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RANCANGAN SISTEM INFORMASI GAJI KARYAWAN
SDD (Software Design Document) is the final result of the design process. SDD is an explanation of the results of the design process which includes improvements to the design results to represent the software that is being built. This document will discuss the SDD of the employee salary application which includes an introduction, implementation environment design, data design, architectural design, and procedural design. The design of the data is done by selecting the logistic representation of the object data and doing the module program. In this employee salary system application, the CDM can be described, and the functional decomposition of the module is divided into user data tables, employee data tables and salary data tables. Architectural design will be without program structure and data structure and define interfaces that read data can flow across all programs. The design procedure will be on yahoo which is detailed on the employee salary application which includes narrative announcements, interface descriptions, language design descriptions, and internal data structures.SDD (Software Design Document) is the final result of the design process. SDD is an explanation of the results of the design process which includes improvements to the design results to represent the software that is being built. This document will discuss the SDD of the employee salary application which includes introduction, implementation environment design, data design, architectural design, and procedural design.
The design of the data is done by selecting the logistic representation of the object data and doing the module program. In this employee salary system application, the CDM can be described, and the functional decomposition of the module is divided into user data tables, employee data tables and salary data tables. Architectural design will be without program structure and data structure, and define interfaces that read data can flow across all programs. The design procedure will be on yahoo which is detailed on the employee salary application which includes narrative announcements, interface descriptions, language design descriptions, and internal data structures
The Learn the Analysis of a D-Latch Flip-Flop with Deeds
A D Flip Flop (also known as a D Latch or a ‘data’ or ‘delay’ flip-flop) is a type of flip flop that tracks the input, making transitions with match those of the input D. The D stands for ‘data’; this flip-flop stores the value that is on the data line. It can be thought of as a basic memory cell. In an active high SR Flip Flop is when S (Set) and R (Reset) both are 0, there will be no change in the output of the latch, and when both S and R are 1 the output of the latch is totally unpredictable. In an active low SR Flip Flop when S and R both are 1, there will be no change in the output of the latch, and when both S and R are 0 the output of the latch is totally unpredictable. So if both inputs of the flip-flop are the same there will either be a No Change or Invalid output condition. If we avoid these conditions of inputs, there will be either SET or RESET conditions.
There are many applications, where only SET and RESET conditions of the latch are required. In these applications, we can use inputs (S and R) which are always the complement of each other.
This can be designed by a single input (S) to the latch and the R input achieved by inverting this S. This single input is called data input and it is labeled with D.
This is why this type of single input Flip flop is known as a D-Flip Flop or D Latch. The basic logical representation (i.e. circuit diagram) of a D-flip flop is shown on Rajah 1
Perancangan Aplikasi Mobile Warteg
Makanan Warteg merupakan makananan yang mayoritas dihidangkan pada rumah-rumah keluarga di Indonesia. Dengan adanya aplikasi mobile pemesananan makanan warteg ini, maka akan memudahkan pengguna dan penyedia jasa warteg untuk melakukan pemesanan dan mengelola menu makanannya. Terlebih dengan adanya pandemi Covid-19, maka aktivitas masyarakat dibatasi pada cakupan dan batas tertentu, padahal industri warteg termasuk usaha kecil dan menengah yang perlu tetap berjalan. Sehingga melalui pemanfaatan aplikasi mobile smartphone ini disamping turut memasarkan masakan tradisional nusantara secara online juga membantu peningkatan perekonomian usaha kuliner kecil dan menengah, karena aplikasi tersebut tidak terhubung ke pihak ketiga namun langsung berhubungan antara penjual dan pembeli sehingga dari segi keuntungan harganya dapat lebih menguntungkan kedua belah pihak. Konsumen dapat melakukan pemesanan makanan warteg secara online, kemudian melakukan transaksi pembayaran sebagaimana dijelaskan di dalam aplikasi, kemudian penjual/pemilik warung akan mendapatkan notifikasi ke email dan menyiapkan pengiriman makanannya ke tujuan konsumen. Perancangan aplikais menggunakan model rapid application development melalui platform ibuildapp, yang menekankan pada kecepatan perancangan prototype. Dari hasil instalasi file APK aplikasi dan testing, semua fungsi utama pemesanan dan notifikasi ke penjual berfungsi dengan baik, namun demikian perancanga aplikasi ini masih terdapat keterbatasan, dimana menu pembayaran masih terpisah dari aplikasi karena keterbatasan resources yang dimiliki penulis, untuk itu ke depan kiranya bisa juga dikembangkan aplikasi mobile pemesanan makanan yang dapat langsung terhubung dengan fitur pembayaran
Smart City: Sistem Informasi Terpusat Pada Pusat Perbelanjaan Besar Untuk Pencegahan Penyebaran Covid-19 di Jakarta
Sistem informasi terpusat tidak hanya dimanfaatkan pada sektor pemerintahan, tetapi juga dalam sektor bisnis. Di masa pandemi seperti ini, pusat perbelanjaan di ibu kota sudah mulai diperbolehkan untuk beroperasi. Pembatasan pengunjung dengan mematuhi protokol kesehatan pun tidak lepas dari perhatian. Menghadapi hal tersebut beberapa pusat perbelanjaan menerapkan sistem scan barcode bagi pengunjung yang datang. Tujuan dari penelitian ini adalah mengetahui jumlah statistik pengunjung yang keluar masuk area pusat perbelanjaan dan memberikan informasi kepadatan dan kerumunan pada area pusat perbelanjaan kepada seluruh masyarakat yang memiliki rencana kunjungan. Metode yang digunakan adalah metode pendekatan penelitian, pengambilan sampel, dan, analisis data
Software Requirements Specification Sistem Informasi Pilkades Daring
Praktek pilkades di wilayah di Indonesia menunjukkan variasi pelaksanaan yang beragam dan tidak pernah lepas dari kecurangan. Pelaksanaan pilkades yang saat ini dilakukan secara konvensional banyak menimbulkan berbagai macam permasalahan yang menyebabkan tingginya biaya, kecurangan dalam proses pemungutan suara, munculnya surat suara tidak sah dan lambatnya proses rekapitulasi penghitungan suara. Salah satu solusi untuk mengatasi permasalahan tersebut adalah dengan membangun sistem informasi pilkades online. Dirancang dengan metode Scrum, dengan memanfaatkan RFID E-KTP sebagai validitas data pemilih melalui tahapan analisa kebutuhan, perancangan sistem, dan design sistem sehingga menghasilkan suatu sistem informasi yang dapat membantu menyelesaikan masalah dan kecurangan dalam pelaksanaan pilkades
A Literature Review on Web to Mobile Application Journay
The availability of low-cost mobile phones and the already broad coverage of GSM networks in Developing Countries are a huge opportunity to provide services, based on Information and Communication Technologies (ICT), that would trigger development and improve people lives. A first step in that direction has been the apparition, last two years, of numerous success stories using mobile phones in development. However, there is still a gap between the development of few services that demonstrate the proof of concept, and the availability of thousands of services in all Developing Countries of the World. The advancement of mobile technology and the internet network and their rapid adoption has enabled instant information access without relying on desktop or notebook computers. By using this technology, can provide an unimpeded interaction for their users and promote awareness for any information updates. It is crucial to develop mobile application for each major mobile platform to reach most of the user
Web to mobile Application Literature Review
The availability of low-cost mobile phones and the already broad coverage of GSM networks in Developing Countries are a huge opportunity to provide services, based on Information and Communication Technologies (ICT), that would trigger development and improve people lives. A first step in that direction has been the apparition, last two years, of numerous success stories using mobile phones in development. However, there is still a gap between the development of few services that demonstrate the proof of concept, and the availability of thousands of services in all Developing Countries of the World,The advancement of mobile technology and the internet network and their rapid adoption has enabled instant information access without relying on desktop or notebook computers. By using this technology, can provide an unimpeded interaction for their users and promote awareness for any information updates. It is crucial to develop mobile application for each major mobile platform to reach most of the user
Learn Digital Design of Microcomputer Systems with Deeds
Classification of Sequential Logic
As standard logic gates are the building blocks of combinational circuits, bistable latches and flip-flops are the basic building blocks of sequential logic circuits. Sequential logic circuits can be constructed to produce either simple edge-triggered flip-flops or more complex sequential circuits such as storage registers, shift registers, memory devices or counters. Either way sequential logic circuits can be divided into the following three main categories:
1. Event Driven– asynchronous circuits that change state immediately when enabled.
2. Clock Driven– synchronous circuits that are synchronised to a specific clock signal.
3. Pulse Driven– which is a combination of the two that responds to triggering pulses.
SR Flip-Flop
The SR flip-flop, also known as a SR Latch, can be considered as one of the most basic sequential logic circuit possible. This simple flip-flop is basically a one-bit memory bistable device that has two inputs, one which will “SET” the device (meaning the output = “1”), and is labelled S and one which will “RESET” the device (meaning the output = “0”), labelled R.
Then the SR description stands for “Set-Reset”. The reset input resets the flip-flop back to its original state with an output Q that will be either at a logic level “1” or logic “0” depending upon this set/reset condition.
A basic NAND gate SR flip-flop circuit provides feedback from both of its outputs back to its opposing inputs and is commonly used in memory circuits to store a single data bit. Then the SR flip-flop actually has three inputs, Set, Reset and its current output Q relating to it’s current state or history.
The term “Flip-flop” relates to the actual operation of the device, as it can be “flipped” into one logic Set state or “flopped” back into the opposing logic Reset state
A Literature Review on Load and Performance Testing Methods for Website Optimizations - Poster Attachment
Load testing is one of the important parts during software development and it is included on the SDLC (Software Development Life Cycle) on testing section. The main objective of load testing is to get an overview of the application performance in accordance with the amount of load, usage, and user access. After we get the performance result, the system owner could decide and allocate appropriate capacity amount of infrastructure resource to deliver best application performance and get user satisfaction. This research is about literature review on several paper which discussed about load testing tools, method, and objective. From this research, it is known that during the load testing phase there are several tools that can be used to conduct load testing along with standard load testing procedures to get accurate results so that the web application can be optimized in accordance with the amount of usageLoad testing adalah salah satu bagian penting dalam software development dan termasuk juga di dalam SDLC (Software Development Life Cycle) di bagian testing. Tujuan utama dalam load testing adalah untuk mengetahui secara garis besar bagaimana kinerja (performance) suatu aplikasi terhadap jumlah beban, penggunaan, dan banyaknya pengguna. Setelah mengetahui hasil kinerja dari aplikasi tersebut, pemilik sistem dapat menentukan jumlah kapasitas yang sepadan dengan sumber daya infrastruktur yang dimiliki agar dapat menyediakan aplikasi dengan kinerja yang baik dan kepuasan pengguna. Riset ini adalah tentang tinjauan literatur dari beberapa paper yang membahas tentang tools load testing, metode dan tujuannya. Dari riset ini diketahui bahwa ketika fase load testing, terdapat beberapa tools penunjang yang dapat digunakan sesuai standar prosedur load testing agar mendapatkan hasil test yang akurat. Dengan demikian maka aplikasi web dapat dioptimalkan sesuai dengan jumlah penggunaannya. 
Web to Mobile Application Journey
The availability of low-cost mobile phones and the already broad coverage of GSM networks in Developing Countries are a huge opportunity to provide services, based on Information and Communication Technologies (ICT), that would trigger development and improve people lives. A first step in that direction has been the apparition, last two years, of numerous success stories using mobile phones in development. However, there is still a gap between the development of few services that demonstrate the proof of concept, and the availability of thousands of services in all Developing Countries of the World. The advancement of mobile technology and the internet network and their rapid adoption has enabled instant information access without relying on desktop or notebook computers. By using this technology, can provide an unimpeded interaction for their users and promote awareness for any information updates. It is crucial to develop mobile application for each major mobile platform to reach most of the user