantitatif. Teknik analisis data yang digunakan adalah analisis deskriptif kualitatif dan analisis data kuantitatif. Penelitian dan pengembangan buku cerita bergambar bermuatan etnomatematika sebagai media pembelajaran matematika di kelas V diperoleh hasil bahwa; 1) proses pengembangan pada tahap analysis diketahui kebutuhan dan minat belajar siswa berupa buku cerita bergambar bermuatan etomatematika sebagai media pembelajaran matematika, tahap design diperoleh rancangan awal buku cerita bergambar yang menarik, tahap development diperoleh hasil berupa buku cerita bergambar bermuatan etnomatematika yang telah dinyatakan valid, tahap implementation dilakukan kepada siswa kelas V Sekolah Dasar melalui dua siklus dan didapatkan data kepraktisan melalui uji kepraktisan, tahap evaluation memperoleh perbaikan buku cerita bergambar pada tahap implementasi siklus perta,a dan siklus kedua serta evaluasi secara keseluruhan. 2) buku cerita bergambar bermuatan etnomatematika dinyatakan sangat sangat valid dengan presentase 90,86%, sedangkan untuk uji kepraktisan didapatkan rata – rata hasil persentase sebesar 91,62% dengan kriteria sangat praktis.
Kata kunci: Buku Cerita Bergambar, Etnomatematika, Media Pembelajaran, Pengembanga
ANALYSIS OF STUDENTS' ABILITY TO UNDERSTAND MATHEMATICAL CONCEPTS IN PROBABILITY MATERIAL
The concept of chance has an important role in everyday life, especially for vocational students who are able to master analytical and decision-making skills in the world of work, but students' low understanding of the concept of chance is a challenge that requires more attention in learning mathematics. This study aims to analyze students' understanding of mathematical concepts in opportunity material at the Vocational High School (SMK) level. The method used is descriptive qualitative, with data collection through written tests, interviews, and documentation. The research sample consisted of 28 students of class XI SMK using random sampling technique. The results showed that students' understanding of the concept of chance was still low, with an average mastery of only 20% of the total indicators tested. The indicators of restating concepts (4%) and classifying objects based on concepts (0%) have the lowest percentage, indicating that students still have difficulty in understanding the concept of chance in depth. The indicator of applying concepts in algorithms and mathematical representations (54%) had the best results, although there were still errors in choosing the right formula. Meanwhile, the indicator of connecting the concept of chance with other fields (21%) shows that students are not familiar with the application of chance outside of mathematics. The main factor causing this low understanding is the lack of understanding of the basic theory of probability and the tendency of students to memorize the formula.
Konsep peluang sangat penting dalam kehidupan sehari-hari, khususnya bagi siswa SMK yang perlu menguasai keterampilan analitis dan pengambilan keputusan. Namun, pemahaman siswa terhadap konsep ini masih rendah, yang menjadi tantangan dalam pembelajaran matematika. Penelitian ini bertujuan untuk menganalisis pemahaman konsep matematis siswa dalam materi peluang di tingkat Sekolah Menengah Kejuruan (SMK). Metode yang digunakan adalah deskriptif kualitatif, dengan pengumpulan data melalui tes tertulis, wawancara, dan dokumentasi. Sampel penelitian terdiri dari 28 siswa kelas XI SMK dengan teknik random sampling. Hasil penelitian menunjukkan bahwa pemahaman konsep peluang siswa rata-rata hanya 20% dari indikator yang diuji. Indikator seperti menyatakan ulang konsep (4%) dan mengklasifikasikan objek (0%) memiliki persentase terendah, menunjukkan kesulitan siswa dalam memahami konsep secara mendalam. Meskipun indikator menerapkan konsep dalam algoritma dan representasi matematis (54%) menunjukkan hasil terbaik, masih terdapat kesalahan dalam pemilihan rumus. Indikator yang menghubungkan konsep peluang dengan bidang lain (21%) juga menunjukkan bahwa siswa belum terbiasa dengan penerapan peluang di luar matematika. Faktor utama penyebab rendahnya pemahaman ini adalah kurangnya pemahaman teori dasar peluang dan kecenderungan siswa untuk menghafal rumus tanpa memahami penerapannya. Oleh karena itu, diperlukan strategi pembelajaran yang lebih efektif, seperti pendekatan berbasis pemecahan masalah dan pembelajaran kontekstual, untuk meningkatkan pemahaman siswa dalam materi peluang
Pengaruh Pengetahuan Akuntansi, Pendapatan Usaha Dan Pengalaman Usaha Terhadap Pengembangan Usaha (Studi Kasus Pelaku Usaha Mikro Kota Metro)
This research aims to determine the influence of accounting knowledge, business income and business experience on business development (Case Study of Micro Business Actors in Metro City). The type of research used is quantitative research. The instrument used in this research is a questionnaire. Data analysis was carried out using multiple linear regression analysis. The research results show that Accounting Knowledge has a positive and significant influence on business development. Business experience has a positive and significant influence on business development. Business income has a positive and significant influence on business development. Accounting knowledge, business experience and business income have a positive and significant influence together on business developmen
Pengaruh Literasi Akuntansi dan Academic Self Efficacy terhadap Academic Fraud di Kalangan Mahasiswa
This research was conducted with the aim of to see whether or not there is an effect of accounting literacy and academic self-efficacy on academic fraud among undergraduate students. Accounting University of Muhammadiyah Metro. Researchers use the quantitative method as the type of research. In this study using primary data obtained through questionnaires. data obtained through questionnaires. The population used in this study amounted to 279 students then the sampling technique for this study was minimized using the formula slovin formula and get a total sample size of 165 respondents. All data on This research was processed using the help of the IBM SPSS 26 program. The results of the research that has been conducted show that Accounting Literacy has an effect on Academic Fraud. on Academic Fraud, Academic Self Efficacy affects Academic Fraud, and Academic Self Efficacy affects Academic Fraud. on Academic Fraud, and Accounting Literacy and Academic Self Efficacy together affect Academic Fraud Among Undergraduate Accounting Students at the University of Muhammadiyah Metro. Muhammadiyah Metr
Pemanfaatan Kolase Daun untuk Meningkatkan Keterampilan Minat dan Kreativitas Siswa Kelas V SD Negeri 2 Notoharjo
This study aims to improve the creativity and learning interest of fifth-grade students at SD Negeri 2 Notoharjo through the use of leaf collage in art education. The research employed a descriptive quantitative method with data collection techniques comprising observation, questionnaires, rubrics, and documentation. The research subjects included 14 fifth-grade students selected through total sampling.The results showed a significant improvement in students' creativity and learning interest. Observations revealed that students were actively engaged in creating leaf collages, producing various artworks such as images of animals, flowers, and landscapes. The students demonstrated increased originality, composition, and attention to aesthetics in their work. Questionnaire results indicated that most students responded positively, with 78% categorized as "Good" and 12% as "Very Good" in terms of creativity and interest. The study concluded that incorporating leaf collage as a teaching medium effectively enhances students' creativity, critical thinking, and engagement in learning activities. Additionally, it fosters an appreciation for natural resources and environmental awareness among students. This approach can be recommended as an innovative and engaging method for art education in elementary schools
Pendidikan Sastra Anak Sekolah Dasar Pada Dongeng Kambing Pembohong Karya Ihsan Fauzi
In this study, fairy tales become objects of research that are analyzed and interpreted according to the circumstances of the tales. The method used in this research is descriptive method. The purpose of this study is to describe the value of children's literary education contained in these fables. Based on the analysis of the goat liar by Ihsan Fauzi, it can be concluded that in the tale there is educational value in children's literary works, namely exploration and discovery, language development, development of beauty values, and the cultivation of multicultural insights. One of children's literary education about manners teaches morals and manners to children. The value of literary education in the work can be an example and a lesson in educating a child, so that the child grows in authority through literary reading, namely fairy tales
 
A Optimalisasi Keuntungan Produksi Keripik Talas TARA Menggunakan Linier Programming Dengan Metode Simpleks
Food business requires efficient resource management to achieve optimal production and maximum profit. This research aims to optimize the production combination at TARA Taro Chips Factory by utilizing simplex-based linear programming method. This method is used to maximize company profits through proper resource allocation. The research data was obtained through the literature method and processed using the Solver tool in Microsoft Excel to minimize calculation errors. The results show that the factory can achieve maximum profit of Rp446,970 per day through the optimal production combination. The simplex method proved to be effective in solving resource allocation problems and provided a strategic reference in decision making to improve efficiency and innovation in product developmen
EFEKTIFITAS PENGGUNAAN DRY NEDDLING UNTUK MENURUNKAN NYERI PADA OSTEOARTHRITIS
Introduction: Osteoarthritis is a chronic and progressive joint disorder usually characterised by damage to the cartilage located at the joints of the bones. This cartilage damage can be caused by mechanical stress or biochemical changes in the body. The occurrence of Osteoarthritis is influenced by various risk factors such as age (aging process), genetic, obesity, joint injury, disease Many high quality research studies are needed in these findings, so it is necessary to assess the effect of dry needling on reducing pain in patients with Osteoarthritis. Dry Needling (DN) is a technique used in the management of various neuromusculoskeletal pain syndromes by inserting fine monofilament needles through the skin. DN uses needles similar to those used in acupuncture, but the application technique is different. In DN, the needle is moved up and down within the muscle, precisely in the area of the myofascial trigger point (MTrP). This study aims to determine the benefits of dry needling in reducing pain in Osteorthritis.
Methods: This research uses the literature study/literature review method. Where data searches are obtained through literature search engines using a combination of keywords according to the topic. After reviewing selected journals or articles, literature data analysis is carried out by classifying, directing, eliminating unnecessary data and organising data in such a way that it ends in a conclusion.
Results: the use of Dry Neddling (DN) can reduce pain in patients with Osteoarthritis.
Keywords: Osteoarthritis; Dry Neddling; Pai
RANCANG BANGUN APLIKASI POINT OF SALE (POS) BERBASIS WEB UNTUK EFISIENSI MANAJEMEN TOKO AL-HIDAYAH
Abstrak : Toko Al-hidayah adalah sebuah usaha bisnis yang beroperasi dalam sektor tekstil, yang beralamat di Jl. Diponegoro, Imopuro, Kec. Metro Pusat, Kota Metro, Lampung. Toko Al-Hidayah masih menggunakan pencatatan manual/konvensional untuk sistem kasirnya dengan pencatatan dilakukan menggunakan nota dan buku penjualan, hal ini mengakibatkan nota penjualan sering hilang maupun terselip, dan kadang lupa dimana buku penjualan diletakan. Sehingga mengakibatkan resiko human error, seperti lupa mencatatkan data penjualan produk yang melalui karyawan lebih dari satu. Tujuan dari penelitian ini adalah untuk membuat sistem informasi Point Of Sale (POS) pada Toko Al-Hidayah berbasis website. Pada penelitian ini menggunakan Pendekatan pemograman Object Oriented Programming (OOP), serta menggunakan metode pengembangan dengan waterfall, dan pengujian perangkat lunak menggunakan Blackbox Testing. Hasil dari penelitiannya ini adalah terciptanya sebuah sistem informasi Point Of Sale (POS) pada Toko Al-Hidayah berbasis website agar mempermudah memproses pendaataan transaksi penjualan pada karyawan dan admin yang bertugas sebagai kasir.
Kata Kunci : POS, Website, Waterfall, Blackbox Testing.
Abstract: Toko Al-hidayah is a business venture operating in the textile sector, which is located at Jl. Diponegoro, Imopuro, Kec. Metro Pusat, Metro City, Lampung. Al-Hidayah Store still uses manual / conventional recording for its cashier system by recording using notes and sales books, this results in sales notes often being lost or tucked away, and sometimes forgetting where the sales book is placed. So that it results in the risk of human error, such as forgetting to record product sales data through more than one employee. The purpose of this research is to create a website-based Point Of Sale (POS) information system at Al-Hidayah Store. In this study using the Object Oriented Programming (OOP) programming approach, as well as using the waterfall development method, and software testing using Blackbox Testing. The result of this research is the creation of a website-based Point Of Sale (POS) information system at Al-Hidayah Store to make it easier to process sales transaction records for employees and admins who serve as cashiers.
Keywords: POS, Website, Waterfall, Blackbox Testing