Religación. Revista de Ciencias Sociales y Humanidades
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    PRRI American Values Survey, 2012, Post-Election

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    SEL Kernels Project

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    This project includes social emotional learning kernels, matched to the most prevalent student needs at participating schools and districts. The SEL kernels are part of their Trauma Sensitive Classroom project in Florida to ensure teachers are equipped with proactive strategies to build student skills for wellbeing, success, and resilience. This project is funded by Florida and US Departments of Education and is a partnership among our school district partners in Escambia County and Bay District, The Consultation Center at Yale, and 7-Dippity

    A Systematic Review of the Most Effective Digital Math Learning Games for K-12 Students

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    This systematic review is the first to offer a synthesis of the number of studies on the relationship between digital math games, math anxiety, math achievement, and self-regulated learning strategies

    Methodological Flexibility in the Iowa Gambling Task

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    The Iowa Gambling Task (IGT) is an experimental paradigm in the form of a card game designed to simulate realistic decision-making situations with unknown premises and uncertain consequences. In psychological research, the IGT is often used to assess the decision-making ability of specific groups. However, the IGT is frequently varied in its implementation and evaluation. Variations that have been reported include, for example, the instructions that subjects are provided, the characteristics of the cards, and the calculation of a performance score. This methodological flexibility impairs comparison across studies and generalization of results and may threaten construct validity. To date, however, there has been no systematic investigation of the methodological flexibility observable in psychological research on the IGT. Therefore, the metamethod analysis planned here aims to identify and quantify variation in the implementation and scoring of the IGT

    Edge Perception in Touch

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    This project addresses the question of how we perceive and identify objects by touch. More specifically, it deals with how the hand and fingertips interact with surfaces, edges, and vibrations. Results of this project will broaden our understanding of the role of different types of touch receptors in the fingertips and the ways in which their signals are processed and integrated, which leads to a better understanding of grasping, sliding, and object handling. The project will investigate touch processing by presenting computer-controlled stimuli to the fingertips of adult human subjects via custom-designed device with a 3x4 matrix of vibrating pins and analyzing their reported sensations under defined conditions

    How low can you go? Measuring human event-related brain potentials from a two-channel EEG system (2023)

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    Boere, K., Parsons, E., Binsted, G., & Krigolson, O. E. (2023). How low can you go? Measuring human event-related brain potentials from a two-channel EEG system. International journal of psychophysiology : official journal of the International Organization of Psychophysiology, 187, 20–26

    STEM Equity Evaluation Portal

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    The STEM Equity Evaluation Portal (the Portal) is an online evaluation tool and repository of STEM equity program evaluations, developed by Isabelle Kingsley from the Office of the Women in STEM Ambassador (the Office) in Australia

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    Religación. Revista de Ciencias Sociales y Humanidades
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