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    Reading picture books for a more sustainably oriented society

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    Prispevek osvetljuje temo trajnostno naravnane družbe v otroški literaturi z upoštevanjem gradnikov bralne pismenosti. Vzgoja za trajnostni razvoj je tako kot bralna pismenost vseživljenjski proces, zato smo za razumevanje pojmovanja trajnosti in vloge posameznikov pri njenem uresničevanju, ki se prične oblikovati že v predšolskem obdobju, izbrali slikanico Liis Sein in Gerde Märtens Moje mesto. Posledice človekovega vpliva na okolje, ki jih ubeseduje tudi sodobna otroška književnost, so lahko pri vzgajanju in izobraževanju predšolskih otrok v odgovorne ter ozaveščene posameznike pomembno izhodišče vseživljenjskega učenja. Multimodalna analiza slikanice kaže, da ilustracije vplivajo na razumevanje zgodbe in spreminjajo oz. natančneje predstavljajo osnovne morfološke značilnosti besedila, obenem pa je posebna pozornost namenjena perečim izzivom preobremenjenega naravnega okolja in spodbujanju vključujočega trajnostnega delovanja v urbanih središčih, ki je bilo izpostavljeno tudi na literarnih matinejah oz. srečanjih s pisateljico in z bodočimi vzgojitelji, študenti predšolske vzgoje na Univerzi v Mariboru ter otroki iz bližnjega javnega vrtca. Izvedli smo študijo primera, v katero smo vključili izredne študente tretjega letnika študijskega programa Predšolska vzgoja (n = 13). Opravljena je bila analiza vsebine odgovorov, ki izkazujejo široko pomensko polje razumevanja celostnega branja in predstavljajo primer medpodročnega povezovanja, ki lahko pomembno prispeva k razvoju gradnikov bralne pismenosti in trajnostne prihodnosti.The paper highlights a sustainably oriented society as a topic in children’s literature by taking into account the components of reading literacy. Sustainable development education is equally a life-long process as reading literacy. Therefore, the picture book by Liis Sein and Gerda Märtens, My city, has been chosen to help children understand the concept of sustainability and the role of individuals in its pursuit, something which already begins to develop in the preschool age. The impacts of humans on the environment, conveyed through contemporary children’s literature, can serve as an important starting point of life-long learning in the education of pre-school children towards becoming responsible and informed individuals. A multi-modality analysis of this picture book has shown that the illustrations impact the understanding of the story and change or more precisely present the basic morphological characteristics of the text, while special attention is also paid to the pressing challenges of an overwhelmed natural environment and to promoting inclusive sustainable conduct in urban centres. This was also highlighted during literary matinees or meetings with the writer and future educators, students of pre-school education at the University of Maribor, and the children from nearby public kindergarten. A case study involving part-time junior students of pre-school education (n = 13) was conducted. An analysis of the content of answers demonstrating a wide semantic field of understanding of comprehensive reading was conducted, serving as a case of cross-curricular integration that can significantly contribute to the development of the components of reading literacy and a sustainable future

    Razvoj in uporabniška študija mobilne aplikacije za vadbo poliritmov

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    V članku predstavimo zasnovo, razvoj in evalvacijo mobilne aplikacije za učenje in vadbo poliritmov, pri čemer je bil poseben poudarek namenjen uporabi polizvezde kot vizualnega pripomočka in integraciji elementov poigritve. Evalvacija, izvedena z uporabniškimi testi in vprašalniki UEQ-S in TAM, je pokazala pozitiven potencial aplikacije ter nakazala priložnosti za izboljšave, zlasti pri algoritmu za ocenjevanje, optimizaciji za različne naprave in razširitvi funkcionalnosti. Izdelana aplikacija predstavlja osnovo za nadaljnji razvoj, ki bo usmerjen v možnosti dinamičnega spreminjanja poliritmov in taktovskega načina, v dodatne načine točkovanja ter integracijo v platformo Trubadur, namenjeno vaji glasbenih konceptov

    Comparison of Unity and FMOD Libraries for Spatial Audio Localization in Virtual Reality

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    Spatial audio is central to immersion and situational awareness in virtual reality (VR), but the performance differences between diferent audio engines have not been sufficiently explored. This study compares Unity’s integrated spatial audio system and the FMOD engine in a controlled VR sound localisation task. Thirty volunteers completed three levels of 16 trials each while wearing a head-mounted display (Oculus Quest). They were randomly assigned to one of the two systems and asked to identify the direction of an active loudspeaker among several virtual sources. We measured localisation accuracy, reaction time, spatial distance error and cumulative head rotationlearning effects were assessed by comparing the first and third stages. Participants using FMOD achieved slightly higher accuracy (93% vs 87% overall) and turned their heads less, suggesting that FMOD made it easier for users to localise sounds in space, while Unity users showed greater variability and a slightly greater learning gain. About two-thirds of participants improved their accuracy over time, but there were significant individual differences. These results suggest that both engines perform similarly well on basic localisation tasks, although FMOD has slight advantages in spatial accuracy. The work highlights the importance of evaluating spatial audio engines in user-centred studies and emphasises the need to consider personal factors and task complexity in future research

    Inferring a Mobile User’s Valence and Arousal through On-Screen Text Analysis

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    Understanding a user’s emotional state is critical for building adaptive and intelligent mobile applications. In this paper we investigate the feasibility of inferring valence and arousal from the text displayed on smartphone screens. We developed AV-Sense, a mobile application that combines the Experience Sampling Method, a technique that prompts users to report their feelings in the moment, with passive screentext logging. In a two-week study with 12 participants, we collected 787 ESM responses and over 650,000 screentext entries. Data analysis revealed meaningful temporal and individual patterns in reported affect. We then explored the use of large language models to predict valence and arousal from screentext, but results indicated limited predictive power in this setting. Our findings highlight both the potential and current challenges of screentext-based affect inference, laying the groundwork for future research on emotion-aware applications and naturalistic psychological studies

    Enablers of successful employment outcomes for people with disabilities

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    Successful employment outcomes are often beyond the reach of people with disabilities, but relatively little is known about the factors that best enable the achievement of this goal. Using survey data from 803 people with and without disabilities, we examine the association of eight factors with successful employment outcomes. Using regression tree analysis, five factors emerged as statistically significant predictors of successful employment outcomes for people with disabilities: corporate culture and climate, job characteristics, government support, employer attitudes, and societal attitudes. Key interrelationships between factors include: (1) government support linking with corporate culture and climateand (2) job characteristics linking with corporate culture and climate. Findings are relevant to organisations and governments to inform policy and practice to improve employment outcomes for people with disabilities

    Musical activities in early childhood

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    How to prevent technological issues and maximise technologies acceptance by users before implementing large-scale pilots

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    Background In the context of an ageing population, technological and digital solutions are increasingly emerging in the market to facilitate active and healthy ageing. However, several factors can hinder the acceptance of the solutions by the users. Indeed, during the development of digital solutions, future users are generally involved only when a Large-Scale Pilot is set up. It implies around 1 year and more than 100 people involved and it costs money. Moreover, if technical problems appear during the using of the solutions, the acceptance of it is sub-optimal or even degraded. Methods This paper presents the pre-validation approach developed and executed within the Pharaon European project to pre-evaluate digital solutions before to put in place the planned Large-Scale Pilots (LSP). 1 This pre-validation was defined as a Small-Scale Pilot involving a minimum of 5 users per type (e.g. older adults, caregivers, health professional) during a short period of time (2-hour sessions with users). The process was composed of different steps: 1/ pre-validation of individual technologies2/ pre-validation of technologies integration in each pilot platform3/ pre-validation of new technologies coming from the Pharaon Open Call. Moreover, 2 types of pre-validation were conducted at the same time: 1/ technological2/ willingness to use the digital solutions. A common protocol was delivered to all pilot sites, 2 questionnaires were used for collecting quantitative and qualitative results and the open platform Gitlab was used to report the technical issues. Results The pre-validation was conducted over 6 months in 6 pilot sites with more than 200 users and allowed to highlight 109 technical issues and mixed results concerning the acceptance of using technologies. The qualitative part of the results allowed to notice the needed improvements before setting up the LSP

    Učinek spletnega edukacijskega programa za osebe s sladkorno boleznijo tipa 2

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