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    The Mystery of Lakewood High School

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    Please note: no video is available for this presentation. For the opening of the Game, the player will see a picture of the Lakewood High School. They will also see “PLAY” and “OTHER OPTIONS.” The “Other Options” button will have the background of the Characters and the High School. Once the player chooses their character, the sequence. The beginning of the game like the Homecoming Float, Getting Detention, and the Detention. These three scenes are not choice-based oriented. The player is watching those three scenes and getting some backstory. The next portion of the storyboard are the Football Field, the Science Lab, the Band Room, and the Cheerleading Room. These four scenes are choice-based oriented, meaning the player must find their designated object. The Locker scene is the player putting their object in their locker, and there should be a positive noise or a negative noise to indicate the outcome of putting the object in the locker. Once the player will hear the negative noise indicating they put the wrong object in the locker, the characters will awake in the maze. The player will ask questions. In the Maze, there will be evil puppets that will stop each character from getting their true object. Each character/player will hear hints about their true object over the loudspeaker. The goal is to get their true object in their locker to stop the evil puppets and to get back to reality. If there is only 1 player, the coding within the game will automatically play the other three characters. This applies for 1-3 players.https://digitalcommons.jsu.edu/ce_jsustudentsymp_2025/1022/thumbnail.jp

    Exploring the Virtualization Potential of Raspberry Pi Devices with Proxmox VE

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    Please note: no video is available for this presentation. Single-board computers (SBCs) are becoming increasingly popular for all types of applications due to their versatility, affordability, low power consumption, growing computing capabilities, and active community support. They were originally marketed for Internet of Things (IoT) applications, DIY projects, and educational purposes. However, over the years, the development of more powerful models has opened the way for resource-intensive applications such as virtualization. This work explores the feasibility and limitations of using the Raspberry Pi 4 Model B (RPi 4B) and the Raspberry Pi 5 (RPi 5) to create affordable virtual environments with Proxmox VE. Proxmox VE is an open-source virtualization platform for the management of virtual machines (VMs), containers, and storage resources. The study considers various memory configurations and storage mediums for the evaluated SBCs, including microSD cards, SATA SSDs connected through USB 3.0, and NVMe SSDs connected through PCIe x1. To assess and analyze the potential of the proposed virtual environment, exhaustive experiments were conducted, focusing on VM cloning time, startup efficiency, scalability, live migration, and network performance. Our experiments showed that both Raspberry Pis (RPi 4B and RPi 5) can be utilized in virtual environments, albeit with a limited number of VMs, primarily due to memory constraints. The SBCs with 4 GB of RAM could run up to six basic Debian VMs, while the 8 GB versions supported a maximum of fifteen VMs. The RPi 5, with its upgraded hardware, significantly outperformed the RPi 4B, making it a better choice for projects requiring higher processing power, if the slight increase in cost fits within the budget. Moreover, the PCIe x1 interface available in the RPi 5 (but not in the RPi 4B) proved to be a key advantage in all the experiments performed in this work, offering a much higher data transfer rate. For the RPi 4B, storage access emerged as the primary bottleneck. In contrast, with the RPi 5 equipped with an NVMe SSD connected through PCIe x1, the network became the most common limitation, as storage access speeds far exceeded network transfer rates.https://digitalcommons.jsu.edu/ce_jsustudentsymp_2025/1016/thumbnail.jp

    Closing the Digital Accessibility Gap: Overcoming Barriers for Elderly and Disabled Communities

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    Please note: no video is available for this presentation. Digital exclusion remains a pressing issue for elderly and disabled individuals, limiting their ability to access vital online services. While much of the existing research has centered on social isolation and digital literacy challenges, the wider socioeconomic consequences of digital inaccessibility have received less attention. This study explores the financial, healthcare, and employment hardships that arise from restricted access to digital technologies among these vulnerable populations. By analyzing findings from existing literature, this paper underscores the critical need for targeted solutions to reduce the digital divide and promote inclusive participation in the evolving digital landscape.https://digitalcommons.jsu.edu/ce_jsustudentsymp_2025/1015/thumbnail.jp

    Paradigm Shift: Comparing the Founding Framework for Republican Governance to the Modern Rights Revolution

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    This article analyzes how modern American public evaluates the federal government\u27s performance by its ability to produce positive entitlements for the people. I then contrast this standard of review with the Founders\u27 standard of evaluating the government on whether it has promoted virtue in the citizenry

    Legends of Harmonia Book View 1

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    A close-up of the Legends of Harmonia hand-bound storybook being read.https://digitalcommons.jsu.edu/etds_mfa_images/1129/thumbnail.jp

    Legends of Harmonia Book View 2

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    Close-up of the Legends of Harmonia storybook showing hand-stitched Coptic binding and detailed cover illustration.https://digitalcommons.jsu.edu/etds_mfa_images/1136/thumbnail.jp

    Legends of Harmonia Wall 4

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    Wall display of three illustrated character portraits from Legends of Harmonia, each surrounded by glowing golden visual motifs.https://digitalcommons.jsu.edu/etds_mfa_images/1135/thumbnail.jp

    Legends of Harmonia Book View 4

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    The prologue spread of the Legends of Harmonia storybook introduces the lore and emotional foundation of the game.https://digitalcommons.jsu.edu/etds_mfa_images/1138/thumbnail.jp

    Legends of Harmonia Wall View

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    Viewer looking at three illustrated character portraits from Legends of Harmonia during the MFA thesis exhibition.https://digitalcommons.jsu.edu/etds_mfa_images/1143/thumbnail.jp

    Revealing the Truth: The Consequences of Failed Drug Campaigns and The Dehumanization of People Suffering from Addiction

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    The war on drugs began on June 17, 1971. Many campaigns and projects were launched to help fight this war, including D.A.R.E. and Just Say No, which were among the first and most popular initiatives. Revealing the Truth: The Consequences of Failed Drug Campaigns and the Dehumanization of People Suffering from Addiction is a thesis exhibition show and paper that explores these failed campaigns and highlights their lasting effects, including the dehumanization of people struggling with addiction, widespread misinformation, and the amplification of abuse. These effects have shaped how our government deals with drug abuse issues today, leading to mass incarceration rates, increased violence, systemic issues, and discrimination. The goal of this thesis is to get the attention of policymakers and designers who help make these campaigns, recognize the effects that campaigns like these have on people, and encourage them to take a more progressive and effective approach to this issue.https://digitalcommons.jsu.edu/etds_mfa_docs/1010/thumbnail.jp

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