Ontario College of Art and Design

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    3132 research outputs found

    Convening Transformation Systems to Achieve System Transformation

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    Convening Transformation Systems to Achieve System Transformation Sandra Waddock https://orcid.org/0000-0003-1089-7686 Steve Waddell https://orcid.org/0000-0003-2776-4759 Peter H. Jones https://orcid.org/0000-0003-4218-9334 Ian Kendrick Transformation (T-) systems are innovative collections of initiatives and efforts geared to bringing about a flourishing socio-ecological system in a given context. They comprise of the totality of initiatives, people and organizations who are collectively seeking to transform a particular issue or geography in a common direction, when they attempt to align their efforts for greater effectiveness, as a result of that growing identity and self-awareness. This article explores the concept of transformation (T-) systems, and how they can become impactful organizing frames for change agents. Another innovative type of entity, the Transformation Catalyst (TC), works to connect, cohere, and amplify the work of actors and initiatives, who generally work independently, into coherent T-systems. We use evolving work in the sustainable seafood arena to illustrate these ideas. 05 31 2022 77 100 https://creativecommons.org/licenses/by-sa/4.0 10.47061/jabsc.v2i1.2023 https://jabsc.org/index.php/jabsc/article/view/2023 https://jabsc.org/index.php/jabsc/article/download/2023/2871 https://jabsc.org/index.php/jabsc/article/download/2023/287

    이뭣고 - Imwotgo – What Is This?

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    My research is interdisciplinary; I come to it from a medical background in Reconstructive Plastic Surgery. My methodology is further informed by mindfulness practice and my enquiry into the philosophy of consciousness. My research methods provide creative opportunities to allow me to come to an inflection point between a figure and its abstraction. While I maintain an advocate of the Scientific Method, I have recently become more spiritual in my thinking. I question the value of Dualism, Specifically Cartesian Dualism (and its effect on the future of the planet and of interpersonal relationships). I am becoming more in favour of an outlook more in line with Non-Duality. The central concept of this project is the use of abstraction and figuration as a metaphor for mind and matter. I use this metaphor to evoke consideration of non-duality. Various 3D data acquisition strategies – photogrammetry, 3D scanning, and 3D modelling are used. The sculptural forms generated are then further altered within 3D interface environments. In contrast to my practice as a Reconstructive Plastic Surgeon, in my creative research, my sculptural works are driven by a Deconstructive process. This process involves the digital reduction of 3D data of the human figure through sequential subtractions. This approach aims at finding the Inflection Point(s) between a human figure (or its anatomical subunits) and its (their) abstraction(s) inside a computerized environment. I create 3D forms that may be perceived as figurative or abstract, influenced by one’s line of sight. The artwork achieves a non-dualistic state; neither figurative nor abstract, but both. In this way, it can be considered a metaphor for non-duality. Other processes involve the digital superimposition of forms through which I challenge the concept of individuality and separateness hinged on the notion of a bounded self and a clear demarcation between subject and object. Other digital modelling strategies are also explored to further investigate the boundaries and spectra between figurative forms and their abstractions. These forms are then 3D printed. Some of these are then cast in bronze. This series of sculptures were exhibited in the Ada Slaight Gallery, OCADU, 100 McCaul Street in March from the 2nd to the 5th, 2022

    On Walking: rhythm, repetition, movement

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    On Walking: rhythm, repetition, movement (March 16-27, 2022) is an exhibition which includes three emerging artists and one collective whose works evolve through a practice of walking. Together, they explore personal and geopolitical readings of space, using walking as a method to measure oneself against a place and interrogate the different ways we can foster expansive connections, create a sense of belonging and examine the imprints that we leave behind as we pass through our surroundings. Artists Naomi Boyd, Anita Cazzola, Abedar Kamgari and the Roving Designers Collective use activities of remembering, tracing, and gathering to propose new ways of seeing and interacting with the world. Through walking, their works layer everyday encounters and interactions to uncover patterns of movement and investigate the porosity of urban spaces. Boyd, Cazzola, and Kamgari expand on these ideas and walk to interrogate their own subjectivities and relationships to land, as settlers and guests in the place now known as Canada. The walking prompts by the Roving Designers Collective invite audiences to actively participate and transform our individual and collective relationships to place through moments of acute awareness and creative reflection

    Knowledge Sharing in Organizations: A Present and Futures Study

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    In recent years, organizations have faced a magnitude of changes that have impacted their day-to-day activities and the way they conduct them. Knowledge management practices are now becoming imperative for business success and for maintaining competitive advantage. This research project explores knowledge sharing in organizations and discusses leadership, methods, behaviours and attitudes, and how these factors might affect knowledge-sharing practices. We also look at the force of change that will impact knowledge management in the future. Our research findings are gleaned by utilizing strategic foresight, systems thinking, and design methodologies as well as a set of interviews with knowledge management experts across the globe. The research results in strategic recommendations designed to help leaders and managers in overcoming the barriers to knowledge sharing and enable them to create a culture of learning in their organization

    Tentacular: The Agency of Speculative Fiction in Experiential Reality

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    The development and evolution of media technology has led to the expansion of human communicative possibilities. In facilitating the distribution of ideas, further technological innovations are made possible, resulting in a sort of symbiotic or even parasitic dynamic between communication media and those who create and depend upon it. Emerging media, such as Augmented Reality, are able to introduce virtual elements into physical environments, complicating the way in which reality may be perceived, understood, and experienced in relation to the world. Speculative Fiction is a useful way to consider the implications of such developments, and to bring these conversations outside of academic spaces through imaginative representations of existence and potential versions of reality. This project offers a “tentacular” approach to storytelling in the form of a nonlinear, atemporal, and multisensory Experiential Reality narrative, which animates an assemblage of ideas in a fictional context. This framework focuses on the potential of Speculative Fiction to effect change beyond the narrative space, reaching out into other parallel realities by provoking meaningful consideration of technological advancements and their influence on the world; how the world is understood; and by whom it is experienced

    The Inaccessibility of Accessible Web Design: Bringing Web Content Accessibility Guidelines to Mainstream Audiences

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    Web Content Accessibility Guidelines (WCAG) have been around since 1999, yet, as of 2018, less than 10% of websites meet accessibility compliance. The researcher hypothesizes this is because accessibility guidelines are a technical standard for web developers, industry content creators, and accessibility evaluation tool developers but this group of people only makes up a small portion of web content creators. With the use of content management systems (CMS), anyone with an internet connection and email address can create a website. Though some CMS platforms are beginning to integrate accessible design practices, the most common ones do not require content to be accessible to publish websites for public access. Some of these platforms have hard-to-find or missing accessibility features and do not provide descriptions or explanations of accessible design practices for anyone without prior knowledge to follow. This study addresses the knowledge gap in understanding why websites continue to be built inaccessibly by co-designing with the previously overlooked stakeholder group of self-taught web content creators who use CMS platforms. The main goal of this study is to develop a prototype designed to assist these web content creators in understanding and implementing accessibility guidelines without needing prior accessible design knowledge. The widespread implementation of this product would give mainstream audiences the power to create accessible content. This project aims to shift the onus of making content accessible to the content creators rather than the people affected by inaccessible content and inspire change toward a more accessible digital world

    Craft Stories: an augmented reality animated interactive documentary on craft artists from South Asia

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    The project envisions, designs, and develops four augmented reality animated documentaries embedded on the packaging of four different craft articles from Sindh. On being scanned by a mobile device, a framed space on the surface of the packaging displays animated contents narrating the historical and cultural details of the craft articles and the mastery of the artisans and their social situations, to the consumers. This will help the consumer appreciate their purchases better and, eventually, grow into patrons. The project prototype hopes to develop a positive impact on the handicrafts market and enhance the influence and appreciation of artisans. The products to be packaged in this specific case are traditional Blue Potteries, Tie Dyed & Ajrakh Printed Textiles and Lac Jewelleries. The visual aesthetic of the animated documentary, and most specifically, its core narrative style, is derived from a regional folk-form of audio-visual storytelling called Phad. While Phad traditionally tells the story of local deities and heroes, it is used as a visual and aesthetic medium to tell the stories of four craft-artisans practicing four different craft-forms (viz. Blue Pottery, Ajrakh Printing, Lac Bangle Making and Tie Dyeing) from Sindh. This animated content documents the craft, the work, and the life of each craftsperson in the form of an innovative design intervention aimed towards influencing the consumer awareness about the historical and cultural significance associated with these craft-practices and their practitioners. It also critiques the culture of appropriation and lack of appreciations as perpetrated by the big brands and corporations towards the handicraft industry of South Asia overall. The discursive nature of the project may help improve the social status of the artisans, revive the craft-ecosystems and make it relevant again for the contemporary market and thereby ensure a long term future for the crafts and their sustainable ways. This specific design prototype can be extrapolated to create different packaging paradigms for different handicrafts, across the South Asian subcontinent

    Unlearning an uninvited sensory language

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    Unlearning an Uninvited Sensory Language is a healing journey where I unlearn my trauma memories, by revisiting them and undoing them. Like an uninvited guest, trauma made itself home in my body, except I learned to live with this guest. When trauma happens, we emphasize the damage because we despise it but what we forget to acknowledge is how our bodies learn to bloom in all that gloom. And eventually, I learned to grow with it. Words and language lack the capacity to describe the heaviness and intensity of my trauma. As I draw upon my lived memories and transfer them into masks and paper dolls, I translate the sensory language of trauma and unlearn this uninvited sensory language. This research and making encompass the parameters of what it is to heal as a survivor and victim of sexualized violence and experiencing the death of loved ones. Unlearning an uninvited sensory language is an exhibition, and master’s research paper, that is shaped by auto-ethnographic praxis, arts-based research, and performative art

    Digitized Diasporic Memory: Leveraging User-Generated and Open Tools for Collective Audio Storytelling

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    “Digitized Diasporic Memory” explores the relationship, intersections, connections, and divergencies of experiences between Black diasporic people. With an understanding of diaspora as networked, rhizomatic, and tentacled, the project seeks to create a space for connection, in an environment where connection is not easily accessed or sustained across these communities of people. The thesis draws heavily from the idea of personal networked thinking and expands into collective thinking, or what Anne-Laure Le Cunff describes as mind-to-mind networks, wherein several individuals connect their ideas. The following document details the conception of open-source and open-access technologies which illustrate how our individual pasts weave in and out of each other. The first is a proof of concept for a relational database of crowd-sourced audio memories, and the second is a web application that maps and visualizes the connections between the submitted stories. The document also details the thesis study in which the technologies are put to the test by people of African descent residing on Turtle Island. “Digitized Diasporic Memory” is part database, part conversational archive, part open-access library, part collective memory bank, part digitized memory, and part chain of memories which bring to the fore the possible connections between Black diasporic experiences and narratives. It addresses the need for intra-diasporic validation, belonging, understanding across differences, and knowledge-sharing

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